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View Full Version : My thoughts after 1400hrs+ of gaming...



coreessence
06-22-2014, 09:28 AM
Things I've noticed and suggestions...

CLANS:

Clan leader board/directory

I think there should be a list of registered clans for people to review or look through if they are interested in joining a clan

Clan base

It would be nice to have a base that could be decked out with gadgets and gizmos something subsidised with clan contribution points. Also a clan trade area would be nice to off load weapons and mod. Additional storage locker only accessible in the base. A place for bulletin board for clan events etc

Clan Perks

I would like to see clan based pursuit completes only for members, officers, leaders and founders. Give a point to becoming a recruit through a trial period since a few clans run promotions via contribution points.

Message of the day

This really needs have more characters and it locks out after a 40 seconds.

Auto functions

A feature to to demote/kick after so many days inactive or to promote to member from so contribution points would be nice or at least tick boxes to mass promote/demote to assist in managing clans.

Go to member

A go to clan member rather than friend would go such a long way to assisting movement and help.

CRATER BAR:

Visit/use

Would love to see this as a place you could go inside to visit. By a beer action, possibly add screen blur for the effect. The more beer you have the more blur you get. Possibly to the point of spawning in a random place after falling unconscious. General trade area for posting mods/weapons it is bad having to trawl through forums to find a mod/weapon to find its in another server.

VEHICLES:

Vehicle Additions

I'd like to see available:
Scramblers
Scrambler and sidecar
Dark Matter APC
Minibus
Titan 4
18 wheeler truck(no trailer)
Tracked vehicle

DAILY CONTRACTS
These should reflect more of the group the contracts are assigned, for instance:
Top Notch should be more scavenging type contracts, collect X amount of X and scrapworks.
Soleptor should be protecting and securing assets, mines etc and explosions 101/soleptor escavation.
Von Bach should be information and resource collecting, collect X amount of X & ark fall bosses.
Paradise Territories should be more policing and rescue type contracts & Island of lost/commander cronkite.
Echelon although this is PvP contracts a PvE aspect wouldn't go a miss, hired muscle/escort type contracts.

WEAPONS & MODS
my biggest pet peeve of this is obsolete synergys for weapons & and triple same type bonuses on sniper weapons. Your not gonna make a weapon with features that are not useful. weapons need over hauling so it reflects this.
Mods are sometime not useful main one being the fire rate mod should act as: semi auto>burst>full auto.
no point going on about weapon damage as this has changed numerous time since I was playing Alpha before release. A little more thought and attention to detail would help this go a long way.

GROUPS
Groups of 4 are ok, but the option of 6-10 wold be great and vehicles to reflect this possible group completion bonus for PvE events and Ark falls. So many points for how many people in a group.

ENVIRONMENTAL EFFECT
Would be great to hear the sea at the docks areas, ambient sounds that reflect night, dawn/dusk and day times, razor rain and other weather conditions.

TIME TRIAL RACES
These desperately need to be on a phase where there are no events going on. I've have 5 events including an incursion stop the race dead. This is a test of skill not luck.

OVERALL...
It's a good social game but there needs to be more attention to little details that would tie this all together in a wonderful way. Still no proper end game payoff in campaigns. I haven't seen either the series or the game effecting/influencing each others out come. Shouldn't the series be effected if the PvE fails to take out some bad guy or fail to retrieve an item writers should be aware of this or if some thing happens in defiance a knock on effect happens in San Fran. I really think its a whole bundle of hit and miss.

Greybush
06-22-2014, 09:58 AM
Good observations. I agree with just about everything said. Sadly, me thinks Trion has too much other stuff on their plate.

coreessence
06-22-2014, 10:18 AM
Aye, it could be a case of biting off too much than Trion can chew. A game like this does require a good full time team to maintain and develop. If they are splitting the dev's between all the games then it definitely shows as this game is suffering.

DarkZenith
06-22-2014, 05:25 PM
Great points, especially the bar. The one thing that bugs me about this game, is how dead and lifeless it feels at times. There are few - if any - settlements worth mentioning, and the outposts in particular only seem to function as a location to buy/sell gear. In short, immersion in the universe is very difficult, and that's something I feel is a big miss for a game like this. Even the world itself feels sparsely populated, and again that's a problem.

The complete lack of an auction house or something similar is also very noticeable. I can see why they would avoid it, and of course you can get by just fine without it, but it's one of those things which I feel would add a lot more to the game. But at this point I suppose it's too much to ask, given the constraints the development team are obviously having to work with post launch.

Long story short, we need features which make the world feel alive, with more to do, more to see, and more to interact with. Gear grind is all very well, but that will only carry you so far.

Rasczak
06-22-2014, 08:21 PM
I personally never understood why a show that has all the drama, politics, and racial tensions between the various species trying to co-exist on a terraformed Earth, not to mention that backstory elements like the atrocities some commited during the Pale Wars, had a tie-in game designed as a shooter. Honestly, the Defiance lore and setting would have been better suited to a full-on MMO.

Don't get me wrong, I enjoy Defiance, The Shooter, but I feel absolutely no connection to the setting of the show while playing it.

cyguy
06-22-2014, 10:29 PM
I agree with a lot that was said here. The first thing that struck me when I started playing was how void of life the game was. There were no outposts, or small towns filled with traders or what not. You would expect some sort of settlement, but theres nothing. It's been one of the bigger issues - the fact that there's no real hub in the game.

There's been a lot of threads since the beginning of the game with people wanting somewhere to socialize as far as clans went. No clan base/hall, kind of thing. I seriously thought there would be some area to transition to where the clan members would congregate, some bar or something. Instead you have a large number of ark hunters wandering around, clanned or not, with no real affiliation then a title stuck on their nameplate. It always made clans feel less and less impactful. Especially when you have the clan contribution list, you kind of get that feeling of not really caring if your clan ranks up in something.

I would love to see larger trucks as vehicles, that could hold a bigger number of passengers. After all the bay area is now packed with ark hunters and mercs. Almost all are affiliated in some way. Don't get me wrong, 4 man vehicles were a good idea, but I always assumed something on par to the Cerberus truck you get in the beginning missions would be released sooner or later. Slow as a snail, but tough and able to transport a bigger number.

The last thing I want to comment on is the groups. People are put into groups for co-ops, but beyond that you never really see people grouped, why? Because there's no incentive to do so. If they did something like giving some slight bonus to something if you're part of a group, it would promote more social activity. I only touch on this because it can get slightly ridiculous with some being in a clan of hundreds, and never getting the chance to complete those social pursuits. Those pursuits alone are not enough to encourage grouping. Even if it's only some +5% to this or that, you might actually find people wanting to group up to tackle dailies/weeklies, incursions and arkfalls - thus enabling them to complete social pursuits without the need to have people feeling their character is isolated in the game world. Which is mostly the case. Tons of ark hunters roaming around, each and every one of them Rambo-ing through the game. Don't get me wrong, nothing wrong with solo play. Just the game really feels like more of a single player, then an online game. More encouragement is definitely needed.

It really comes down to a lot of small, simple solutions. People do want content, but it's the smaller things that seem to irk people. A more populated world, and one that encourages interactivity.

Anywho, just another one of those wish lists you see all over the forums. But I want to say well said Coreessence. A wish list that's not full of whining complaints like most. :)

Oh yeah, I wanted to say that I would love more environmental effects as well. I was disappointed with the lack of weather effects. As I said, its the small things that promote a more immersive effect.

coreessence
06-23-2014, 02:57 PM
More encouragement is definitely needed, i totally agree there...

Cavadus
06-23-2014, 03:13 PM
The clan stuff: PLEASE!

Stuff like that is what keeps players playing long term.

Using myself and the 47th Legion as an example, we basically exhausted Defiance around Nov-Dec of last year. NONE of us wanted to play it anymore. All that was left was checking boxes for pursuits and pulling the lever on the OJ slot machine. I mean, we couldn't even really RP since we can't walk or un-equip a weapon (at the time).

The first DLC hit and we just kinda raised an eye-brow as it was hardly DLC-worthy. None of the DLCs really are, sadly. The hugest content updates have been monoliths, warmasters, and sieges. Everything else is kinda... meh. The arenas are not very fun. How have we gone 14 months without a single new co-op map? Why does this game even have PvP arenas when the only good PvP is found in shadow wars? Why are shadow wars meaningless in every way?

But if we had the opportunity to advance the clan in a tangible way we would have stuck around. If we could have built something, like a base, we'd never have given up.

Ultimately, the game's greatest fault to retention is that there isn't group progression or goals. Everyone just wanders around with the ultimate goal of getting the most badass weapons and mods. Everything else is relatively trivial.

When that's all there really is to do it should shock no one that players like me and guilds like the 47th originally left Defiance.

Sadly, even a year later the content updates for the game haven't been that great. One full RIFT patch usually covers 3-4 months worth of Defiance updates and they come out much more quickly.

coreessence
06-23-2014, 04:08 PM
I would like to see Clan Wars... an agreed number of players going head to head would be nice :) small clans that can only muster 10 people can challenge up to a 10 man match. Leaders/Founders can put a roster together for the match an go from there.

CM Kiwibird
06-23-2014, 04:11 PM
Excellent feedback here. Thanks for submitting it! We'll pass it along to the team.

http://i.imgur.com/vSnA6f1.gif

blacksheep2000
06-23-2014, 04:17 PM
More clan progression would be nice. My clan UL has been stuck at 3600 Rating for quite some time now. Would llike to have more progression for our rating. It would help to see what type of statistics each clan has when it comes to activity and such. In the long run it would help bring more clan content if necessary.

tetiona
06-23-2014, 04:59 PM
Ultimately, the game's greatest fault to retention is that there isn't group progression or goals. Everyone just wanders around with the ultimate goal of getting the most badass weapons and mods. Everything else is relatively trivial.


^This. There are no real goals to reach for once you and your guild max out. The weapon chase alone is not enough. Especially when the "perfectly rolled" weapon is only marginally better then a well rolled weapon.

This game really needs challenging content. Something for the player, whether it is alone, or in groups to strive to complete. As it stands right now, there is no challenging content at all.

Vegasclimber
06-23-2014, 05:27 PM
Awesome points here, and I agree with all of them - the immersion aspect most of all. With the exception of people looking for Nolan, you don't often hear people talking, you can't interact with them, no towns, no place to sit and talk (bar)...no world sounds to speak of, no weather changes. All of these would really enhance the game.
I'm not crazy about the idea of a AH personally as I saw what happened with that in WoW, but I can see why people would want them. And yeah, weapons mods and end game are wayyy overdue for overhaul.

Razoreddie
06-24-2014, 05:54 AM
While I am enjoying shooting stuff up as a change of pace from dungeon crawling, this game really needs some little towns with NPCs wandering around, a bar, a guildhall, or something to give the backround a little life. A Clan finder thingy like they have in Rift would certainly be handy. A better chat window (I miss most of the stuff that goes by and it doesn't seem very user friendly). A large co-op other than the Warmaster maybe? Social elements are lacking and sometimes that leads to more player retention. Right now I don't have a connection with any other player in game. That will be a bit of a downer later on.

DopedGoat
06-24-2014, 06:24 AM
Weapon synergies need a complete overhaul. The level 3 & 4 synergies are virtually pointless and backpack syns just a waste of time!

Wander
06-24-2014, 06:39 AM
As much as I love your ideas, Trion wont even begin thinking about doing that much work.


They couldint add ONE PvP map, OR ONE co-op map for almost a year and a half at this point...where are they going to muster the brain power to accomplish this?

Manstan
06-24-2014, 08:10 AM
Excellent feedback here. Thanks for submitting it! We'll pass it along to the team.

http://i.imgur.com/vSnA6f1.gif


http://www.youtube.com/watch?v=4ogI_K-JmCc

coreessence
06-24-2014, 09:53 AM
There is seems to be a fair few people that feel as I do. I dont know the staffing Trion has in regards to teams for this that and the other, I'm unsure is they have licencing issue for different countries to battle with, but I do know they have this awesome opportunity to make something great and they are just falling short repeatedly. The for mentioned environmental tweeks would be a great start to giving the immersion level of visual and audio. Tying of ends properly rather then running to a dead line and going with something that just works and is not polished would give a better result in game. Community feel has to be clan supportive.

Riz
06-24-2014, 10:03 AM
From the OP's post:

Clan leader board/directory

I think there should be a list of registered clans for people to review or look through if they are interested in joining a clan

I actually like this suggestion as i've been missing it as well. Many online games do offer such a list for new players (or older players looking for a new home), it would really add something usefull to the game. A ranking based on clanrank in which also the amount of members can be viewed so people can make a wise decision on what clan fits them best. Small and hardcore or big and casual, maybe some clans offer a combi of both. It would also add a healthy competition between clans in the chase for the #1 spot on the list, members would actually go out and try to get the clanrank up, clanruns will more often be organized to do PvP, Arkbreaks, Sieges or Arkfalls together. And more coop between clanmates means more fun, more fun is more activity, more activity eventually leads to spending more real coins. It's a commercial thing as well.

Smiit
06-24-2014, 10:05 AM
From the OP's post:


I actually like this suggestion as i've been missing it as well. Many online games do offer such a list for new players (or older players looking for a new home), it would really add something usefull to the game. A ranking based on clanrank in which also the amount of members can be viewed so people can make a wise decision on what clan fits them best. Small and hardcore or big and casual, maybe some clans offer a combi of both. It would also add a healthy competition between clans in the chase for the #1 spot on the list, members would actually go out and try to get the clanrank up, clanruns will more often be organized to do PvP, Arkbreaks, Sieges or Arkfalls together. And more coop between clanmates means more fun, more fun is more activity, more activity eventually leads to spending more real coins. It's a commercial thing as well.
Yah someone just made a thread about this. Really great idea and I think could be easily implemented into the game.

DarkZenith
06-24-2014, 03:36 PM
As much as I love your ideas, Trion wont even begin thinking about doing that much work.


Perhaps not THAT much, but they could do some of it. Trion aren't exactly a small company.

Synther
06-24-2014, 03:43 PM
Things I've noticed and suggestions...

CLANS:

Clan leader board/directory

I think there should be a list of registered clans for people to review or look through if they are interested in joining a clan

Clan base

It would be nice to have a base that could be decked out with gadgets and gizmos something subsidised with clan contribution points. Also a clan trade area would be nice to off load weapons and mod. Additional storage locker only accessible in the base. A place for bulletin board for clan events etc

Clan Perks

I would like to see clan based pursuit completes only for members, officers, leaders and founders. Give a point to becoming a recruit through a trial period since a few clans run promotions via contribution points.

Message of the day

This really needs have more characters and it locks out after a 40 seconds.

Auto functions

A feature to to demote/kick after so many days inactive or to promote to member from so contribution points would be nice or at least tick boxes to mass promote/demote to assist in managing clans.

Go to member

A go to clan member rather than friend would go such a long way to assisting movement and help.

CRATER BAR:

Visit/use

Would love to see this as a place you could go inside to visit. By a beer action, possibly add screen blur for the effect. The more beer you have the more blur you get. Possibly to the point of spawning in a random place after falling unconscious. General trade area for posting mods/weapons it is bad having to trawl through forums to find a mod/weapon to find its in another server.

VEHICLES:

Vehicle Additions

I'd like to see available:
Scramblers
Scrambler and sidecar
Dark Matter APC
Minibus
Titan 4
18 wheeler truck(no trailer)
Tracked vehicle

DAILY CONTRACTS
These should reflect more of the group the contracts are assigned, for instance:
Top Notch should be more scavenging type contracts, collect X amount of X and scrapworks.
Soleptor should be protecting and securing assets, mines etc and explosions 101/soleptor escavation.
Von Bach should be information and resource collecting, collect X amount of X & ark fall bosses.
Paradise Territories should be more policing and rescue type contracts & Island of lost/commander cronkite.
Echelon although this is PvP contracts a PvE aspect wouldn't go a miss, hired muscle/escort type contracts.

WEAPONS & MODS
my biggest pet peeve of this is obsolete synergys for weapons & and triple same type bonuses on sniper weapons. Your not gonna make a weapon with features that are not useful. weapons need over hauling so it reflects this.
Mods are sometime not useful main one being the fire rate mod should act as: semi auto>burst>full auto.
no point going on about weapon damage as this has changed numerous time since I was playing Alpha before release. A little more thought and attention to detail would help this go a long way.

GROUPS
Groups of 4 are ok, but the option of 6-10 wold be great and vehicles to reflect this possible group completion bonus for PvE events and Ark falls. So many points for how many people in a group.

ENVIRONMENTAL EFFECT
Would be great to hear the sea at the docks areas, ambient sounds that reflect night, dawn/dusk and day times, razor rain and other weather conditions.

TIME TRIAL RACES
These desperately need to be on a phase where there are no events going on. I've have 5 events including an incursion stop the race dead. This is a test of skill not luck.

OVERALL...
It's a good social game but there needs to be more attention to little details that would tie this all together in a wonderful way. Still no proper end game payoff in campaigns. I haven't seen either the series or the game effecting/influencing each others out come. Shouldn't the series be effected if the PvE fails to take out some bad guy or fail to retrieve an item writers should be aware of this or if some thing happens in defiance a knock on effect happens in San Fran. I really think its a whole bundle of hit and miss.

I 100% agree with all of this. I would go a step further on contracts though. Contracts shouldn't just be buried in the Goals menu, as I've found all new players don't even know about their existence until I tell them where to go. Instead, there should be an NPC either at the vendor location or at the Crater Bar (using your suggestion) where you can pick up contracts as mission items. This will unclutter the map, make it easier to know what it is you are doing, and give you a better sense of direction on where you're going.

Bonehead
06-24-2014, 03:46 PM
It's not in the budget.

Snodination
06-24-2014, 05:07 PM
Great suggestions! I agree whole heartedly with almost all of it, and no objection to the rest. I particularly like your guild and time trial suggestions and would add that Inventory desperately needs an overhaul (separate bags, a bank, or something in order to be able to hold on to things like mods without having to have 100+ items to go through to get to what you want to use)

coreessence
06-24-2014, 05:28 PM
With a little chat with my fellow clan members, a 'hold the line' clan hoard mode would be favorable too. 10% of the clan must survive to get to the next round. I like this idea all of your fellow clan members taking arms again a hoard on some make shift battlements, defending against Raiders, Hellbugs, infected etc... A pure clan event.

Synther
06-24-2014, 06:33 PM
With a little chat with my fellow clan members, a 'hold the line' clan hoard mode would be favorable too. 10% of the clan must survive to get to the next round. I like this idea all of your fellow clan members taking arms again a hoard on some make shift battlements, defending against Raiders, Hellbugs, infected etc... A pure clan event.

This would be cool. I'd like to see a couple of locations added as open world events. Tabula Rasa had bases that you would have to defend every 30 minutes or so that would just get an onslaught of enemies. I'd love to see something like that added to the game. Emergencies are close...but not quite.

coreessence
06-25-2014, 04:36 AM
I must admit I loved Tabular Rasa :D I do miss that game. It was great that some of the missions would set off PvE events on the main map. Depending whether you fail or completed it was the result.

From a few comments I've seen on my thread the long game end has to be centered around clans/community. Even looking back at my original listing most issue seem to be clan based. I play because its social and to help member and manage the clan. Thank goodness for mumble ^_^

An alliance/enemy association list for clan.

ArkGuardian_MichaelDial
06-25-2014, 04:56 AM
2600+hrs of gaming and not quoting the OP Post Here as it is Very Long for a New Post.
Those are Great Suggestions man.
I Agree to that
Excellent Post:)

rydda
06-25-2014, 05:31 AM
Lets see what you think.
coop clan challenge two different clans spawn on different sides of the coop 2-6 in a group for each side the goal is to be the first clan to fight to get to the middle an collect your reward. An yes you can shoot the other team like pvp lol, that be a fight.

coreessence
06-25-2014, 12:00 PM
Lets see what you think.
coop clan challenge two different clans spawn on different sides of the coop 2-6 in a group for each side the goal is to be the first clan to fight to get to the middle an collect your reward. An yes you can shoot the other team like pvp lol, that be a fight.

Is that like an race over a deadly assault course to get to the middle? Or is it more CvC king of the hill type battle where the winner is determined by points gained from holding the center the longest? Or is it who evers in control of the point at the end of a time period wins?...

rydda
06-26-2014, 05:00 AM
Is that like an race over a deadly assault course to get to the middle? Or is it more CvC king of the hill type battle where the winner is determined by points gained from holding the center the longest? Or is it who evers in control of the point at the end of a time period wins?...

2 ways of doing it but for trion the most points they dont want it too long but I like that cap & hold ideal you got timer. Mostly clan vs. Clan but you would want group vs. group.

Another one I was thinking was captured the flag point one group has A other has B in a coop.

coreessence
08-05-2014, 09:37 AM
Bump........