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Dracian
08-17-2013, 02:43 AM
Hey !

Since many of you asked for it, here's a recap about the Charge Blades.

I have to say that, before intensively testing them, I thought Blades would perhaps be the less attractive addition of that DLC. I was definitely wrong. Blades are fun, though as Tekrunner mentionned in an other thread they are the most Power and Perk dependant weapons. Let's see that in details.




I - Build options :

EGO Power : Blur.

And nothing else. I have tested with Cloak, and it was a disaster. Seriously. The assassin cloaked in the shadows who cut the throat of his enemies won't work. Prefer the ninja on Adrenaline who jumps from enemies to enemies. Far more effective. Remember also that Blur removes the damage penality applied to melee attacks against shields. Pretty useful against 99ers and Dark Matter.


About the viable perks, here's a list sorted by order of priority/usefulness :

Sonic Strike : +60% melee DMG while Blur is active. Absolute must-have, no question.
Thick Skinned : 50% DR when shield breaks (3s). Obviously, one the most useful perks in the game.
Agressive Defense : 15% shield recharge on a melee kill. Extremely useful, especially when fighting against groups of enemies.
Juggernaut : 15% DR on a melee kill (5s). Same as the previous perk.
Cellular Armor : Permanent 6% DR. Never useless.
Detachment : 12% DR on a kill (3s). Stacks with Juggernaut, TS and/or CA. Hell yeah.
Nothing To Lose : +30% melee DMG when shields are down
Second Wind : -12s on Blur cooldown
Hyperactive : +45% movement speed on a melee kill (5s)
Escape Artist : +45% movement speed on shield break (5s)
Intimidation : +75% DMG to flinching, knocked back or knocked down enemies
Regeneration : +3% HP regeneration
Rear Guard : 30% DR from behind.
Endurance Runner : +6s to Blur duration
Fortitude : +225 HP.

Note that some perks in that list can become absolutely useless in certain situation. Example : all perks giving something on a melee kill during duels.

Personally, my build featured the nine first perks on that list, though I did test a wide combination of perks, including the ones on the bottom of that list.


Now, about the shields, the "Brawler" ones will be the most useful here, alongside with the usual "Regenerator" shields. "Contender" are quite useless since your shield will rarely have enough time to regen to its maximum.

As for the shield's type, I would recommend either Ironclads or Rebels (PvE only for Rebels). Rhinos and Tachyons may work but the 9.6s delay before recharge is quite annoying. Lower capacity shields such as Resparks and Hurricanes won't protect you enough.

Personally, my build featured a Epic Rhino Brawler IV EX. Pretty nice, though it would have been better if it were an Ironclad.


The other thing you'll have to think about carefully is your secondary/primary weapon. You'll need something that has enough punch at middle range to take out extremely dangerous targets. My choice went naturally on SMG, particularly on Pulsers and Tachmag Pulsers. Assault Rifles such as FRC Assault Carbine, VBI Assault Rifle or VOT Blast Rifle are other viable options.


Last thing : the grenade. Best is obviously a Frag grenade. Bio may be interesting for crowd control (snare the targets you don't fight). I went for a 0s Frag Grenade. Simple, efficient.


That said, let's take a look at the various enemies you'll encounter with your blade.




II - Enemy types (and tips on how to deal with them) :


A - Mutants :

Level of threat : Easy to Medium
Level of entertainment : High


http://www.youtube.com/watch?v=UBX7IhrCStE


http://www.youtube.com/watch?v=TRsA3o44Vo0

First video was made during a Mutant Extermination Arkfall, while the second was made during the "KTAM Power" mission.

As you can see, Mutants are not a real big threat when blading. Of course, you'll still have to be careful with Elites and Biomen, but aside from that, it's really manageable. If you're a rookie with blades, I should recommend to train, test and experiment against them.

Forbidden enemies : none



B - Raiders :

Level of threat : Medium
Level of entertainment : High


http://www.youtube.com/watch?v=CrioN_VJjL4

A little bit more tough than the Mutants, Raiders are also an entertaining faction to fight with Blades. Once trained enough against Mutants, those should be the next step in your training. Once again : be careful with Elite and try to avoid Rioters (their Shotgun hurts quite a lot, especially Elite one). And of course, avoid Tankers at all cost : only engage them with your secondary weapon.

Forbidden enemies : Tankers and Rioters. Rioters can be engaged with a blade once knocked back but Tankers are a NO.



C - 99ers :

Level of threat : Medium to Challenging
Level of entertainment : High


http://www.youtube.com/watch?v=J3SyTnwRMTk


http://www.youtube.com/watch?v=iKDTikQGHzQ

And we continue, raising the level of encounters, still kicking ***** with our blade. Once Raiders mastered, go for 99ers. They should be the first enemies you'll deal with who are equiped with shields. Fortunately, those shields are not that good and should be destroyed with one charged strike for regular troopers. Under Blur, as you'll see in the second video, it's even more easy, like cutting through butter.

However, you should be cautious. It's not because that I say it's manageable, easy or things like that that you can rush every enemy on sight. Believe me : engaging a Blacklung escorted by two Elite Goldrushers is a BAD idea. Remember that you have a secondary weapon that can be used to soften enemies before meleeing them.

Forbidden enemies : none even if some combinations of enemies should encourage a cautious retreat and a middle range fight with your secondary weapon.



D - Dark Matter :

Level of threat : Challenging to Hard
Level of entertainment : High


http://www.youtube.com/watch?v=rjJJSi_N4Io

Unfortunately, this is the only vid I have while fighting Dark Matter... Alpha Server closure caught me by surprise and I never had the time to go for Sutro Tower.

So... Dark Matter. Man, those guys ar tough S.O.B. when blading. Personally I consider them the ultimate enemies to fight with a blade (you'll see why later).

Engaging Dark Matter with Charge Blade will require you to play smartly and to really pick up the fights you want to do : here, meleeing everyone on sight is a VERY BAD idea. However, with enough practice, and if you know what you are doing, Dark Matter will cease to be a Hard enemy and to become a Challenging one.

Forbidden enemies : Monitors and Bulwarks. Bulwark for obvious reasons, Monitors because of their circle kick that will knock you down leaving you defenseless on the ground (bye bye if there are other enemies around). However, once knocked down/back, these two enemies can be engaged in melee, though it'll be far from effective against Bulwarks.



E - Scrappers :

Level of threat : Challenging to Hard
Level of entertainment : Medium to Low


http://www.youtube.com/watch?v=LhgzA1b9Nek

Enough with the entertaining enemies, we'll see now the factions you should avoid meleeing... First one being Scrappers.

Even if it's not really visible on the vid, Scrappers are a pain in the *** to fight. Omnivolts have an armor that'll ignore a great part of your damage, Helibots will always keep you at distance and Forges are just L.O.L.

Not really entertaining. If you want to melee Scrappers, go for Rampage : SMASH, but avoid using the Blade against them.

Forbidden enemies : Forges and Helibots. Elite Omnivolts should be avoided too if you really want to use the blade against Scrappers.



F - Hellbugs :

Level of threat : Hard
Level of entertainment : Low


http://www.youtube.com/watch?v=s4ioGBoRb7w

If there's an enemy against who the blade is particularly inefficient, it's the Hellbugs. Clearly, I respect Datak Tarr for having been able to kill two skitterlings in less than 5 minutes.

OK, I'm exagerating a little bit, but seriously, you should really avoid using Blades against them. Why ? Skitterlings are extremely mobile, Archers will always try to keep you at distance and will sludge you like no one else, Warriors have armor and will try to sludge you too and Monarch, well... They're Monarch, so good luck trying to kill them with your blade. And this is the same with Elemental Hellbugs.

Definitely an enemy to avoid when blading.

Forbidden enemies : Archers, Warriors and Monarchs.



G - Volges :

Level of threat : Impossible
Level of entertainment : Low

Obviously, I don't have vid featuring blade fights against Volge. Unless your character has suicidal tendencies, I strongly recommend against using Blades against Volges. Why ?

First, by the time you'll arrive at close distance, their weapons should have broken your shield. Second, Every single Volge has a close quarter attack that will knock you down. Third, their HP/Shield pool is extremely large.

So no. Or at least, not alone (I'd count at least with 5+ other players around that should be doable, though extremely long and painful)



Note that I wasn't able to fight against Echelon, Rogue E-Rep and Afflicted.




III - PvPing with Blades

I have also briefly tried duels with blades. Here's the vid :


http://www.youtube.com/watch?v=_rTJWitoy3o

My first impressions about Blades in PvP is that it's quite difficult to kill someone with them. As you'll see in the vid, it's quite difficult to chain two successful hits or to have the final hit with a blade. I not doubt lack some practice and Duels are a very special type of PvP, but, yeah, that's pretty hard to use, even with Blur and the right Perks.

Now, about the other PvP types (TDM, C&H and SW), it'll be a little bit difficult to give you some hints since I wasn't able to test them there. You'll have to try by yourselves !




In conclusion, I would say that Blades are a cool addition to the game. For once, you can do a melee character without being laughed at. And this is great.

Devs : if I may, here are a few suggestions that would be nice in order to improve blades :

About current Blade damage, I think it's OK how it is now. However, a slight increase of the AoE of the Jump Strike could be nice.
Giving Blades bonus just like every other weapon could be really nice. Of course, a brand new set of bonuses would have to be created (example : movement speed x1.02 to x1.07, melee attack speed x1.02 to x1.07, +xx% to movement speed after melee kill and things like that)
Same goes for mods. Being able to change blade's color is cool, but mods just like any other weapon may be interesting too (not buyable in the Cash Shop, ofc)
This has already been said, but adding a Blade weapon Skill would be a cool addition, even if in exchange blades are little bit tuned down (the last thing I want is OP blades, believe me)
Increase the number of possible moves by assigning some to the zoom button (right-click by defaut). Example, right now, we have slash moves, all assigned to the left click. Why not adding moves with the point of the blade ? You could have a fast hit, a charged one with a little move forward and for the jump strike, perhaps something like a dive toward the enemy.
Same goes for Parry moves that could be assigned to the reload button, for example. You couldn't parry bullets, of course, except perhaps while Blur is active and maybe a new perk ?

shadowdjv
08-17-2013, 05:21 PM
why does melee not work on duels? "Note that some perks in that list can become absolutely useless in certain situation. Example : all perks giving something on a melee kill during duels."

Detoxia
08-17-2013, 06:07 PM
Can you only get charge blades through the story line and the faction vendors or can they be found in lockboxes? same with volge lmgs, i asked the devs this a thousand times on the live feed and they ignored it.

Mr LightningBolt
08-17-2013, 06:31 PM
legendary charge blade in my hands.

Dracian
08-17-2013, 10:00 PM
why does melee not work on duels? "Note that some perks in that list can become absolutely useless in certain situation. Example : all perks giving something on a melee kill during duels."

It's not that it doesn't work, it's just very difficult to do a Blade-only duel, whatever the weapon your opponent has. And about the perks giving something after a melee kill, well it's obvious they should be avoided in duels (since after killing your enemy, it's the end of the duel)




Can you only get charge blades through the story line and the faction vendors or can they be found in lockboxes? same with volge lmgs, i asked the devs this a thousand times on the live feed and they ignored it.

Charge Blades can be found in T4 Lockboxes, too (it's indicated in the Patch Notes). About the Volge LMG, I don't know. The only thing I know is that it can be given as a reward of the side mission near Sieges or at the end of the Siege themselves (in the Volge Lockbox)

N7_Legion
08-17-2013, 11:20 PM
Can you only get charge blades through the story line and the faction vendors or can they be found in lockboxes? same with volge lmgs, i asked the devs this a thousand times on the live feed and they ignored it.

I believe Siege Master answered this in one of his posts. Tier 8 had a 5% chance for a Blue Volge LMG to drop from the lockbox, Tier 9 had a 5% chance for a Purple Volge LMG to drop from the lockbox, and Tier 10 had a 5% chance for a Orange Volge LMG to drop from the lockbox.

Link to original post here. (http://forums.defiance.com/showthread.php?120979-Volge-lmg&p=1157621&viewfull=1#post1157621)

Sliverbaer
08-18-2013, 07:03 AM
Excellent post. Thank you for putting it together, it is most informative!

Phuccko
08-18-2013, 01:42 PM
Great info, probably gonna reference this when the dlc goes live

T_Archangel
08-19-2013, 01:35 PM
Thanks for the info here... definately marking this one. My main question is this: Are the players who bought DLC still getting a charge blade from the get-go, or do they need to find one as a box drop?

0_d4RK_FaLLen
08-19-2013, 01:47 PM
Thanks for the info here... definately marking this one. My main question is this: Are the players who bought DLC still getting a charge blade from the get-go, or do they need to find one as a box drop?

They get it from doing the "storyline". It's a green charge blade once you get I think silver in the arenas.

NAOMI TAKAHASHI
08-25-2013, 08:46 AM
Have purchased the Season pass with 5 DLC packs and have the first one! With out the castian blade! Is the blade only availbale in the Castian Pack or should it be in the first DLC pack?

Notturno
08-26-2013, 03:50 AM
This is such an excellent guide, thank you for putting this together Dracian. You should really consider posting it in another forum where it may receive more attention.

This is sort of my overarching complaint when it comes to Charge Blades, which I guess would be more directly related to PvP... I hate the attack animations. Your character does this funky forward crab walk when you continuously slash with the blade, making it all but impossible to chase a fleeing target. All butt strikes with weapons have a slight lunge and allow for continuous movement, which feels fine to handle. Charge Blades, on the other hand, feel incredibly clunky. They lock you in place when you start slashing with it, which restricts its application in many aspects.

Point being, Charge Blades lack fluidity.

The animations for slashing should allow for continuous player movement, similar to the current implementation of butt strikes with weapons. Blades are already at a disadvantage with their incredibly limited range, it just feels unfair to further deter their usage with the binding animations.

Dracian
08-26-2013, 08:27 AM
I know I should repost it in the GD... I just lacked some time to do it.

I'll try to do that tomorrow :p

Maitreakow
08-26-2013, 10:14 AM
Great thread, awesome detail. Thanks for the effort put into making this.

NAOMI TAKAHASHI
09-30-2013, 05:12 AM
I have earned Volge lockboxes but they don't seem to appear in my inventory! WTF is going on?

Mess7739
10-01-2013, 04:31 PM
They're like the regular lockboxes, the boxes don't show up in inventory, they just reward you with a certain amount of loot. Check your inventory again, you probably have new weapons and grenades.

Qoh Helethe
10-01-2013, 06:06 PM
"If there's an enemy against whom the blade is particularly inefficient, it's the Hellbugs. Clearly, I respect Datak Tarr for having been able to kill two skitterlings in less than five minutes." ~ Dracian

Love this quote... Think I'm going to add it to my sig

otonagamer
10-22-2013, 07:02 AM
Great thread. Here's another perspective from my build. (PvE)

EGO ABILITY: DECOY
It's quite useful when your health is low and want to escape. Considering you suffer shield less status a lot when you use Blades, it's a reasonable choice to have escape option in hand. Some enemies gather around it and become easy prey to Jump Strike, like Skitterings.

SHIELD: RESPARK
You only have to avoid enemy fires for three seconds. It gives you much faster pace of combat. And losing shield easily doesn't always mean bad when you equip certain perks. Check PERKS entry below.

GRENADE: FLASH GRENADE
I use Flash Grenade with Intimidation perk. This is especially effective against a group of enemies, like bunch of Rioters, with Jump Strike attack. When you equip Intimidation, consider using Lightning/Electric proc weapons as secondary.

PERKS:
SUCKER PUNCH(You deal more damage from behind enemies) is also effective with Jump Strike by landing behind enemies over their heads or by using decoy to turn them the other way.
KILL OR BE KILLED(You deal more Critical damage when your shield is down) is also effective obviously against Hellbug Warriors. You sometimes can deal Critical damage against Monarch by Jump Strike.
Note: always consider using perks which has bonuses when your shield is down because your shield goes down a lot eventually if you are using blades. I equip Fortitude to extend the time when your shield is down.

SECONDARY WEAPONS: Courier or Cluster Shotguns
The idea is to soften up targets before you closing down to them. Ones with Lightning/Electric Nano effect are the best choice.

COMBAT TIPS:
When you are closing distance to the target, you should know you can avoid enemy fires by dodge rolling, not by jumping. I think rolling zigzag to the target is effective.
Jump Strike first then Slash next(then Charge Slash next). This is quite useful tactic against most enemy types.


BTW, I haven't purchased DLC but I got a blue Charge Blade from T4 lockbox. So even if you haven't purchased DLC, keep opening T4 Lockboxes!

Magick
10-30-2013, 12:05 PM
Hey !

Since many of you asked for it, here's a recap about the Charge Blades.

I have to say that, before intensively testing them, I thought Blades would perhaps be the less attractive addition of that DLC. I was definitely wrong. Blades are fun, though as Tekrunner mentionned in an other thread they are the most Power and Perk dependant weapons. Let's see that in details.




I - Build options :

EGO Power : Blur.

And nothing else. I have tested with Cloak, and it was a disaster. Seriously. The assassin cloaked in the shadows who cut the throat of his enemies won't work. Prefer the ninja on Adrenaline who jumps from enemies to enemies. Far more effective. Remember also that Blur removes the damage penality applied to melee attacks against shields. Pretty useful against 99ers and Dark Matter.


About the viable perks, here's a list sorted by order of priority/usefulness :

Sonic Strike : +60% melee DMG while Blur is active. Absolute must-have, no question.
Thick Skinned : 50% DR when shield breaks (3s). Obviously, one the most useful perks in the game.
Agressive Defense : 15% shield recharge on a melee kill. Extremely useful, especially when fighting against groups of enemies.
Juggernaut : 15% DR on a melee kill (5s). Same as the previous perk.
Cellular Armor : Permanent 6% DR. Never useless.
Detachment : 12% DR on a kill (3s). Stacks with Juggernaut, TS and/or CA. Hell yeah.
Nothing To Lose : +30% melee DMG when shields are down
Second Wind : -12s on Blur cooldown
Hyperactive : +45% movement speed on a melee kill (5s)
Escape Artist : +45% movement speed on shield break (5s)
Intimidation : +75% DMG to flinching, knocked back or knocked down enemies
Regeneration : +3% HP regeneration
Rear Guard : 30% DR from behind.
Endurance Runner : +6s to Blur duration
Fortitude : +225 HP.

Note that some perks in that list can become absolutely useless in certain situation. Example : all perks giving something on a melee kill during duels.

Personally, my build featured the nine first perks on that list, though I did test a wide combination of perks, including the ones on the bottom of that list.


Now, about the shields, the "Brawler" ones will be the most useful here, alongside with the usual "Regenerator" shields. "Contender" are quite useless since your shield will rarely have enough time to regen to its maximum.

As for the shield's type, I would recommend either Ironclads or Rebels (PvE only for Rebels). Rhinos and Tachyons may work but the 9.6s delay before recharge is quite annoying. Lower capacity shields such as Resparks and Hurricanes won't protect you enough.

Personally, my build featured a Epic Rhino Brawler IV EX. Pretty nice, though it would have been better if it were an Ironclad.


The other thing you'll have to think about carefully is your secondary/primary weapon. You'll need something that has enough punch at middle range to take out extremely dangerous targets. My choice went naturally on SMG, particularly on Pulsers and Tachmag Pulsers. Assault Rifles such as FRC Assault Carbine, VBI Assault Rifle or VOT Blast Rifle are other viable options.


Last thing : the grenade. Best is obviously a Frag grenade. Bio may be interesting for crowd control (snare the targets you don't fight). I went for a 0s Frag Grenade. Simple, efficient.


That said, let's take a look at the various enemies you'll encounter with your blade.




II - Enemy types (and tips on how to deal with them) :


A - Mutants :

Level of threat : Easy to Medium
Level of entertainment : High


http://www.youtube.com/watch?v=UBX7IhrCStE


http://www.youtube.com/watch?v=TRsA3o44Vo0

First video was made during a Mutant Extermination Arkfall, while the second was made during the "KTAM Power" mission.

As you can see, Mutants are not a real big threat when blading. Of course, you'll still have to be careful with Elites and Biomen, but aside from that, it's really manageable. If you're a rookie with blades, I should recommend to train, test and experiment against them.

Forbidden enemies : none



B - Raiders :

Level of threat : Medium
Level of entertainment : High


http://www.youtube.com/watch?v=CrioN_VJjL4

A little bit more tough than the Mutants, Raiders are also an entertaining faction to fight with Blades. Once trained enough against Mutants, those should be the next step in your training. Once again : be careful with Elite and try to avoid Rioters (their Shotgun hurts quite a lot, especially Elite one). And of course, avoid Tankers at all cost : only engage them with your secondary weapon.

Forbidden enemies : Tankers and Rioters. Rioters can be engaged with a blade once knocked back but Tankers are a NO.



C - 99ers :

Level of threat : Medium to Challenging
Level of entertainment : High


http://www.youtube.com/watch?v=J3SyTnwRMTk


http://www.youtube.com/watch?v=iKDTikQGHzQ

And we continue, raising the level of encounters, still kicking ***** with our blade. Once Raiders mastered, go for 99ers. They should be the first enemies you'll deal with who are equiped with shields. Fortunately, those shields are not that good and should be destroyed with one charged strike for regular troopers. Under Blur, as you'll see in the second video, it's even more easy, like cutting through butter.

However, you should be cautious. It's not because that I say it's manageable, easy or things like that that you can rush every enemy on sight. Believe me : engaging a Blacklung escorted by two Elite Goldrushers is a BAD idea. Remember that you have a secondary weapon that can be used to soften enemies before meleeing them.

Forbidden enemies : none even if some combinations of enemies should encourage a cautious retreat and a middle range fight with your secondary weapon.



D - Dark Matter :

Level of threat : Challenging to Hard
Level of entertainment : High


http://www.youtube.com/watch?v=rjJJSi_N4Io

Unfortunately, this is the only vid I have while fighting Dark Matter... Alpha Server closure caught me by surprise and I never had the time to go for Sutro Tower.

So... Dark Matter. Man, those guys ar tough S.O.B. when blading. Personally I consider them the ultimate enemies to fight with a blade (you'll see why later).

Engaging Dark Matter with Charge Blade will require you to play smartly and to really pick up the fights you want to do : here, meleeing everyone on sight is a VERY BAD idea. However, with enough practice, and if you know what you are doing, Dark Matter will cease to be a Hard enemy and to become a Challenging one.

Forbidden enemies : Monitors and Bulwarks. Bulwark for obvious reasons, Monitors because of their circle kick that will knock you down leaving you defenseless on the ground (bye bye if there are other enemies around). However, once knocked down/back, these two enemies can be engaged in melee, though it'll be far from effective against Bulwarks.



E - Scrappers :

Level of threat : Challenging to Hard
Level of entertainment : Medium to Low


http://www.youtube.com/watch?v=LhgzA1b9Nek

Enough with the entertaining enemies, we'll see now the factions you should avoid meleeing... First one being Scrappers.

Even if it's not really visible on the vid, Scrappers are a pain in the *** to fight. Omnivolts have an armor that'll ignore a great part of your damage, Helibots will always keep you at distance and Forges are just L.O.L.

Not really entertaining. If you want to melee Scrappers, go for Rampage : SMASH, but avoid using the Blade against them.

Forbidden enemies : Forges and Helibots. Elite Omnivolts should be avoided too if you really want to use the blade against Scrappers.



F - Hellbugs :

Level of threat : Hard
Level of entertainment : Low


http://www.youtube.com/watch?v=s4ioGBoRb7w

If there's an enemy against who the blade is particularly inefficient, it's the Hellbugs. Clearly, I respect Datak Tarr for having been able to kill two skitterlings in less than 5 minutes.

OK, I'm exagerating a little bit, but seriously, you should really avoid using Blades against them. Why ? Skitterlings are extremely mobile, Archers will always try to keep you at distance and will sludge you like no one else, Warriors have armor and will try to sludge you too and Monarch, well... They're Monarch, so good luck trying to kill them with your blade. And this is the same with Elemental Hellbugs.

Definitely an enemy to avoid when blading.

Forbidden enemies : Archers, Warriors and Monarchs.



G - Volges :

Level of threat : Impossible
Level of entertainment : Low

Obviously, I don't have vid featuring blade fights against Volge. Unless your character has suicidal tendencies, I strongly recommend against using Blades against Volges. Why ?

First, by the time you'll arrive at close distance, their weapons should have broken your shield. Second, Every single Volge has a close quarter attack that will knock you down. Third, their HP/Shield pool is extremely large.

So no. Or at least, not alone (I'd count at least with 5+ other players around that should be doable, though extremely long and painful)



Note that I wasn't able to fight against Echelon, Rogue E-Rep and Afflicted.




III - PvPing with Blades

I have also briefly tried duels with blades. Here's the vid :


http://www.youtube.com/watch?v=_rTJWitoy3o

My first impressions about Blades in PvP is that it's quite difficult to kill someone with them. As you'll see in the vid, it's quite difficult to chain two successful hits or to have the final hit with a blade. I not doubt lack some practice and Duels are a very special type of PvP, but, yeah, that's pretty hard to use, even with Blur and the right Perks.

Now, about the other PvP types (TDM, C&H and SW), it'll be a little bit difficult to give you some hints since I wasn't able to test them there. You'll have to try by yourselves !




In conclusion, I would say that Blades are a cool addition to the game. For once, you can do a melee character without being laughed at. And this is great.

Devs : if I may, here are a few suggestions that would be nice in order to improve blades :

About current Blade damage, I think it's OK how it is now. However, a slight increase of the AoE of the Jump Strike could be nice.
Giving Blades bonus just like every other weapon could be really nice. Of course, a brand new set of bonuses would have to be created (example : movement speed x1.02 to x1.07, melee attack speed x1.02 to x1.07, +xx% to movement speed after melee kill and things like that)
Same goes for mods. Being able to change blade's color is cool, but mods just like any other weapon may be interesting too (not buyable in the Cash Shop, ofc)
This has already been said, but adding a Blade weapon Skill would be a cool addition, even if in exchange blades are little bit tuned down (the last thing I want is OP blades, believe me)
Increase the number of possible moves by assigning some to the zoom button (right-click by defaut). Example, right now, we have slash moves, all assigned to the left click. Why not adding moves with the point of the blade ? You could have a fast hit, a charged one with a little move forward and for the jump strike, perhaps something like a dive toward the enemy.
Same goes for Parry moves that could be assigned to the reload button, for example. You couldn't parry bullets, of course, except perhaps while Blur is active and maybe a new perk ?

I think the legendary and orange vendor CB should recieve a DMG increase just like other legendaries. Distance can be an issue increase the range abit, and the radius the AOE jump attack.

harleyrider
02-03-2014, 10:19 AM
I'm trying my best to try and get a blade what is the best way ? I see lots of people with much lower ego's with them so I assume they bought the season pass. Can you buy them separately? I've purchased the DLC & Casti packs thinking I would get one but I didn't . I'm stuck in the arenas tryng to get one "they are tough", I've finished the Mont Tam what else do I need to do ? HELP lol

internaut
02-03-2014, 12:22 PM
Do 2 of the arenas about five times each, which will earn you 250 rep points, which is enough (plus 5000 scrip) to buy yourself a Rizifyo blade. Otherwise do the first arena 10 times. Tedious, I know.

harleyrider
02-03-2014, 02:08 PM
Thanks for the info I should be real close to that by now I keep trying different weapons to find one that works best. I thought I had to get silver or gold "I have silver in the first & still working on the second" and yes your right very Tedious. I'll keep trying thanks again .

B4Ugo
02-03-2014, 10:52 PM
You only have to get silver in all arenas to get free blade. The weapon combination that works the best for me is a BMG "spanner or stingray"(the 1 I use most came from a mission also) and a infector (I use an invader from the echelon vendor) bugs help keep your multiplier up. Keep moving, malay hatchling grenade for good measure! You will have a gold in no time. I am re-arenaing with my second character ego is 300 silver in 3 gold in 1 with a green castithan weaver and a green infector ( the one called infector "fires to slow for me but still did the job").

MagnusRune Daltus
02-04-2014, 08:10 AM
i agree with most of what you say in the guide, except the dueling part, and PvP. with blur on a ground attack can kill anyone in 1 shot. you just need to land near them. also with brawler stim as well and the correct perks it increases the AOE of the attack.

in PvP either water front/friengt yard i find it fun to run around with sword out and killing people who use the silly ego boost shotgun that mean they stay cloaked for the match.

in shadow war i use sword and surge bolter combo. surge to pick them off as they approch, sword if they get to close

Brianflipside
02-04-2014, 08:28 AM
brawler shields don't work for your info. no melee bonus from them. about 20 people and I have submitted tickets to trion.

harleyrider
02-04-2014, 11:45 AM
Thanks for all the info people you have made me question my strategy and I will take your advice "I bow to experience" . I do appreciate the knowledge your sharing it means a lot because the game tells you nothing.