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View Full Version : [Guide] Improve your graphic quality! - Nvidia users



Smauzt
04-03-2013, 07:46 AM
I'm no longer playing this game. We'll see if I return in the future.
I will not update the thread.



Last updated: 2013-04-15

Hello! If you are like me, cant stand the edges, low fps (below 45) and/or blurry stuff, want to have the best possible graphic available? Well take your time and look at this thread!

Before you comment; If you dont like this thread or going to comment something like; The game already looks great, you dont need this, the human eye cant see more then 60fps, Radeon vs Nvidia, etc. Just dont :mad:

This thread is for people who want to make the game even better looking graphically! (THIS IS NOT FOR PEOPLE WHO WANT TO REMOVE GRAPHIC QUALITY TO IMPROVE PERFORMANCE!
This is not for people who have troubles, problems or want to improve performance. This is only to squeeze every possible graphic improvement for the game.)
Done with the rage part, lets continue with the fun part!

However! Critics and tips are appreciated!

--------------------------------------------------------------------

Update Notes



2013-04-15
-Updated SweetFX config code, look below.
-Changed "SMAA_THRESHOLD" to 0.06 (From 0.08).
-Changed "#define sharp_strength" to 3.00 (From 2.5).

-Posted a preview picture of my current graphic settings.
-Updated my Nvidia Inspector config (Slightly better graphic and performance) Still waiting for that pesky patch from Nvidia..
-Changed some spelling errors.
-Added "Use at your own risk" at Sweetfx download.
-Made some lines cleaner, hope you like it.

-Added "Forum response" in 3rd post.



2013-04-10
-Added "Update Notes".
-Added "Extreme" Nvidia Inspector settings.
-Added "Slightly Tweaked" Nvidia Inspector settings.
-Changed code so that you can click the settings pictures.
-Added Very simple In-Game settings.
-Updated My Sweetfx config code. (Slight change).
-Removed SLI profile. (Caused crash on some systems).

-Trion has added an option to change "Refresh Rate". We can finally change to 120hz!




If I decide to read this... What will I learn/Improve?
I will collect information from others, try my own settings and post pictures on how to do it.

I will keep update this thread as new patches releases (both Nvidia and Trion), new settings comes available, rumors, better settings, and tips from others!

You will have amazing graphic while playing Defiance, your friends will be stunned by the quality!

What will I need?
You will need the following programs/hardware for this to work.


Nvidia Inspector (Download: http://downloads.guru3d.com/NVIDIA-Inspector-1.94-download-2612.html )
Nvidia Graphic card (Obviously)
Newest Nvidia drivers (Current: 314.22) ( Download: http://www.geforce.com/drivers )



Alternative programs

Asus GPU Tweak (Or any other program that you can keep watch on temperature/performance).
Sweetfx (For the lazy person, easy tweaks that are enough for most players)
--> I do not know Trion's policy using this (Sweetfx) third party "program" yet! I havent had any complains but until we know for sure, use at your own risk<--
Download: http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html



Preview pictures!
Coming soon!

Let the tweaking begin!

Nvidia Inspector setup

Extreme Settings
http://img28.imageshack.us/img28/5328/extreme20130410.png (http://img28.imageshack.us/img28/5328/extreme20130410.png)

Slightly Tweaked
Change SLI profile to (0x00000000) if you crash.
http://img855.imageshack.us/img855/5812/slightlytweaked20130410.png (http://img855.imageshack.us/img855/5812/slightlytweaked20130410.png)


In-Game setup
Everything on highest.
I disable "Motion Blur" because of preference.

Wait for "hopefully" more PC settings..

Standard/Simple tweaks for your computer
Coming soon!



Regards, Smauzt

Smauzt
04-03-2013, 07:46 AM
My setup!
The show-off part! Posting pictures of my gaming setup, computer specs, nvidia inspector settings, sweetfx settings!

Computer Specs
Main Computer
Operating System: Windows 7 Ultimate 64-bit SP1 tweaked.
Case: NXZT Big tower Black.
PSU: CoolerMaster - 1200W.
CPU: IntelŪ Core i7-2600K CPU @ 4,6GHz.
RAM: 16GB Ripjaw @ 2133mhz.
Motherboard: Asus P8P67-Pro.
Graphic Card: Asus GeForce GTX 690.
Video card driver: 314.22.
Hard Drives: OCZ SSD 120gz & 2TB HDD.
Optical Drives: None.
Audio: Asus STX Essence.
Screen 1 (Main): Samsung 27" 120hz LED S27A950.
Screen 2 (Streaming): Samsung 22" 120hz Syncmaster 2233.
Screen 3 (To the right of main): Samsung 23" 120hz LED S23A700.

Other
Glasses: SteelSeries DESMO Pro Gaming Glasses.
Keyboard: Steelseries 7G.
Mouse: Gigabyte M6980X.
Microphone: Blue Yeti.
Headphones: Steelseries Siberia Black.

Streaming Computer
Stream: http://www.twitch.tv/smauztv
Case: Cooler Master Elite 310.
Motherboard: Asus M5A78L-M, AM3+.
CPU: Old AMD x2 PhenomII @ 3,6ghz.
Graphic Card: Asus GeForce 210 1GB Silent.
Capture Card: Avermedia HD.
Streaming program: OBS.

Pictures

Daytime: http://img846.imageshack.us/img846/2350/dagw.jpg


Darker: http://img130.imageshack.us/img130/4372/nighttr.jpg


Nvidia and Sweetfx settings
Current setup (2013-04-15)

Nvidia inspector - Preview picture (Resized because of MB size)
http://img687.imageshack.us/img687/699/view2my.png (http://imageshack.us/photo/my-images/687/view2my.png/)

Current settings (This one does not have full AA compatibility or SLI yet!)
Nvidia inspector
http://img849.imageshack.us/img849/1359/extrememy20130415.png (http://imageshack.us/photo/my-images/849/extrememy20130415.png/)


Sweetfx
Put this text into the "SweetFX_settings.txt" file!
REPLACE!



/*-----------------------------------------------------------.
/ Description /
'------------------------------------------------------------/

Game: Defiance
SweetFX: v1.4
Author: CeeJay.dk
Preset: Smauztīs SHARP config.


/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
#define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen)
#define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost)
#define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_MONOCHROME 0 //[0 or 1] Monochrome : Monochrome makes the colors disappear.
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_BORDER 0 //[0 or 1] Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.06 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12.
#define SMAA_MAX_SEARCH_STEPS 98 //[0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
//Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.


/*-----------------------------------------------------------.
/ Cartoon settings /
'-----------------------------------------------------------*/
#define CartoonPower 1.0 //[0.1 to 10.0] Amount of effect you want.


/*-----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
#define CRTAmount 1.00 //[0.00 to 1.00] Amount of CRT effect you want

#define CRTResolution 1.2 //[1.0 to 8.O] Input size coefficent (low values gives the "low-res retro look"). Default is 1.2
#define CRTgamma 2.4 //[0.0 to 4.0] Gamma of simulated CRT (default 2.4)
#define CRTmonitorgamma 2.2 //[0.0 to 4.0] Gamma of display monitor (typically 2.2 is correct)
#define CRTBrightness 1.0 //[1.0 to 3.0] Used to boost brightness a little. Default is 1.0
#define CRTScanlineIntensity 2.0 //[2.0 to 4.0] Scanlines intensity (use integer values preferably). Default is 2.0
#define CRTScanlineGaussian 1 //[0 or 1] Use the "new nongaussian scanlines bloom effect". Default is on

#define CRTCurvature 1 //[[0 or 1] "Barrel effect" enabled (1) or off (0)
#define CRTCurvatureRadius 1.5 //[0.0 to 2.0] Curvature Radius (only effective when Curvature is enabled). Default is 1.5
#define CRTCornerSize 0.0010 //[0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001
#define CRTDistance 2.00 //[0.00 to 4.00] Simulated distance from viewer to monitor. Default is 2.00
#define CRTAngleX 0.00 //[-0.20 to 0.20] Tilt angle in radians (X coordinates)
#define CRTAngleY -0.10 //[-0.20 to 0.20] Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look)
#define CRTOverScan 1.01 //[1.00 to 1.10] Overscan (e.g. 1.02 for 2% overscan). Default is 1.01
#define CRTOversample 0 //[0 or 1] Enable 3x oversampling of the beam profile (warning : performance hit)

/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 27.00 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 1.425 //[0.000 to 8.000] Strength of the bloom
#define BloomWidth 0.0100 //[0.0000 to 1.0000] Width of the bloom


/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.30 //[0.00 to 8.00] Strangely lowering this makes the image brighter
#define radius2 0.87 //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter

/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 3.00 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.05 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
// I designed the pattern for offset_bias 1.0, but feel free to experiment.

// -- Debug sharpening settings --
#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)



/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.4 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.88 //[0.00 to 1.00]
#define greenNegativeAmount 0.88 //[0.00 to 1.00]
#define blueNegativeAmount 0.88 //[0.00 to 1.00]


/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define Red 8.0 //[1.0 to 15.0]
#define Green 8.0 //[1.0 to 15.0]
#define Blue 8.0 //[1.0 to 15.0]

#define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

#define RedC 0.36 //[0.60 to 0.20]
#define GreenC 0.36 //[0.60 to 0.20]
#define BlueC 0.34 //[0.60 to 0.20]

#define Blend 0.2 //[0.00 to 1.00] How strong the effect should be.


/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
#define Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00)


/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue


/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 0.97 //[0.000 to 2.000] Adjust midtones

#define Exposure 0.00 //[-1.000 to 1.000] Adjust exposure

#define Saturation -0.05 //[-1.000 to 1.000] Adjust saturation

#define Bleach 0.40 //[0.000 to 1.000] Brightens the shadows and fades the colors

#define Defog 0.000 //[0.000 to 1.000] How much of the color tint to remove
#define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue


/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.35 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_mode 0 //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast 0.60 //[-1.00 to 1.00] The amount of contrast you want

// -- Advanced curve settings --
#define Curves_formula 2 //[1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use.
//1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola.
//Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors.
//I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula.

/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image
#define GreyPower 0.11 //[0.00 to 1.00] How much desaturate the image before tinting it
#define SepiaPower 0.58 //[0.00 to 1.00] How much to tint the image


/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRatio 1.00 //[0.15 to 6.00] Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high.
#define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) //[0.000 to 1.000, 0.000 to 1.000] Center of effect.


/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
#define dither_method 1 //[1 or 2] 1 = Ordering dithering (good and very fast), 2 = Random dithering (even better dithering but not as fast)

//Note that the patterns used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.


/*-----------------------------------------------------------.
/ Border settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.


/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
#define splitscreen_mode 1 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split




Preset 2 (Still sharp but less color!)




/*-----------------------------------------------------------.
/ Description /
'------------------------------------------------------------/

Game: Defiance
SweetFX: v1.4
Author: CeeJay.dk
Preset: Smauzt's - Less color still sharp


/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
#define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen)
#define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost)
#define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_MONOCHROME 0 //[0 or 1] Monochrome : Monochrome makes the colors disappear.
#define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_BORDER 0 //[0 or 1] Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.07 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12.
#define SMAA_MAX_SEARCH_STEPS 98 //[0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
//Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.


/*-----------------------------------------------------------.
/ Cartoon settings /
'-----------------------------------------------------------*/
#define CartoonPower 1.0 //[0.1 to 10.0] Amount of effect you want.


/*-----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
#define CRTAmount 1.00 //[0.00 to 1.00] Amount of CRT effect you want

#define CRTResolution 1.2 //[1.0 to 8.O] Input size coefficent (low values gives the "low-res retro look"). Default is 1.2
#define CRTgamma 2.4 //[0.0 to 4.0] Gamma of simulated CRT (default 2.4)
#define CRTmonitorgamma 2.2 //[0.0 to 4.0] Gamma of display monitor (typically 2.2 is correct)
#define CRTBrightness 1.0 //[1.0 to 3.0] Used to boost brightness a little. Default is 1.0
#define CRTScanlineIntensity 2.0 //[2.0 to 4.0] Scanlines intensity (use integer values preferably). Default is 2.0
#define CRTScanlineGaussian 1 //[0 or 1] Use the "new nongaussian scanlines bloom effect". Default is on

#define CRTCurvature 1 //[[0 or 1] "Barrel effect" enabled (1) or off (0)
#define CRTCurvatureRadius 1.5 //[0.0 to 2.0] Curvature Radius (only effective when Curvature is enabled). Default is 1.5
#define CRTCornerSize 0.0010 //[0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001
#define CRTDistance 2.00 //[0.00 to 4.00] Simulated distance from viewer to monitor. Default is 2.00
#define CRTAngleX 0.00 //[-0.20 to 0.20] Tilt angle in radians (X coordinates)
#define CRTAngleY -0.10 //[-0.20 to 0.20] Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look)
#define CRTOverScan 1.01 //[1.00 to 1.10] Overscan (e.g. 1.02 for 2% overscan). Default is 1.01
#define CRTOversample 0 //[0 or 1] Enable 3x oversampling of the beam profile (warning : performance hit)

/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 27.00 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 1.425 //[0.000 to 8.000] Strength of the bloom
#define BloomWidth 0.0100 //[0.0000 to 1.0000] Width of the bloom


/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.25 //[0.00 to 8.00] Strangely lowering this makes the image brighter
#define radius2 0.85 //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter

/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 2.7 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.05 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
// I designed the pattern for offset_bias 1.0, but feel free to experiment.

// -- Debug sharpening settings --
#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)



/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.4 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.88 //[0.00 to 1.00]
#define greenNegativeAmount 0.88 //[0.00 to 1.00]
#define blueNegativeAmount 0.88 //[0.00 to 1.00]


/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define Red 15.0 //[1.0 to 15.0]
#define Green 15.0 //[1.0 to 15.0]
#define Blue 15.0 //[1.0 to 15.0]

#define ColorGamma 2.0 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 1.15 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

#define RedC 0.36 //[0.60 to 0.20]
#define GreenC 0.36 //[0.60 to 0.20]
#define BlueC 0.34 //[0.60 to 0.20]

#define Blend 0.07 //[0.00 to 1.00] How strong the effect should be.


/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
#define Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00)


/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(0.950, 1.000, 1.000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue


/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 0.97 //[0.000 to 2.000] Adjust midtones

#define Exposure 0.00 //[-1.000 to 1.000] Adjust exposure

#define Saturation -0.05 //[-1.000 to 1.000] Adjust saturation

#define Bleach 0.40 //[0.000 to 1.000] Brightens the shadows and fades the colors

#define Defog 0.000 //[0.000 to 1.000] How much of the color tint to remove
#define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue


/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance -0.05 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_mode 0 //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast 0.60 //[-1.00 to 1.00] The amount of contrast you want

// -- Advanced curve settings --
#define Curves_formula 2 //[1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use.
//1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola.
//Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors.
//I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula.

/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image
#define GreyPower 0.11 //[0.00 to 1.00] How much desaturate the image before tinting it
#define SepiaPower 0.58 //[0.00 to 1.00] How much to tint the image


/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRatio 1.00 //[0.15 to 6.00] Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high.
#define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) //[0.000 to 1.000, 0.000 to 1.000] Center of effect.


/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
#define dither_method 1 //[1 or 2] 1 = Ordering dithering (good and very fast), 2 = Random dithering (even better dithering but not as fast)

//Note that the patterns used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.


/*-----------------------------------------------------------.
/ Border settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.


/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
#define splitscreen_mode 1 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split




---------------------------------------

Smauzt
04-03-2013, 07:47 AM
Forum response


You can't imagine how much I love you right now. Thought I got a pair of new eyes afterwards I applied your settings, even the performance is a lot better. Played Defi before on like 60-72 fps, now on permanent 100-120.


Thanks, this makes the game look great. I just had to raise gamma a bit because otherwise it was too dark.


Yes, it looks sharper and more detailed.


Quick tip:
Nice guide, btw! Already using SweetFX with aforementioned settings, but this should be a MUST for everyone who enjoys playing in a graphically soothing environment, that doesn't cut your eyes with sharp edges and framespikes.

Ins4neN1ghtmare
04-03-2013, 07:53 AM
I don't understand why everyone is having these graphical issues. Look at my specs below, I will take a screenshot when I get home. The game looks great for me.

Smauzt
04-03-2013, 08:00 AM
I don't understand why everyone is having these graphical issues. Look at my specs below, I will take a screenshot when I get home. The game looks great for me.

Yes, sorry. I've edited the post so people wont misunderstand what I'm doing here.

Edited part; This is not for people who have troubles, problems or want to improve performance. This is only to squeeze every possible graphic improvement for the game.

Thank you for the post.


Regards, Smauzt.

djin
04-03-2013, 08:03 AM
Thanks for your time put into this and futurewise as well.

Saraya
04-03-2013, 08:11 AM
///////////

Smauzt
04-03-2013, 08:14 AM
Thanks for your time put into this and futurewise as well.

Glad you said so! I will try my best but now I have to get back into the game!

Regards, Smauzt



I enjoyed your thread but all you really needed to tell them about was the FX injector.
With the FXAA tool, the GUI is self explanatory .
-Default anti aliasing settings are good, in regards to quality, blur/edge amount and darkening.
-Then '2' or '3' on the Post process sharpening will clean up any image blur and give some added detail to the image.

Those two alone pretty much cover what the game doesn't offer enough of natively.

Agree, the FX injector is great if you think its enough.

I dont like the FXAA because it blurs out texts and objects that I want to stay sharp.

Thank you for the tips and input!


Regards, Smauzt

djin
04-03-2013, 08:15 AM
You mean something like FXAA injector or SweetFX? SweetFX is really nice btw. I also believe there is a thread that was salvaged from alpha that utilizes the Nvidia Inspector.

I'm docking a Black Edition x6 3.3 with a 560ti. It runs flawlessly with zero hiccups. Using SweetFX with it as well. It's wonderful.

949

I feel like FXAA makes everything TOO sharp for my liking.

Smauzt
04-03-2013, 08:19 AM
You mean something like FXAA injector or SweetFX? SweetFX is really nice btw. I also believe there is a thread that was salvaged from alpha that utilizes the Nvidia Inspector.

I'm docking a Black Edition x6 3.3 with a 560ti. It runs flawlessly with zero hiccups. Using SweetFX with it as well. It's wonderful.

949

I feel like FXAA makes everything TOO sharp for my liking.

FXAA is a blurring tool to even out edges by nvidia. The sharpness you see is the SMAA from the Sweetfx injector (If you are using it)

Yes, looks great! And that is only by doing the injector :)


I'm still doing research and testing to get great quality with less performance hit, will update when Im done! Building a new desktop tonight though.


Regards, Smauzt.

djin
04-03-2013, 08:26 AM
Maybe it was just the effects from using the tool on Skyrim. It usually made things dark and very very sharp. Had to change presets. Too bad there isn't an ini file to tweak atm.

Smauzt
04-05-2013, 03:02 AM
UPDATED with some content.. Not much though, got both work and Defiance atm! :/

Balraw
04-05-2013, 03:25 AM
I bet Legacy of Kain: Defiance looks pretty good with those Nvidia Inspector setting you posted for it :p

Seriously though thank you for putting in the time to make this post and I will give this a spin in Defiance when I get home to see how it runs for me :)

Shivago
04-05-2013, 03:26 AM
thank very much Sam! I found your guide to be completely helping and provided me with the tool to fix a few wayward settings. Everything is ticketee-boo


again, thanks for takin time to give us this!

Spoonie
04-06-2013, 04:03 AM
Hey good post - I've actually got SLI working with the same setting as Rift - also you can inject Ambient Occlusion and it looks really good. I use my settings and SweetFX and the game looks great.

ramakgaming
04-06-2013, 05:25 AM
Thank you for this. I am trying it out right now.

Suikoden
04-06-2013, 05:32 AM
Will this negatively effect other games? I mean, the settings you did here would be just for Defiance, correct? Kingdoms of Amalur looks superb right now for me, and don't want that to change because I'm fiddling with settings.

Smauzt
04-07-2013, 03:05 PM
I bet Legacy of Kain: Defiance looks pretty good with those Nvidia Inspector setting you posted for it :p


I'm probably missunderstanding you but Legacy of Kain: Defiance is the Defiance 2013 game, I havent actually researched why this is.

Thank you anyways :)

Regards, Smauzt



thank very much Sam! I found your guide to be completely helping and provided me with the tool to fix a few wayward settings. Everything is ticketee-boo


again, thanks for takin time to give us this!

Great that it works and you like it!

Sadly Ive had so much work this weekend so I havent been able to play very much or continue with my settings. (Which is far from done)

Will update soon!

Regards, Smauzt.



Hey good post - I've actually got SLI working with the same setting as Rift - also you can inject Ambient Occlusion and it looks really good. I use my settings and SweetFX and the game looks great.

Thank you! - Yes, I've been thinnking of testing the same profile, however I want to do some numbers and bug testing before posting anything here :)

Ambient Occlusion is great if you like the realism shadows and some other super details, however this settings is usally a FPS killer and I personally dont pay attention to shadows even though I love quality :)

Thanks for taking your time to write the comment!

Regards, Smauzt



Will this negatively effect other games? I mean, the settings you did here would be just for Defiance, correct? Kingdoms of Amalur looks superb right now for me, and don't want that to change because I'm fiddling with settings.

You can use Sweetfx for all kinds of DirectX 9 games at the moment :)

The settings you make in the "Nvidia inspector" program will only affect the program/profile you have selected. Make sure you choose the correct .exe file and fiddling with the correct page :)

Regards, Smauzt

-----------------------------------------------
Not much done this weekend :(

As I said before, Iīve been working a lot lately and havent been able to do much graphic work, will try to do some kind of update this week!

Take care and happy killing!

Regards, Smauzt

MrTexas
04-07-2013, 03:07 PM
THe Human Eye Cant see more than 60 FPS, and NVIDIA > Radeon

FinnishPenguin
04-08-2013, 12:05 PM
Thanks, this makes the game look great. I just had to raise gamma a bit because otherwise it was too dark.

Doomtrooper
04-08-2013, 12:43 PM
THe Human Eye Cant see more than 60 FPS, and NVIDIA > Radeon

The human eye can distinguish the difference between 100fps and 60fps, so 60fps can't be the limit. And Radeon > NVidia.

Smauzt
04-10-2013, 04:28 AM
UPDATED FIRST POST


Update Notes



2013-04-10
-Added "Update Notes".
-Added "Extreme" Nvidia Inspector settings.
-Added "Slightly Tweaked" Nvidia Inspector settings.
-Changed code so that you can click the settings pictures.
-Added Very simple In-Game settings.
-Updated My Sweetfx config code. (Slight change).
-Removed SLI profile. (Caused crash on some systems).

-Trion has added an option to change "Refresh Rate". We can finally change to 120hz!

bkpiazza
04-10-2013, 09:00 AM
Thanks for the thread, how does your forced AA work without a compatibility profile? Also idk if its a problem on my end but there is no picture showing up under the "extreme" profile...


Hey good post - I've actually got SLI working with the same setting as Rift - also you can inject Ambient Occlusion and it looks really good. I use my settings and SweetFX and the game looks great.

Can you please share your ambient occlusion compatibility profile?

Ninjii
04-10-2013, 09:13 AM
Good info but I'd like to add that if you like to record your game, and use dxtory, using Nvidia Inspector will make the recording slow choppy and crappy. For the rest it's more than fine ^^

WarMachine
04-10-2013, 09:48 AM
The human eye can distinguish the difference between 100fps and 60fps, so 60fps can't be the limit. And Radeon > NVidia.

Its not the human eye, its the human brain. To the human eye, 18 FPS is fluid. But when a game doesn't have motion blur, you'll not see much difference between 18 fps and 60 fps, see as all game have motion blur now that point is moot. The faster the images go buy, the more blur it has making it look realistic to the brain, as motion blur is one of those things the brain has connected with realism.

BUT, and this is important, there is a max FPS your body can handle, currently most computers can't move that fast. Over 120 fps, I believe that when the brain starts getting confused (every one is different, that just the low max), can cause migraines and headaches as flipping images to see motion is not the way the brain and eye is suppose to work. That's also one of the reasons why video games can cause seizures.

Increasing the FPS can make the game seem more realistic to the brain, the eye is easy to fool, the brain a little harder.

Hype
04-10-2013, 09:50 AM
You shouldn't be using a 690 with a p67 bored. You're throttling your GPU with that crummy CPU.

bkpiazza
04-10-2013, 09:52 AM
You shouldn't be using a 690 with a p67 bored. You're throttling your GPU with that crummy CPU.


Sorry but an i7 at 4.5 is most certainly not throttling a 690

TJluvmae
04-10-2013, 10:01 AM
throttling your GPU with that crummy CPU.

This is the best advice. Don't upgrade the GPU ( video card ) an expect it to work right if the rest of the PC is old an outdated. Its called bottlenecking.

alilsneaky
04-10-2013, 11:28 AM
Sweet fx? REALLY?

Taking a dump on your image quality with a load of blur and oversaturating colors and oversharpening edges does not make a game look better!

edit: wow this whole thread is full of idiocy, I hope noone takes any of the tripe written here as advice...

Smauzt
04-10-2013, 12:31 PM
Thanks for the thread, how does your forced AA work without a compatibility profile? Also idk if its a problem on my end but there is no picture showing up under the "extreme" profile...

Can you please share your ambient occlusion compatibility profile?

Yes, I know that you're thinking and I kinda forgot to add the text above the "Nvidia Inspector settings" pictures.

Override AA only seems to be working with standard Nvidia Control Panel until a correct profile has been added to Nvidia Inspector. Working on this..


Regards, Smauzt



Good info but I'd like to add that if you like to record your game, and use dxtory, using Nvidia Inspector will make the recording slow choppy and crappy. For the rest it's more than fine ^^

I'm using a capture card so no program needed for me when recording. Thanks for the tip though!

Regards, Smauzt



You shouldn't be using a 690 with a p67 bored. You're throttling your GPU with that crummy CPU.

Hmm. Except that I cannot utilize the PCI Express 3.0, Iīm having no problems with todays games :)

I wanted to upgrade my motherboard + CPU but to do that I need to spend atleast 569Euros for an upgrade that I wont even notice since I cap all my games to 120fps.

The second I drop below 50fps in any game I play, I will buy an upgrade.

Thank you for the feedback though!


Regards, Smauzt



Sweet fx? REALLY?

Taking a dump on your image quality with a load of blur and oversaturating colors and oversharpening edges does not make a game look better!

edit: wow this whole thread is full of idiocy, I hope noone takes any of the tripe written here as advice...

Some people think FXAA is more than enough to make the game beautiful for themb

I've explained why I added Sweetfx to the list, read it again.
I fail to see what the idiocy is, could you explain?


Regards, Smauzt

bkpiazza
04-10-2013, 01:12 PM
Yes, I know that you're thinking and I kinda forgot to add the text above the "Nvidia Inspector settings" pictures.....

Thanks have you found a working ambient occlusion compatibility setting?

Smauzt
04-11-2013, 05:32 PM
Thanks have you found a working ambient occlusion compatibility setting?

Not yet, And I doubt it will ever work since this is a console link game.


Regards, Smauzt.

FinnishPenguin
04-15-2013, 02:40 AM
Are you sure the Inspector settings are supposed to be for "Legagy of Kain: Defiance"? It's a completely different game. :)
https://en.wikipedia.org/wiki/Legacy_of_Kain:_Defiance

Smauzt
04-15-2013, 04:10 AM
Are you sure the Inspector settings are supposed to be for "Legagy of Kain: Defiance"? It's a completely different game. :)
https://en.wikipedia.org/wiki/Legacy_of_Kain:_Defiance

Yes, I'm sure :) When you add your executable file (Defiance.exe) Nvidia Inspector tells you that this is the game "Legacy of Kain: Defiance".
I guess we have to wait for a Nvidia patch for this game.


Regards, Smauzt

MadTheDog
04-15-2013, 04:12 AM
4 pages of this thread without a single screenshot feel so wrong

Smauzt
04-15-2013, 04:14 AM
4 pages of this thread without a single screenshot feel so wrong

Will fix that today! :)

Sadly I cant do much more until Nvidia release a supporting patch..


Regards, Smauzt

Lambchops
04-15-2013, 04:29 AM
Its not the human eye, its the human brain. To the human eye, 18 FPS is fluid. But when a game doesn't have motion blur, you'll not see much difference between 18 fps and 60 fps, see as all game have motion blur now that point is moot. The faster the images go buy, the more blur it has making it look realistic to the brain, as motion blur is one of those things the brain has connected with realism.

BUT, and this is important, there is a max FPS your body can handle, currently most computers can't move that fast. Over 120 fps, I believe that when the brain starts getting confused (every one is different, that just the low max), can cause migraines and headaches as flipping images to see motion is not the way the brain and eye is suppose to work. That's also one of the reasons why video games can cause seizures.

Increasing the FPS can make the game seem more realistic to the brain, the eye is easy to fool, the brain a little harder.

When it comes to shooters having high FPS has less to do with visual appeal and more to do with response time. 18 FPS is going to make it incredibly hard for the player to have smooth, precise movement, things are going to be pretty jerky and choppy no matter what. The higher you go, the better off you will be when it comes to that stuff, obviously there is a limit to human capability that causes their to be a cap (for lack of a better term) to how much FPS matters, but that is the issue for any real shooter player moreso then visual fidelity.

30 FPS is where fast paced games are typically considered playable. 60 FPS is, for most hardcore gamers, basically the standard. Once you start going higher then that the difference it makes is unnoticeable for most, although some certainly still notice it.

Smauzt
04-15-2013, 04:37 AM
When it comes to shooters having high FPS has less to do with visual appeal and more to do with response time. 18 FPS is going to make it incredibly hard for the player to have smooth, precise movement, things are going to be pretty jerky and choppy no matter what. The higher you go, the better off you will be when it comes to that stuff, obviously there is a limit to human capability that causes their to be a cap (for lack of a better term) to how much FPS matters, but that is the issue for any real shooter player moreso then visual fidelity.

30 FPS is where fast paced games are typically considered playable. 60 FPS is, for most hardcore gamers, basically the standard. Once you start going higher then that the difference it makes is unnoticeable for most, although some certainly still notice it.

This is why you should not start a discussion about FPS, because it's a personal preference. No one has the correct answer ;)

Thank you for the input though!


Regards, Smauzt.

Xynnvincible
04-15-2013, 07:59 AM
Great and detailed guide!

Just as an FYI, I've been seeing in a few places that Trion may dislike/discourage the use of SweetFX. Might want to add a quick disclaimer (e.g. I do not know Trion's policy regarding this app, use at your own risk) or something along those lines. Thanks again for the guide, I was hoping Inspector was actually from Nvidia but if it's not from them I ain't messing with it!!! Though SweetFX made GW2 look very very pretty.

Remag Div
04-15-2013, 08:07 AM
So basically your "extreme" settings are just turn everything up/on in Inspector which is a terrible idea.

There's absolutely no reason to have 32x CSAA and 8x SGSS unless you like to play games at 5 FPS, if that.

FinnishPenguin
04-15-2013, 08:11 AM
There's absolutely no reason to have 32x CSAA and 8x SGSS unless you like to play games at 5 FPS, if that.
I'm using the following settings and I'm playing the game at 110-120 fps.

Remag Div
04-15-2013, 08:44 AM
I'm using the following settings and I'm playing the game at 110-120 fps.

Does the game look any different?

I have a feeling the game is capped and doesn't take certain settings from the Nvidia CP even if it's forced.

FinnishPenguin
04-15-2013, 09:48 AM
Does the game look any different?
Yes, it looks sharper and more detailed.

Reavy
04-15-2013, 10:50 AM
You can't imagine how much I love you right now. Thought I got a pair of new eyes afterwards I applied your settings, even the performance is a lot better. Played Defi before on like 60-72 fps, now on permanent 100-120.

Smauzt
04-15-2013, 02:21 PM
Updated first and second post!



2013-04-15
-Updated SweetFX config code, look below.
-Changed "SMAA_THRESHOLD" to 0.06 (From 0.08).
-Changed "#define sharp_strength" to 3.00 (From 2.5).

-Posted a preview picture of my current graphic settings.
-Updated my Nvidia Inspector config (Slightly better graphic and performance) Still waiting for that pesky patch from Nvidia..
-Changed some spelling errors.
-Added "Use at your own risk" at Sweetfx download.
-Made some lines cleaner, hope you like it.

-Added "Forum response" in 3rd post.




Regards, Smauzt

FinnishPenguin
04-16-2013, 10:23 AM
The "Extreme Settings" image isn't working. :)

MrCawsan
04-16-2013, 10:31 AM
Quick tip:
A very well-known issue for a lot of people;
Intel(R) HD Graphics accelerator - if used, remember to tweak your settings in the General Settings -> 3D Settings.

This menu of options allow you to get a shadered model to play around with, to get the most satisfying result from your graphics drivers and processing unit combined.

Nice guide, btw! Already using SweetFX with aforementioned settings, but this should be a MUST for everyone who enjoys playing in a graphically soothing environment, that doesn't cut your eyes with sharp edges and framespikes.

GenesisGFX
04-16-2013, 10:42 AM
thanks for this i'm sure it will help others :)

ninjafada
04-18-2013, 03:19 AM
the main thread for sweetfx is here http://forums.defiance.com/showthread.php?13695-SweetFX&highlight=sweetfx
if you need support or presets