View Full Version : Dx11
Sydone
03-31-2013, 05:42 AM
What I have seen so far i looks like the game runs on DX9 anyone know if they have mentioned to go DX11 or if it indeed runs DX11 now?
FizzyMyNizzy
03-31-2013, 05:44 AM
What I have seen so far i looks like the game runs on DX9 anyone know if they have mentioned to go DX11 or if it indeed runs DX11 now?
Pretty sure no DX11. There was next to no graphics setting during the beta.
May I suggest BioShock Infinite if you want to see eye candy DX11 graphics.
Sydone
03-31-2013, 05:48 AM
Nah im hyped for this game! And the graphics looks stunning in my eyes for a MMO, i can't wait til the 2nd. Im sure they will implement further graphical improvements like the DX11 at some point. Well we can always dream.
Suikoden
03-31-2013, 05:48 AM
Yeah, no DX11. My GTX690 would like to work a little and hopefully Trion releases a DX11 update in the next year. I could care less if 360 and PS3 users have to play with weaker graphics :)
Senel
03-31-2013, 05:50 AM
Currently no but hoping for updated graphics to come later on the PC. Game still looks pretty good.
Sydone
03-31-2013, 05:53 AM
Indeed it does Senel. And yeah screw the consol users :P PC is the way to go!
I'm just hoping there is a way to activate 3 monitor nvidia surround... I hear it's not supported atm :/
DustOfDeath
03-31-2013, 06:29 AM
textures,models etc ok, lack of AA not ok, bad particles (specially rocket traces) not ok.
Nelob
03-31-2013, 06:46 AM
I hope they add it and nvidia physX
DustOfDeath
03-31-2013, 06:58 AM
no physX - its nvidia card exclusive. Not everyoen uses nvidia cards you know.
MacDeath
03-31-2013, 07:03 AM
I have DX11 installed on my PC but Defiance used DX9. Nothing wrong with good ole DX9. I doubt Trion will be spending ANY dev resources to provide DX11 support.
Sydone
03-31-2013, 07:10 AM
no physX - its nvidia card exclusive. Not everyoen uses nvidia cards you know.
Agree no PhysX
Sydone
03-31-2013, 07:13 AM
I have DX11 installed on my PC but Defiance used DX9. Nothing wrong with good ole DX9. I doubt Trion will be spending ANY dev resources to provide DX11 support.
of course they would want to spend recources on implementing DX11, sure Dx9 is good but Dx11 is better and it's not really that hard to get done.
Seafort
03-31-2013, 07:24 AM
Hehe they'll be no dx11 support for Defiance after all its a console MMO and they only use dx9. Its a short term MMO for me with basic shooter mechanics and zero depth. I'll join in for the ride and get off when it's done in a couple of months.
Nelob
03-31-2013, 07:25 AM
no physX - its nvidia card exclusive. Not everyoen uses nvidia cards you know.
you can't have it, so nobody can? LOL
DustOfDeath
03-31-2013, 07:37 AM
Ok so lets have Havok instead then? You cant have it but other ati users can.
Sydone
03-31-2013, 07:37 AM
Hehe they'll be no dx11 support for Defiance after all its a console MMO and they only use dx9. Its a short term MMO for me with basic shooter mechanics and zero depth. I'll join in for the ride and get off when it's done in a couple of months.
I guess Pessimism is to be found everywhere unfortunately.
Nelob
03-31-2013, 07:39 AM
Ok so lets have Havok instead then? You cant have it but other ati users can.
I'm not bothered I have both nvidia and ati cards. more features is more features.
DustOfDeath
03-31-2013, 07:39 AM
and consoles dotn really use any directx at all.
Nelob
03-31-2013, 07:42 AM
and consoles dotn really use any directx at all.
Im assuming pc users expect these features though in 2013, but hey I could be wrong.
DustOfDeath
03-31-2013, 07:45 AM
Directx is jus ta programming API - its also slow. Thats why consoles can soemwhat keep up with pc-s on old hardware (lower lvl direct hardware access that doesnt work for pc-s since there is too many different configurations, consoles in the other hand are always the same).
Sydone
03-31-2013, 07:50 AM
Seeing as the PC users will probably make up most the player base of the game and bring Trion a bigger income, its only logical that they would improve the graphical on the PC platform, as the PC's can handle it.
MacDeath
03-31-2013, 07:51 AM
of course they would want to spend recources on implementing DX11, sure Dx9 is good but Dx11 is better and it's not really that hard to get done.
Is it your opinion that Trion will sell LOTS more copies IF they provide DX11 support? I expect it's wasted resources because they won't sell ANY additional copies.
Suikoden
03-31-2013, 07:51 AM
Absolutely add PhysX for us nVidia people :)
DustOfDeath
03-31-2013, 07:51 AM
and its nto liek dx11 needs more of resources for everything... in many cases the performance might actually improve.
You cant have physics for one people and none for others in a online game...... it would end up lookign as if people are glitching and/or lagging around for others.
Nelob
03-31-2013, 07:54 AM
Directx is jus ta programming API - its also slow. Thats why consoles can soemwhat keep up with pc-s on old hardware (lower lvl direct hardware access that doesnt work for pc-s since there is too many different configurations, consoles in the other hand are always the same).
Yes I respect the console restrictions though, maybe we can expect some PC only changes to graphics and especially a movable/modable UI somewhere down the line.
Don't get me wrong I like the game as it is, but I wont complain if they add more for us. :)
Sydone
03-31-2013, 07:54 AM
Is it your opinion that Trion will sell LOTS more copies IF they provide DX11 support? I expect it's wasted resources because they won't sell ANY additional copies.
Where did i write that? And what you say, that they woulnd't sell anymore? I guess that must be "your" oppinion then. If the improve graphical things aswell as the gameplay (wich im sure they will) they make sure to keep their current players, make players stay longer and attract new players yes.
Cowkiller
03-31-2013, 07:56 AM
with dx 9.c u can run any game smooth online theres been a few dx 11 bugs that have made huge lag problems for some last year
Nelob
03-31-2013, 07:58 AM
and its nto liek dx11 needs more of resources for everything... in many cases the performance might actually improve.
You cant have physics for one people and none for others in a online game...... it would end up lookign as if people are glitching and/or lagging around for others.
Not from my experience DX9 is much more hardware friendly, though it depends what features come with DX11 tessellation, shadows, lighting and such.
Sydone
03-31-2013, 08:01 AM
Not from my experience DX9 is much more hardware friendly, though it depends what features come with DX11 tessellation and such.
Of course DX9 is more hardware friendly, DX11 improves the graphic quality and by that of course it takes more power from your system. But in the day and age we are in now, its not realy the creators fault that the consumer don't have hardware to support it. DX11 is not a new thing, its been there since 2009.
dirtyklingon
03-31-2013, 08:04 AM
dx11 performance often depends on the implementation including which features and how.
for example wow just uses dx11 for multithreading rendering so in dx11 mode you get an fps boost with more eye candy, even though that eye candy is perfectly doable in dx9 only.
tsw doesn't seem to use multithreaded rendering, but it does have tesselation and SSAO(AO is actually dx10 stuff but it's become more popular recently). so dx11 mode without the extra eye candy is pretty pointless, but with the eye candy on it looks very nice(though it stutters like a mother****er in london).
just two examples of mmo's with dx11 modes and how they've used it differently.
although i very much like tesselation, not having it doesn't bother me at all. SSAO i could care less about since it's so subtle.
archeage also has dx11 and some other related nvidia eye candy. looks pretty nice in the video and in screenshots. game is already going the wrong way though. going from sandpark to wow clone.
Pasha
03-31-2013, 09:03 AM
On PC this game looks a bit better than LOTRO (which was designed for DX8). It's not ugly like The Secret World - but it's not "stunning" either. Unless release will be very different from beta version.
And either whole engine including animations will be rebuilt for DX11 and upcoming generation of consoles - or adding DX11 effects to this graphics and animations will be wasting of resources - just like adding DX9-10 effects to LOTRO didn't make characters there less primitive.
Be ready to play this game without any graphic changes for year(s).
kirix
03-31-2013, 09:18 AM
please dotn mention console games.
lets take tombraider into account. such sexy graphics options for pc. conesoles however not so lucky.
so why should we be held back by consoles and people with 5 year old PC. if they can do dx 11 then great
WoW has DX11 support and that game is ancient now.
and console users dotn care for pc so why should we care for console ?
HexCaliber
03-31-2013, 10:44 AM
While this is not directly relevant to what version of DX defiance uses, most of the talk about defiance's graphics stem from its apparent quality.
In talking to a couple of ppl in pm's it has become abundantly clear that many people do not know what overscan does in this games graphics options, and as a result many people left it at default, then complained about the graphics quality.
Overscan in defiant causes the game to render at a lower resolution to reduce memory overhead, improve, fps etc, and then upscales that image to your monitors resolution and renders it to your screen. At its default setting, the mid point, the game was being rendered at half resolution; anyone who did not touch overscan and thought there was a problem with Defiant's image quality needs to try defiant with overscan set to zero.
Oh as to the comment about DX 9 being more machine friendly, I am afraid you are wrong, DX10/11 improved on texture compression, memory management, shader routines and more, significantly reducing overheads and improving performance.
As a result of the improvements to Directx 10, many hobbyists were able to get away with DX10 emulation on Directx 9 machines after 10 was released, and did so with a number of early DX10 titles. Most of the emulation didn't see general release as they were hacks and more than a little buggy, but one that allowed use of DirectX 10 functions in Stalker on DirectX 9 machines did appear as a mod for general use.
Harsk
03-31-2013, 10:45 AM
no physX - its nvidia card exclusive. Not everyoen uses nvidia cards you know.
Is it? I have it on my puter and I use AMD.
Otis Spunks
03-31-2013, 10:49 AM
no physX - its nvidia card exclusive. Not everyoen uses nvidia cards you know.
Not true, physX cant be forced on ATI cards via .ini files which all games hold if there are graphic settings. Its a simple .ini tweek. PhysX is only Nvidia only when you have no clue what you are doing.
FizzyMyNizzy
03-31-2013, 10:51 AM
Is it? I have it on my puter and I use AMD.
Nvidia own PhysX
http://en.wikipedia.org/wiki/PhysX
Yes, there are times Nvidia ask AMD to PhysX. AMD said no to it. Then again AMD does have their own physic. Hell, even intel has their own physic(havok). You don't need a Nvidia card to do physic. Is just another marketing gimmick from Nvidia.
AMD use Bullet Physics
http://www.amd.com/us/press-releases/Pages/amd-announces-new-levels-of-realism-2009sept30.aspx
http://en.wikipedia.org/wiki/Bullet_(software)
Intel buys out Havok:
http://www.pcworld.com/article/137232/article.html
Havok Physics:
http://www.havok.com/products/physics
Defiance:
http://www.havok.com/client-projects/games/defiance
Developer Trion Worlds utilized Havok Physics and Havok Animation to power Defiance on Xbox 360, Playstation3, and PC.
Guess who else use Havok:
http://www.havok.com/client-projects/games/guild-wars-2
PS: If you want to see nice DX11. Try Bioshock Infinite.
You could also try Heaven 4.0 now with DX11 http://unigine.com/products/heaven/
and their new Valley http://unigine.com/products/valley/
Nelob
03-31-2013, 11:01 AM
While this is not directly relevant to what version of DX defiance uses, most of the talk about defiance's graphics stem from its apparent quality.
In talking to a couple of ppl in pm's it has become abundantly clear that many people do not know what overscan does in this games graphics options, and as a result many people left it at default, then complained about the graphics quality.
Overscan in defiant causes the game to render at a lower resolution to reduce memory overhead, improve, fps etc, and then upscales that image to your monitors resolution and renders it to your screen. At its default setting, the mid point, the game was being rendered at half resolution; anyone who did not touch overscan and thought there was a problem with Defiant's image quality needs to try defiant with overscan set to zero.
Oh as to the comment about DX 9 being more machine friendly, I am afraid you are wrong, DX10/11 improved on texture compression, memory management, shader routines and more, significantly reducing overheads and improving performance.
As a result of the improvements to Directx 10, many hobbyists were able to get away with DX10 emulation on Directx 9 machines after 10 was released, and did so with a number of early DX10 titles. Most of the emulation didn't see general release as they were hacks and more than a little buggy, but one that allowed use of DirectX 10 functions in Stalker on DirectX 9 machines did appear as a mod for general use.
no your only right on a few games, and those games didn't do dx11 correctly, dx9 definitely uses less resources.
your telling me dx9 has worst fps than dx11 with maxed tessellation? just no, on good dx11 games they tend to use 5-20fps more with all dx11 features, heck sometimes more depending on how well the game is optimized.
Smokey the Bear
03-31-2013, 11:10 AM
PhysX can be run off the CPU as well, and is then not exclusive to Nvidia, barring any sort of "hack" or .ini tweak.
It's also actually more than a marketing gimmick, but whatever makes you feel better about your AMD purchase. Assuming you have an AMD card which I think is evident. ;)
no your only right on a few games, and those games didn't do dx11 correctly, dx9 definitely uses less resources.
your telling me dx9 has worst fps than dx11 with maxed tessellation? just no, on good dx11 games they tend to use 5-20fps more with all dx11 features, heck sometimes more depending on how well the game is optimized.
You're wrong. If anything, he was saying that Dx9 vs Dx11 with the exact same settings will prove dx11 to be overall superior in both resource management, as well as in-game performance(arguably IQ to some extent as well). Obviously using features such as tessellation will impact performance much more severely than not using it, and it's impact will vary on it's implementation and optimization.
Nelob
03-31-2013, 11:53 AM
PhysX can be run off the CPU as well, and is then not exclusive to Nvidia, barring any sort of "hack" or .ini tweak.
It's also actually more than a marketing gimmick, but whatever makes you feel better about your AMD purchase. Assuming you have an AMD card which I think is evident. ;)
You're wrong. If anything, he was saying that Dx9 vs Dx11 with the exact same settings will prove dx11 to be overall superior in both resource management, as well as in-game performance(arguably IQ to some extent as well). Obviously using features such as tessellation will impact performance much more severely than not using it, and it's impact will vary on it's implementation and optimization.
I see what your saying, im on about all the features of DX11
again, *sigh* that's not DX11 to it's fullest.
but the main argument, should DX11 be implemented... yes.
Improv
03-31-2013, 01:39 PM
Ok so lets have Havok instead then? You cant have it but other ati users can.
Word of advice. If you don't know anything about computer hardware do not comment.
Havok is not AMD exclusive. It's an open source software that doesn't rely on CUDA. It runs exactly the same on Nvidia hardware as it does on AMD hardware.
and consoles dotn really use any directx at all.
OMFG stop misleading people! You don't know what you're talking about. Go take a computer class or something before you comment Mr. Know it all.
What do consoles use then MR. Computer wiz?
The 360 uses an enhanced version of DirectX9.0c
It's why it's so easy to port from PC to 360 because it uses DirectX. It's the PS3 that uses OpenGL but the PS4 will use DirectX11 just as the Xbox 3 will. They will use a x86 architecture making them PC's.
And to even suggest that consoles can keep up with PC's is ridiculous. PC's have left consoles in the dust long ago. A mid range PC laps consoles.
The only benefit to console is that the games are coded straight to the metal. However, with how advanced PC's are that doesn't matter.
The PS4 and Xbox 3 will not touch high end PC's either. The PS4 uses a 7870 equivalent GPU. A GTX 680 is 3 times more powerful. Not to mention the fact it's a low power 6 core 1.7GHz or so CPU. A i7 3770k destroys it in everyway. Then there's the fact that it uses shared memory. So the 8 Gigs splits between the GPU and system RAM.
Educate yourself before you comment.
Myrken
03-31-2013, 01:55 PM
Dx9 vs Dx11 here's a visual comparison as to the difference
http://www.youtube.com/watch?v=0rPtdnmib8A
As for if your a graphics freak and want higher quality on pc remember we have the tech to make it happen sometimes you have to do the research to make it happen yourself though. I'm running this currently and it looks amazing. it drops into your live folder in the game directory and adjusts your DX settings makes the game beautiful.
http://gsngaming.com/topic/9003-defiance-sweetfx-v14/
"Rock on pc gamers"
also i believe another user was so kind as to post this sweet fx boost during beta as well.
This one was also done and i believe the settings are slightly different.
http://sfx.thelazy.net/games/preset/253/
Although i prefer the first the second sweet fx boost has screenshots with a slider to get a better visual of the in game graphic effects.
I would also like to add Sweet fx does not change any client files and is self contained it also does not introduce new textures all it does is boost the direct x in game effects allowing for higher detail and a better looking experience. In no way does sweet fx modify your clients files or give you and advantage in game over other players it does however allow you to play the game at a higher quality setting so to speak if preferred.
Essentially a more advanced method of tweaking the detail of a game with your graphics card settings by forcing higher rendering and such.
ARustyFirePlace
04-01-2013, 02:38 PM
Directx is jus ta programming API - its also slow. Thats why consoles can soemwhat keep up with pc-s on old hardware (lower lvl direct hardware access that doesnt work for pc-s since there is too many different configurations, consoles in the other hand are always the same).
Completely wrong.
How thick are you?
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