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View Full Version : DLC3: What the game 'needs'



Mike Chone
12-29-2013, 02:06 AM
Before I start, notice I emphasized what the game needs and not what players want. Here we go.

CONTENT
The game is lacking very severely in content. DLC3 will need to encompass and include a large swath of content to make up for the lack of content from the base game, and the first 2 DLC's.

I timed it the other day, I replayed the story line. I completed the entire story in 5 hours. I completed the DLC1 story in 1.3 hours, and the DLC3 story in 1 hour. This trend cannot persist through DLC3 and have a pleased clientele. So it is absolutely necessary that DLC3 include a massive amount of story not including grinds. The story has to be deep as well. Nim, DLC1 & 2 were all very shallow stories and the player has never had any option in how these stories pan out. DLC3 needs to break this cycle by adding a dynamically driven story-line that allows the player to unleash is/her greedy and honorless side or persist as a lawkeeper with different end results for each.

A suggestion for this would be to give the player choices, to kill someone at the end of a quest, or to let them live and be brought to justice. Killing that person would allow for a great amount of loot and script, while letting them living could allow it to benefit or cause harm to you later. I do understand we're talking about adding a player flag system to the game, however it is merely an expansion upon the current DLC function in the game that flags a character to be able to use/do the functions of the DLC they have or do not have.

Also, giving the player the ability (or illusion) to create their own story will make up for the lack of back-story their character starts out with.

FEATURES AND FUNCTIONS
The new DLC should not come without a turret for the Raptor and motorcycles. It should also have a fencing skill as well that allows players to skill up their light sabers.

However, the one feature that should be added is a load-out hotkey/bandolier.

In with that, I would like to see, for immersion sake, vehicles that persist while the character is alive and logged in while drastically increasing vehicle respawn time. This will be a two-fold change: While this allows the player to use their vehicle as cover (which means vehicles and players must have collision detection functioning), having a respawn of say, 15 mins, will encourage players to park away from arkfalls to prevent the vehicle from being obliterated and having to rely on Pat and Charlie for the next 15 mins. This will also encourage players to park their vehicles in areas not likely to draw attention from mobs giving a new depth to vehicles in the game and the feeling of desperation Trion seems to be seeking by giving players moments of having to decide between attacking the mob, or defending their vehicle!

In all actuality, no one will be toting around 27 weapons, and armors from 4 different loadouts. This is why I suggest that loadouts can only be changed only while at or inside your vehicle (non-runners).

ARMOR MECHANICS
Armor should also be introduced that gives options such as:


Weapon Specialist - Gives +2% to all damage and weapon damage resistance plus allows the opening of an additional weapon slot (three total equipped weapons)
Grenade Specialist - Gives +2% to all grenade damage and explosive damage resistance plus allows the player to equip 2 grenades
Melee Specialist - Gives +2 to melee damage and sword weapon and damage resistance plus allows for an additional sword attack and quickens time between melee attacks and stifling effects from explosions and other knockbacks.
Armor Specialist - Gives +5 to all damage resistances once shields break and +3 to all damage resistances to the shields with a secondary ability to immunize yourself for a brief time to incoming attacks.
Shield Specialist - Gives +5% to shield capacity, +5% to all damage resistances to your shields, and -10% shield recharge time.



Pros and Cons of Armor:

Armor should come with pros and cons. Firstly, the more armor protects someone or lends benefit, the heavier and bulkier it should be. While it will be assumed that all armors are exoskeleton suits with advanced technology enhanced by the EGO you're implanted with, it should give you more maneuverability while on foot, such as faster sprinting speeds, higher jumps, etc, however, quad riding should be impossible and riding any vehicle with a suit weighing in more than 4 other humans should slow any vehicle down dramatically even if riding shotgun. Also some armors should be lighter providing less protection but with higher agility, making it easier and faster to roll out of the way of incoming attacks.

This system adds a lot of mechanics to the game, all of which I believe are achievable by copying and pasting some of the existing ego powers as invisible duplicates while the armor is worn. This already works with synergies so adding a few additional slots to a loadout shouldn't be that big of a deal.

The armor expansion can literally be deployed thousands of ways to make it interesting and fun. For instance, weapon specialist can be broken down into individual "Sniper specialist" which gives an additional damage bonus when cloaked, SMG specialist which gives reduced bloom and higher accuracy. And it goes on and on. The possibilities are endless here.

H O U S I N G
While some think it is cliche, I would argue that by adding a place for a player to hang his/her hat and let others visit is a way to let players feel as if they are "at home" in this game by giving them yet another illusion that they are in control and have the ability to make a difference in the game.

Housing should be somewhat customizable, allowing for high-rollers to own ranches and new players to own/rent a shack in said ranches or ranches like Iron Daemon or the Crater. The most basic house should come with a bed and a foot locker (BANK). While I can understand and appreciate the nomadic feel to the game, no matter how nomadic you are, you have to have shelter from the elements and a place to rest your head and feel safe (and a place to sort your gear!!!!).

Clan Housing should also be an option. Clans should have an ability to have their own island bases with a few ranches to incorporate their player's houses as well as daily or weekly events to protect the clan's base from raiders, mutants, volge, and dark matter (depending on clan level). Each successful raid however would considerably add to the clan's ability to add more customization and player housing to their base.

IMPROVED MECHANICS
I think this is a giving and likely already high on the list of things to do, perhaps before DLC3. However, if it is not, things such as chat, raids, groups, co-ops, and the like should be upgraded and highly improved upon. There are many other areas, too many to keep this wall of text from getting out of hand to post here that I'm sure Trion is already aware of.

SUMMARY
As I said, some of the ideals I propose may not be popular with everyone and I do not expect that everyone will like it (even I don't like a few of my suggestions :P) however, for the health and sanity of this game, it is what I believe it needs. While other portions of this you may be thinking "right on!" while considering responding to this, please ensure you are providing constructive criticism based upon what the game 'needs' and not what you 'want'.

DISCLAIMER
I'll give forewarning that I will call you out as an epic sociopath should you decide to attempt to troll my thread based completely on your opinion of what you want. However, if you can add any further suggestions of critique in effort to improve upon the game itself in effort of what is needed, I welcome the feedback and encourage you to post it here.

TheButcherPete
12-29-2013, 02:25 AM
Your ideas are good. I'd very much like a simplification (NOT COMPLETE DUMBASS-IFIYING) of shields. Unscrew the grenade change, and please for the love of all that is holy, make a grouping system that expands past 4. having a group of 4 is cool for small stuff, but my clan GAINED four people today and I wasn't even actively recruiting.

Say we wanna attend a major Arkfall, we have to make several groups, and then talk via clan channel and it's all very clunky feeling.

oh, and, we know that Team channel works during the Warmaster fight, but you didn't enable it properly. Please fix this.

Please put some effort into making this game feel like an MMO

GridSufer
12-29-2013, 02:50 AM
*thumbs up.*

That's what the game needs and many of us want.
:)
Hopefully Dahanese will see this post is a well laid out constructive post and forward it onto the correct people's :)

Tatiana
12-29-2013, 02:52 AM
Agreed completely, the game needs more of the "MMORPG" direction. That includes a completely new chat/social system as well please. This game working alongside the TV show does not mean it has to always be centered around it, not that I'm saying it necessarily is but they definitely need to branch out, and expand it. New regions, new types of quests, I love the idea of decisions being made and having an impact on the world in your own personal experience sort of a way.

The potential of this game is through the roof, they just need to get on it and do it.

GridSufer
12-29-2013, 02:58 AM
Agreed completely, the game needs more of the "MMORPG" direction. That includes a completely new chat/social system as well please.

Mid January for the chat system we have been told :)
So 'Soon we're working on it'
:) fingers crossed!

Mr666
12-29-2013, 07:18 AM
You know what that is really what defiance need is a armor system because I don't mind the weapons in game but things like saw-off , det and rockets need to have a way to defense against plus armor would be a great thing to add to have more things to get as in game items.

Arsenic_Touch
12-29-2013, 07:20 AM
Mid January for the chat system we have been told :)
So 'Soon we're working on it'
:) fingers crossed!

Actually, we were told we would be getting an update on what they plan on doing to the chat system in mid january, possibly some screenshots. We probably won't see a real working chat system until the show starts airing again. If ever.

GridSufer
12-29-2013, 07:46 AM
Actually, we were told we would be getting an update on what they plan on doing to the chat system in mid january, possibly some screenshots. We probably won't see a real working chat system until the show starts airing again.

Ahh my mis-interpretation, thanks for more info

Sonic7870
12-29-2013, 03:17 PM
I agree about the length of dlc3 should be longer than an hour to make people who bought it or have the season pass to enjoy it to it's fullest extent and get their money's worth.

I like the idea of housing it will be a great way to store a lot of our items and customize it with items we can collect to really improve it, however I don't think we will get the player choice decision while I did think this would appear during or after completing the manhunt episode with the mercs actually attacking ark hunters it really wouldn't make any sense at all to those who have yet to complete the Nolan and Irisa episode mission

Slaytanical
12-29-2013, 03:38 PM
A chat system that works :D thats my biggest wish.......

they just fix that and i'd willingly eat whatever other crow it is they are gonna feed us

with dlc 3. just my hope.....

Sdric
12-29-2013, 03:55 PM
You are aware that both, housing and armor, have continously been suggested since release?
Also, note that the dev team has been reduced to bare minimum less than 1 month after the game came out.
The previous DLCs showed us that they barely manage to get 1hour of content running.
The changes you suggested (sadly) are much too big and won't happen.


Personally I hope for a few big, challanging, bosses with rudimentary instances.
That doesn't require story writers and big CGI but keeps us occupied.

Sinrise
12-29-2013, 03:56 PM
Agreed completely, the game needs more of the "MMORPG" direction.

THIS is central to the problem with this game, I think. It's pretty clear they didn't really intend to create an MMORPG, but somehow, party due to how the game was marketed, and a big part in how the game feels in regard to progression (EGO rating, weapon and vehicle skills, collecting mods, working on pursuits...), that's what the game is. Regardless of what they intended it to be or what they say it is, it is what it is and it's unclear exactly why Trion has been so reluctant to even have the conversation.

While some might argue it's a risk to alter the direction of a game after being released, I think it's an even bigger risk to not be willing to at least dive into a real discussion about how the game can be changed to make it more attractive to it's current fan-base. Not completely ignoring attracting new players, I still think that's best done through a very happy existing player-base, who will tell everyone they know that might enjoy the game to play it and join their clan, they tell their friends, blah blah, you know where I'm going.

If you've been paying attention to the gaming industry in the last 10 years, you would have noticed, it's all about keeping people playing, microtransactions and viral, social media marketing. Almost every game these days has an online component. Trion seems to have recognized this, at least to some degree but if this conversation is about potential vs end result, I'd say they have little understanding of how and why the gaming business has changed, and continues to change, even if you just start counting from Rift.

rebtattoo
12-29-2013, 04:11 PM
I'm going to disagree with a number of the suggestions.

I like the game as a TPS with instances of co-op. I don't want a house. I don't want a pet. I don't want to have to forage for parts to make my own gear. I don't want to have to wear a "specific armor" to receive a bonus perk.

I want to take what I have and go shoot things. I want to learn to use each weapon at my disposal to its greatest potential.

Sorry to disagree with you, but I started playing Defiance because it was a simple shooter. If it had the responsibilities like housing, pets, etc. I would've lost interest very quickly.

Atticus Batman
12-29-2013, 04:16 PM
I'm going to disagree with a number of the suggestions.

I like the game as a TPS with instances of co-op. I don't want a house. I don't want a pet. I don't want to have to forage for parts to make my own gear. I don't want to have to wear a "specific armor" to receive a bonus perk.

I want to take what I have and go shoot things. I want to learn to use each weapon at my disposal to its greatest potential.

Sorry to disagree with you, but I started playing Defiance because it was a simple shooter. If it had the responsibilities like housing, pets, etc. I would've lost interest very quickly.

For the most part, I agree. But a clan house, with a clan box so we can share our spare stuff would be nice so it doesnt clog our inventory anymore. Adding a locker system for each clanmate (like Borderlands 2's weapons vault) would be great as well. But that is all the stuff I need. Other than all the weapons I suggested and was always told by other players, "We don't need more weapons, and even if we do, THey HAVE to be guns. NOT the ranged or melee weapons you want!"

EchoingFury
12-29-2013, 04:29 PM
A chat system that works :D thats my biggest wish.......

they just fix that and i'd willingly eat whatever other crow it is they are gonna feed us

with dlc 3. just my hope.....

This.

And something that should have been included in DLC 1. Castithans Communal Bathing.

Atticus Batman
12-29-2013, 04:31 PM
This.

And something that should have been included in DLC 1. Castithans Communal Bathing.

You are aware the Castithans wear bathing suits, so you won't see anything right?

Calysia
12-29-2013, 04:47 PM
I'm going to disagree with a number of the suggestions.

I like the game as a TPS with instances of co-op. I don't want a house. I don't want a pet. I don't want to have to forage for parts to make my own gear. I don't want to have to wear a "specific armor" to receive a bonus perk.

I want to take what I have and go shoot things. I want to learn to use each weapon at my disposal to its greatest potential.

Sorry to disagree with you, but I started playing Defiance because it was a simple shooter. If it had the responsibilities like housing, pets, etc. I would've lost interest very quickly.

I totally agree especially with the last paragraph!

rebtattoo
12-29-2013, 05:21 PM
Don't get me wrong. Huge expansion on the story line and map playing area. More instances in the open world. These I want.

I'll even concede to a clan house and perhaps an auction house, as these would benefit the player and in-game economy.

The rest, in my opinion, is drivel. I want to go shoot things and make them no more. I don't want to play house.

Atticus Batman
12-29-2013, 05:27 PM
Don't get me wrong. Huge expansion on the story line and map playing area. More instances in the open world. These I want.

I'll even concede to a clan house and perhaps an auction house, as these would benefit the player and in-game economy.

The rest, in my opinion, is drivel. I want to go shoot things and make them no more. I don't want to play house.

I agree with that and, with the clan house there is another benefit. You said you don't want the housing because having that responsibility takes away from the shooting. I agree but all the responsibilities of a clanhouse falls to the founders and leaders. Witch means this member gets the benefit and no dang requirement. But I am smart so all those weapon mods I don't use would go into the clan box for my clanmates to use, and vice versa.

DanteYoda
12-29-2013, 05:48 PM
The game needs some Longevity i agree, personally i hate crafting in 99% of games, housing would be good if it was useful (as in storage etc).

I'd just like to see working social aspects (CHAT)
bugs fixed
World expanded with what we had first, Pursuits season 2 etc
More Sieges
More Coops
More weapons (that aren't re-skins)
More reasons to play?

I'm open to most additions just not more like the terrible grenade mechanics, i hated that when it arrived and i still hate it now...87 items in my claims now..and i cleaned it out at the start...

rebtattoo
12-29-2013, 05:56 PM
The game needs some Longevity i agree, personally i hate crafting in 99% of games, housing would be good if it was useful (as in storage etc).

I'd just like to see working social aspects (CHAT)
bugs fixed
World expanded with what we had first, Pursuits season 2 etc
More Sieges
More Coops
More weapons (that aren't re-skins)
More reasons to play?

I'm open to most additions just not more like the terrible grenade mechanics, i hated that when it arrived and i still hate it now...87 items in my claims now..and i cleaned it out at the start...More weapons? Seriously?

Again, my opinion only, but there are already a ton-f uck of weapons in the game. Too many.

EchoingFury
12-29-2013, 06:54 PM
Hmm, The title is what the game "needs", so basically, something essential.

I have to agree with some other posters that said pets and house and crafting are unnecessary. This game shine on Co-op and competitive battle. This is what it need to improve.

1. Communication, Better chat system.

2. Socialization, Better clan recruitment system.

3. Stability, more players = more strain on server, please make sure the server can lift the weight. Less disconnection please.

DanteYoda
12-29-2013, 06:59 PM
More weapons? Seriously?

Again, my opinion only, but there are already a ton-f uck of weapons in the game. Too many.

Well to be honest this game runs on loot drops Aka Weapons, if they go away its the death of the game, there really isn't anything else the game has to offer as loot.

Personally its a Flaw Borderlands/Diablo type loot styles have, so people collect them like Pokemon.

Shadow Viper
12-29-2013, 07:56 PM
I can't believe there's people trying to talk about another DLC when the base game is still so broken it's almost unplayable.

I feel sorry for anyone who wasted their money buying the two DLCs.

Do not give Trion anymore money until they fix this broken rushed sorry excuse for a video game.

ten4
12-29-2013, 09:22 PM
Game needs ways to encourage ingame trading: item linking feature in chat would be cheapest, probably, but some sort of AH would also be welcome. Loot is only thing going for the game yet there is no way to advertise while playing it. No online game with ability to trade has used forums to do so in well over a decade, time to get with the times Trion.

Also, I dare to say that they need to totally revamp the 'level' up system. Goals should be acheivements, something you work towards for unique rewards, titles, clothing, etc. Leveling should be all experienced based so PvE players can reach the cap without having to play this horrible thing they like to call PvP. Forcing PvEers to PvP to hit a level cap is basically that; forced PvP. Wrong!

Also a total separation of PvP and PvE; each should have their own separate progression systems, ego perks/skills, and loot. This would make it much much MUCH easier to balance. So when you nerf the crap out of something for one or the other, you don't piss people off so much. Think about it.

Plus, I really think this game could stand to have a 'class' system like say BF4...design encounters to support it and bring in an element of team play to this game; it really needs it imo. Yes, I will dare suggest a trinity 'light'. Right now it's pure out right dps zerg, that is boring and means this game is pretty much requires no thought + team play + next to no skill to succeed. /yawn. I will admit that WM is a step in the right direction but I think adding a class system would make it even better. Healer, tank, DPS. Think about that too.

And I would like to see RL weapons added in, just like the TV show where I see all sorts. I do not like space guns that cause so much strob it probably can make people have seizures. Oh and quit this trend of fiddling with stats of exisiting weapons. renaming it, and then calling it 'new'. No they are not new, it's the same models with slightly different stats.

Lastly, I know above things won't happen b/c that would require money that they won't spend so I will just ask for more land mass. Just look at the map and see all those areas, the actual world we are boxed into is just a fraction of it. In alpha, I had assumed as each DLC was released...those areas would open up. But no, they add nothing to the world and heck they haven't even added any more co-ops either. Quit being so stingy and open up those areas! This is the smallest 'mmo' world I have ever seen; OPEN IT UP! I was pretty much told by fan boys in alpha there would most certainly be more areas added in the DLCs but they were 100% wrong.

EchoingFury
12-29-2013, 10:05 PM
Game needs ways to encourage ingame trading: item linking feature in chat would be cheapest, probably, but some sort of AH would also be welcome. Loot is only thing going for the game yet there is no way to advertise while playing it. No online game with ability to trade has used forums to do so in well over a decade, time to get with the times Trion.

Also, I dare to say that they need to totally revamp the 'level' up system. Goals should be acheivements, something you work towards for unique rewards, titles, clothing, etc. Leveling should be all experienced based so PvE players can reach the cap without having to play this horrible thing they like to call PvP. Forcing PvEers to PvP to hit a level cap is basically that; forced PvP. Wrong!

Also a total separation of PvP and PvE; each should have their own separate progression systems, ego perks/skills, and loot. This would make it much much MUCH easier to balance. So when you nerf the crap out of something for one or the other, you don't piss people off so much. Think about it.

Plus, I really think this game could stand to have a 'class' system like say BF4...design encounters to support it and bring in an element of team play to this game; it really needs it imo. Yes, I will dare suggest a trinity 'light'. Right now it's pure out right dps zerg, that is boring and means this game is pretty much requires no thought + team play + next to no skill to succeed. /yawn. I will admit that WM is a step in the right direction but I think adding a class system would make it even better. Healer, tank, DPS. Think about that too.

And I would like to see RL weapons added in, just like the TV show where I see all sorts. I do not like space guns that cause so much strob it probably can make people have seizures. Oh and quit this trend of fiddling with stats of exisiting weapons. renaming it, and then calling it 'new'. No they are not new, it's the same models with slightly different stats.

Lastly, I know above things won't happen b/c that would require money that they won't spend so I will just ask for more land mass. Just look at the map and see all those areas, the actual world we are boxed into is just a fraction of it. In alpha, I had assumed as each DLC was released...those areas would open up. But no, they add nothing to the world and heck they haven't even added any more co-ops either. Quit being so stingy and open up those areas! This is the smallest 'mmo' world I have ever seen; OPEN IT UP! I was pretty much told by fan boys in alpha there would most certainly be more areas added in the DLCs but they were 100% wrong.

*nodding* On 14 March 2014, Blizzard going to remove RMAH on Diablo 3. This will create a vacuum, that can be filled by Defiance RMAH.

On their side, Paypal probably already have the system ready to link to another game.

Maixx
12-29-2013, 11:14 PM
What this game "needs"?
It needs to work as designed first.
Fix the F'n stability issues and the huge list of bugs.

THEN talk about what to add...

TheButcherPete
12-30-2013, 12:15 AM
More weapons? Seriously?

Again, my opinion only, but there are already a ton-f uck of weapons in the game. Too many.


I agree there are a lot of weapons in this game, a lot of them clearly inferior to others

Example: FRC Assault Carbine , VOT Blast Rifle , Some of the shotguns, Rocker LMG (debatable)

And the shield system needs simplification. NOT what they did to Grenades.

Hannova
12-30-2013, 12:48 AM
Before I start, notice I emphasized what the game needs and not what players want. Here we go.

Goes on to list a whole bunch of unnecessary "wants".

The game needs a better chat system.
It could definitely use some more content.
A leveled skill for Charge Blades would be good, since the lack of it seems strange with everything else having a skill.

It doesn't need persistent vehicles that are the only place you can change your loadout*. It doesn't need housing. It doesn't need armor. It doesn't need some weird choose-your-own-ending. Those are not needs, they are wants.

*Actually, this is a terrible idea. Being forced to be near my vehicle to change loadouts? I guess my character that doesn't have a vehicle isn't allowed to use loadouts anymore.

Actual needs:
A working chat system.
Arkfalls to not bug out, since this still happens.
Emergencies to spawn properly. I still encounter ones that aren't there.
Emergencies to not bug out.

Things I want:
The ability to reach EGO 5000 without having to do pursuits I have no interest in (particularly PVP).
BMGs to actually be useful. (Outside of the EGO levels you get for leveling the skill, and the extra key(s) at arkfalls.)
To be able to form groups of more than four players.
Instances for more than four players. Or at least being able to form large groups for doing Warmaster.
The DLCs to not give 90% of the new content away to everybody.
A Troll raid. We're two DLCs in and still no Troll raid?

Storm58
12-30-2013, 11:17 AM
I want to go shoot things and make them no more.

Two things (opinionated of course):

1) More things to shoot. Not necessarily different mobs, but more than 5 enemies presented to me at a time at events. It's simply pathetic waiting around for mobs to spawn only to have them die off in 2 seconds. There really needs to be a major mob number boost dependent upon players at an event. It's pathetic now.

2) Difficulty. The game is unbelievably easy. Need hard-mode or something like that. Reason 1) above would help too. I don't want challenges (races, timed events, Warmaster), I want difficulty.

N3gativeCr33p
12-30-2013, 12:55 PM
What this game "needs"?
It needs to work as designed first.
Fix the F'n stability issues and the huge list of bugs.

THEN talk about what to add...

This sounds just like something that I say quite often.

Atticus Batman
12-30-2013, 03:56 PM
*Actually, this is a terrible idea. Being forced to be near my vehicle to change loadouts? I guess my character that doesn't have a vehicle isn't allowed to use loadouts anymore.

That part is your fault. If you were to actually to do the first couple missions from the E-rep camp, you would be given an Atv.

That said, being forced to go to your vehicle to change a loadout does seem a little pointless. Adding a storage box to a vehicle would be nice though.

rebtattoo
12-30-2013, 05:51 PM
That part is your fault. If you were to actually to do the first couple missions from the E-rep camp, you would be given an Atv.

That said, being forced to go to your vehicle to change a loadout does seem a little pointless. Adding a storage box to a vehicle would be nice though.
In all actuality, no one will be toting around 27 weapons, and armors from 4 different loadouts. This is why I suggest that loadouts can only be changed only while at or inside your vehicle (non-runners). I believe this is what he meant. I think it's a bit ludicrous myself.

rebtattoo
12-30-2013, 05:54 PM
That said, being forced to go to your vehicle to change a loadout does seem a little pointless. Adding a storage box to a vehicle would be nice though.And they do. Trunks. But, apparently us arkhunters can't seem to be able to hold onto a set of keys. Besides, even if we had keys I would assume that we still couldn't access the trunks because of the "magical glow straps" that are holding it down.

Its the only thing I could think of! ;)

Atticus Batman
12-30-2013, 07:21 PM
I believe this is what he meant. I think it's a bit ludicrous myself.

In that case play through MOST of the storyline. One of the San Fran ones gives you a pink Dunni. I beleive they brought back the ability to do the pursuit to get the med tech buggy again as well.

Atticus Batman
12-30-2013, 07:23 PM
And they do. Trunks. But, apparently us arkhunters can't seem to be able to hold onto a set of keys. Besides, even if we had keys I would assume that we still couldn't access the trunks because of the "magical glow straps" that are holding it down.

Its the only thing I could think of! ;)

How come Nolan gets storage on his dunny and I don't! Heck my raptor is big enough that there should be a footlocker in back next to the buttseat and viewing post.