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Aevum Nex
07-12-2013, 01:08 PM
http://www.ign.com/articles/2013/05/17/trion-hit-by-massive-layoffs


So in May they were hit with MASSIVE layoff that explains the horriable customer service and lack of DLC would it not? I wanted to make everyone aware that this is most likely the reason this game has turned from a good game to a very LACK luster game.

Post your thoughts

Reverend Blood
07-12-2013, 01:11 PM
Hey Guys, did you hear that Trion Laid off employees?
http://cache.ohinternet.com/images/b/b2/Slowpoke.gif

http://i.imgur.com/8ogluET.png

Lindrei
07-12-2013, 01:15 PM
Hey Guys, did you hear that Trion Laid off employees?
http://cache.ohinternet.com/images/b/b2/Slowpoke.gif

http://i.imgur.com/8ogluET.png

That was beautiful.

Notturno
07-12-2013, 01:39 PM
It's not as big of a deal as people are making it out to be. Layoffs are always bad, but this is to be expected in this industry. Plus, we need to consider the following elements in regards to Trion's business:
RIFT is in a post-release state, where updates are more utilizing pre-made tools to create new content. Not a lot of development power is necessary for this product.
Defiance has just released, but again they have a team working on content updates likely using pre-made tools. Again, not a lot of development power is needed.
End of Nations has kind of disappeared and gone silent, nobody is really aware of what's going on with that particular product. I cannot really comment on this particular element.
ArcheAge is already developed, Trion is just publishing this title in North America. Again, not a huge team is required for this.
You have to make the assumption that generic and flexible teams are being used for customer support, IT, and other business functions. Since the community management team at Trion works this way, I think it's a logical assumption many other aspects of their business function the same way.

The fact of the matter is that nearly every game development studio undergoes layoffs of some form once their project has released. Game development teams for big budget games often start out with small teams that ramp us as the game is visualized and created, then the majority is laid off and go to find work at another studio. It's the sad reality of development, but most of these developers do end up bouncing back rather quickly due to the massive amount of studios looking for staff. It's just the natural cycle of the game development business.

Dooks
07-12-2013, 02:51 PM
Hmmmm, does one laugh or cry at this post?

Reverend Blood
07-12-2013, 02:54 PM
Hmmmm, does one laugh or cry at this post?

http://assets.diylol.com/hfs/345/37a/4a8/resized/taco-girl-meme-generator-why-not-both-6ec00b.jpg