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View Full Version : What happened to THIS Defiance?



thejx4
08-27-2013, 09:05 PM
Who spilled western frontier in my sci-fi? Why couldn't we have had this? Maybe this is what's in store for DLC2.

http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance1_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance2_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance3_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance4_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance5_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance6_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1

Arsenic_Touch
08-27-2013, 09:07 PM
Good question.

Escyos
08-27-2013, 09:10 PM
Obviously they wanted to head away from the fantasy look that they had. That looks as far from scifi as it can get.

I do remember seeing a very early Defiance game that looked even worse.

Nefarious
08-27-2013, 09:17 PM
It looks more apocalyptic now then in those pics.

I rather see more urban looking locations then forest/jungle. More building interiors. Would be cool to see land mass of ruined city in the likes of Kinship plaza, Serenity Academy, and the small city section in San Fran.

Olaf
08-27-2013, 09:17 PM
dunno dude, that 2nd to last picture looks pretty sci-fi to me. besides its like a ghost town on PS3 EU now. seems everyone is playing final fantasy.

thejx4
08-27-2013, 09:21 PM
It looks more apocalyptic now then in those pics.

I rather see more urban looking locations then forest/jungle. More building interiors. Would be cool to see land mass of ruined city in the likes of Kinship plaza, Serenity Academy, and the small city section in San Fran.

The only place that looks apocalyptic is San Fran. Madera/Sausalito/Marin don't seem like awful places to live.

but I've heard that Defiance used environmental assest from Rift in it's early stages, maybe that's what this was. But uh, what about the Tar Pit? I doubt they just completely scrapped locations.

Nefarious
08-27-2013, 09:25 PM
Madera/Sausalito/Marin don't seem like awful places to live.

Hellbugs, Raiders, 99ers.

thejx4
08-27-2013, 09:27 PM
Hellbugs, Raiders, 99ers.

Not the point. We're talking about LOOKS. That's what this whole thread is about.

hardy83
08-27-2013, 10:31 PM
To be fair. That kind of looks like the game we have now. Except some pictures show a forested areas, as well as the texture resolutions appearing higher.

Maybe that's what the game looked like before they had to butcher the graphics for it to work on PS3 and 360. lol

Would be nice if we got a forested area...And urban.

Pyth
08-27-2013, 10:53 PM
Consoles happened.

Atticus Batman
08-27-2013, 11:00 PM
Consoles happened.

Don't blame consoles. Those pics were released AFTER they announced it would be on console. At the same time they announced an agreement with Namco Bandai.

http://mature-gaming.com/news/namco-bandai-and-trion-worlds-team-up-for-defiance-distribution/

I however have NOT seen any mention of Namco Bandai since late January though, so maybe they left and it was a concept tyed to an agreement with them.

MacDeath
08-28-2013, 02:26 AM
Don't blame consoles. Those pics were released AFTER they announced it would be on console. At the same time they announced an agreement with Namco Bandai.

http://mature-gaming.com/news/namco-bandai-and-trion-worlds-team-up-for-defiance-distribution/

I however have NOT seen any mention of Namco Bandai since late January though, so maybe they left and it was a concept tyed to an agreement with them.
IMO, Namco Bandai did a complete Cluster**** of the game launch in Europe. I had placed a pre-order with my local GameStop in Denmark but they couldn't get the game delivered from the distributer (NB) until AFTER the launch day. As one of the reason's I pre-ordered was I wanted to be in on the beta, I canceled my physical box order and ordered from a digital 3rd Party reseller. They did give me a pre-order code which was good for the beta but they did NOT give me the CD-Key. I contacted their live chat and told them that Trion CS said I MUST have the CD-Key also. They said that the Distributor told them one code was all I needed and it would wake up on launch day. On launch day, of course I still couldn't play without a CD-Key. Later that day I did get the CD-Key.

I think the problems were much greater in some parts of the world. The combination of Trion as the developer / publisher with NB as the world wide distributor (for all but the US) was a disaster.

Agamenon Atreides
08-28-2013, 02:47 AM
I think this is for Seasson 2 or 3 xD

Iceberg
08-28-2013, 05:06 AM
Thats DLC 5 :P

Erei
08-28-2013, 07:42 AM
The only place that looks apocalyptic is San Fran. Madera/Sausalito/Marin don't seem like awful places to live.

but I've heard that Defiance used environmental assest from Rift in it's early stages, maybe that's what this was. But uh, what about the Tar Pit? I doubt they just completely scrapped locations.
I think the Tar pit is now "The Crater".

Also, I agree, it needs a lot more ruins, and less fantasy. I was so disapointed when I finally crossed the golden gate to find it was another empty wasteland.

August Barkley
08-28-2013, 07:59 AM
This is Antarctic. We will never get there, because "It's a myth!" :D

M0G
08-28-2013, 08:07 AM
Who spilled western frontier in my sci-fi? Why couldn't we have had this? Maybe this is what's in store for DLC2.

http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance1_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance2_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance3_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance4_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance5_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance6_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1

Trees?

A world with life?

Interesting landscapes?


I want that so bad its not even remotely funny....those pics are incredible....

If DLC 2 is ANYTHING close to that....I will be so overjoyed....

Mowazzy
08-28-2013, 08:15 AM
Man if only Defiance looked that good. Hopes are for future DLCs to have something worth keeping this game around for.

Clarity Page
08-28-2013, 10:35 AM
i appreciate that they wanted to give the game a realistic feel too match the show but i much prefer those graphics in the screenshots

M0G
08-28-2013, 10:45 AM
but i much prefer those graphics in the screenshots

Who wouldn't?

Whatever game that is in the pics looks amazing :p

PseudoCool
08-28-2013, 10:51 AM
Yeah.. those screenies that the OP posted.. THATs the Defiance I purchased and WANT TO PLAY!!!

Pyth
08-28-2013, 11:46 AM
Don't blame consoles. Those pics were released AFTER they announced it would be on console. At the same time they announced an agreement with Namco Bandai.

http://mature-gaming.com/news/namco-bandai-and-trion-worlds-team-up-for-defiance-distribution/

I however have NOT seen any mention of Namco Bandai since late January though, so maybe they left and it was a concept tyed to an agreement with them.
Yeeeah, no.

I know consoles are to blame because I also know that Trion are pioneers in the field of game programming.

I mean, have you seen this game's water? I challenge you good Sir to drive to your nearest in game pier and take in the majestic beauty that is H2O. Swim in it's salty kiss and let it flow all around you. Plunge your head underneath it's chilling depths and breath deep.

Do these things and you will know that it isn't Namco Bandai, but rather primitive hardware that they must sell themselves short on. Lowering their artistic genius just to appeal to the peasant masses.

Cavadus
08-28-2013, 11:54 AM
Don't blame consoles. Those pics were released AFTER they announced it would be on console.

But we can blame consoles!

For instance, in alpha we were constantly asking about having the second loadout weapon slung/holstered on our character while we had the other in our hand.

Low and behold a dev came in and actually addressed the issue. As you can see in the second picture BOTH weapons were originally displayed on the avatar.

Once they introduced weapon modding which altered the appearance they had to remove the holstered/slung weapon because consoles couldn't handle that many mesh culls per character without bogging down very quickly.

So yeah, I do blame consoles. For stuff like that, crappy draw distances, the shotgun wielding latino survivalist clone army, et cetera. It's all consoles' fault. Unequivocally. Consoles hold this game back.

N3gativeCr33p
08-28-2013, 12:09 PM
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance1_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance2_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance3_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance4_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance5_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/articles//a/1/3/7/9/0/4/4/defiance6_bmp_jpgcopy.jpg.jpg/EG11/resize/1920x-1

Looks like the lovechild of Defiance and Rift, if you ask me... ;)

Orbital
08-28-2013, 12:18 PM
Don't blame consoles. Those pics were released AFTER they announced it would be on console.

That doesn't mean that after alpha testing, they found that some of the platforms wouldn't handle some stuff. I don't see why some of the landscaping stuff couldn't still be in the future of defiance though. Although probably not until season 2. I'm guessing if they open up more area/map it will be fort defiance, maybe las vegas or the storm divide.

Indra Echo
08-28-2013, 12:32 PM
IMO, Namco Bandai did a complete Cluster**** of the game launch in Europe. I had placed a pre-order with my local GameStop in Denmark but they couldn't get the game delivered from the distributer (NB) until AFTER the launch day. As one of the reason's I pre-ordered was I wanted to be in on the beta, I canceled my physical box order and ordered from a digital 3rd Party reseller. They did give me a pre-order code which was good for the beta but they did NOT give me the CD-Key. I contacted their live chat and told them that Trion CS said I MUST have the CD-Key also. They said that the Distributor told them one code was all I needed and it would wake up on launch day. On launch day, of course I still couldn't play without a CD-Key. Later that day I did get the CD-Key.

I think the problems were much greater in some parts of the world. The combination of Trion as the developer / publisher with NB as the world wide distributor (for all but the US) was a disaster.

Namco-Bandai is the biggest mistake for games. They should not be used for distributorship of any game. Perhaps this agreement also included the use of their servers, I'm thinking. This explains a lot and was not something I knew had happened. NB is always a mistake. Some games I have played bear that out.

Demon's Souls NA was distributed by Atlus, a great company, and they were really involved in the game. The EU version was released through NB and people that had bought it, went back to the Atlus imported version to play on the NA servers again.

Dark Souls was released and distributed by NB. I ordered the game with a release day guarantee-I couldn't get it, they didn't ship out enough copies.

It used their servers and had problems constantly-people could not get into any kind of MP mode. They used P2P with very small lobbies, so some people would never be online with anyone, in a game with seamless SP/MP and online mode. The game would be vacant. So even getting together with random players was impossible, but people also wanted to do coop or some PvP modes with friends-and couldn't. They "fixed" it by making the lobbies larger, but it was still really difficult to get into games with friends--it could take an hour or more of trying to be able to do so. The use of P2P also made it impossible to do other PvP elements in the game for many people. I'd never use NB for anything.

brandileigh
08-28-2013, 12:37 PM
Looks like the lovechild of Defiance and Rift, if you ask me... ;)

Which I would have been super excited to play!

Rizzlok
08-28-2013, 01:24 PM
welp alot of stuff was cut off because of the consoles but pc players should keep this in mind next time a game is cross platform either deal with the possibility of cut out ideas or just stop playing the game

thejx4
08-28-2013, 01:25 PM
Yeeeah, no.

I know consoles are to blame because I also know that Trion are pioneers in the field of game programming.

I mean, have you seen this game's water? I challenge you good Sir to drive to your nearest in game pier and take in the majestic beauty that is H2O. Swim in it's salty kiss and let it flow all around you. Plunge your head underneath it's chilling depths and breath deep.

Do these things and you will know that it isn't Namco Bandai, but rather primitive hardware that they must sell themselves short on. Lowering their artistic genius just to appeal to the peasant masses.

I've been through this before. Why would console limitations cause problems for the PC game where you have the option to make use of the extra memory? Battlefield 4 isn't being held back by current-gen platforms, it'll just make due with what it has. My problem isn't with blah blah stuff like seeing your weapon holstered, these are entirely different, and more interesting environments. I think it was an overall change with Defiance itself. The setting, that is. I think they tried to make it more "believable" and less sci-fi/fantasy. There's more color in those pictures than you will see anywhere in game. Nothing about Defiance screams "there are aliens with extremely advanced tech" here. But to be honest...I just want some of that color and the forested environments.

Arsenic_Touch
08-28-2013, 01:30 PM
I've been through this before. Why would console limitations cause problems for the PC game where you have the option to make use of the extra memory? Battlefield 4 isn't being held back by current-gen platforms, it'll just make due with what it has.

Because according to one of the CMs posts, the way the devs designed things, the changes have to be uniform across the board. So if you change something in one, it has to be changed in the other. Though seeing the director say that a FOV slider for the PC is possible and unlikely for consoles has me a little happy.

thejx4
08-28-2013, 02:21 PM
Because according to one of the CMs posts, the way the devs designed things, the changes have to be uniform across the board. So if you change something in one, it has to be changed in the other. Though seeing the director say that a FOV slider for the PC is possible and unlikely for consoles has me a little happy.

Which is obviously a fault of the devs. Take Borderlands 2 for example. 3 platforms as well, and the PC version blows console versions out of the water in every way. It doesn't look slightly better, there's a huge difference.

M0G
08-28-2013, 02:23 PM
just to appeal to the peasant masses.

Hey, we aint no pheasants!

Those are birds n stuff right?

Indra Echo
08-28-2013, 02:28 PM
Because according to one of the CMs posts, the way the devs designed things, the changes have to be uniform across the board. So if you change something in one, it has to be changed in the other. Though seeing the director say that a FOV slider for the PC is possible and unlikely for consoles has me a little happy.

I think a lot of devs have to work through this platform jealousy thing. If one platform can do things better then it seems like using their best qualities would be good for everyone. Console players should agree. If PCs can have games optimized for them and then are better than the console versions, guess what happens? People will want the PC versions, or will want consoles to get better in order to utilize PC functions.

One of the things I'm really sort of disappointed about the One and the PS4 is that there is basically no upgrade to the controller. The One wants everyone to use the Kinect but MS has been woefully absent in regards to getting devs to utilize it. It's a freaking camera with a mic and yet what it's mostly used for is voice commands. An actual mic could do that. The Eye also could have been utilized far better rather than degenerating into a Wii clone. And the Sixaxxis (spelling is wrong) was only implemented well in one game that never had much interest-Lair.

That's just one hardware gripe I have. Controllers could become more customizable and for next gen they should feature the mini-keyboards. It's one of the reasons PCs can have more options built into games instead of having them limited based on what consoles will allow.

The bottom line for me is that if devs would make games that use the best feature of each platform they're made for, then it would force manufacturers to create better platforms for them to make games on. And it would force them to innovate.

Indra Echo
08-28-2013, 02:34 PM
Which is obviously a fault of the devs. Take Borderlands 2 for example. 3 platforms as well, and the PC version blows console versions out of the water in every way. It doesn't look slightly better, there's a huge difference.

Except for many, graphics are not the biggest thing. I have some games on both the PS3 and the xbox. Graphically, the PS3 versions do look better. But that won't convince someone from the xbox to buy that version and the PS3. And there comes a point where the human eye can't really ascertain these differences. Borderlands may look better but for some it's just not as convenient as it is to play on a console. PCs do have problems. Take a look at why the iPad is so popular but it really lacks or has lacked some of the things that other device makers have included. It's a pick up and go item. People don't usually have to worry about the OS or other things. Same with consoles.

The reason some things (not all) are so problematic in terms of this game, is because a lot of xbox players had never even thought about the cache before-they never had to. That doesn't make them dumb, it just means they're used to the real plug and play of a console. And are tied to a controller that is really limited and limiting.

thejx4
08-28-2013, 02:41 PM
Except for many, graphics are not the biggest thing. I have some games on both the PS3 and the xbox. Graphically, the PS3 versions do look better. But that won't convince someone from the xbox to buy that version and the PS3. And there comes a point where the human eye can't really ascertain these differences. Borderlands may look better but for some it's just not as convenient as it is to play on a console. PCs do have problems. Take a look at why the iPad is so popular but it really lacks or has lacked some of the things that other device makers have included. It's a pick up and go item. People don't usually have to worry about the OS or other things. Same with consoles.

The reason some things (not all) are so problematic in terms of this game, is because a lot of xbox players had never even thought about the cache before-they never had to. That doesn't make them dumb, it just means they're used to the real plug and play of a console. And are tied to a controller that is really limited and limiting.

What exactly is your point? lol.

This is about consoles holding back (or not) the PC version of Defiance.