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MrAwe
08-03-2014, 12:25 PM
So, what is the deal?

Higher level doesn't necessarily seem like it's better, and sometimes less rare weapons are better than rarer counterparts...
(except for the available mod slots)

It's a bit confusing.

nathanpbutler
08-03-2014, 12:43 PM
It is all a question of what you're looking at in the weapon stats.

Let's go "ceteris paribus" here, holding everything constant except the one stat we're looking at for each example.

A higher EGO level weapon will have higher stats than the same weapon at a lower level.

Every rarity level beyond white will give an item a bonus roll, so that higher rarities have more bonus rolls, though there is no guarantee that the rolls will be particularly useful.

Until you reach a relatively high EGO level, the number of mod slots on a given weapon will tend to increase as rarity increases, but eventually they will tend to all have all four mod slots open.

Given that which mod slots are open (when it isn't all four) and what your bonus roll or synergy will be is all random, it is certainly possible for more useful stats to be found on lower rarity or lower EGO weapons that you come across. However, as a general rule, if a weapon is actually the same as another in all but rarity or EGO level, then higher EGO level and higher rarity weapons are better than their lower EGO level, lower rarity counterparts.

Does that make sense?

MrAwe
08-03-2014, 08:05 PM
It is all a question of what you're looking at in the weapon stats.

Let's go "ceteris paribus" here, holding everything constant except the one stat we're looking at for each example.

A higher EGO level weapon will have higher stats than the same weapon at a lower level.

Every rarity level beyond white will give an item a bonus roll, so that higher rarities have more bonus rolls, though there is no guarantee that the rolls will be particularly useful.

Until you reach a relatively high EGO level, the number of mod slots on a given weapon will tend to increase as rarity increases, but eventually they will tend to all have all four mod slots open.

Given that which mod slots are open (when it isn't all four) and what your bonus roll or synergy will be is all random, it is certainly possible for more useful stats to be found on lower rarity or lower EGO weapons that you come across. However, as a general rule, if a weapon is actually the same as another in all but rarity or EGO level, then higher EGO level and higher rarity weapons are better than their lower EGO level, lower rarity counterparts.

Does that make sense?

So basically, stat wise, higher lev weapons have better stats.
I guess it sorta makes sense with how easily weapons are dropped.

However it takes out the "high" you get when you find a rare weapon in an mmo/game...
when an Orange wep becomes useless if you climb up a couple hundred EGO

dfe
08-03-2014, 08:29 PM
depend on rolls

nathanpbutler
08-03-2014, 08:36 PM
However it takes out the "high" you get when you find a rare weapon in an mmo/game...
when an Orange wep becomes useless if you climb up a couple hundred EGO

Well, that's where Arkforge comes in. You can theoretically keep making your weapon better if you pay Arkforge to increase its EGO Level in increments of 100 up to your own level, and you can add bonus rolls (and armor plates in certain cases to shields) by spending Arkforge to upgrade an item's rarity. You can also spend salvage to open up another (random) mod slot for a given weapon. So, in theory, for a little while now, you could keep a good early weapon with you for the long haul if you kept up with Arkforge and upgrading.

Of course, as of this Tuesday, they are implementing the "Encrypted" label on weapons, so some won't be able to have their rarity increased at all, and all of the others will be able to be upgraded in rarity only once before becoming "Encrypted" and unable to upgrade rarity again. However, mod slot opening and EGO level upgrading will remain unchanged.

So, in theory, if you really want to keep an old "good" weapon for the long haul, gather Arkforge like mad *and* make sure that if you want to eventually have that weapon be orange, make sure you use Arkforge to upgrade it to at least purple by the time the Silicon Valley update is made on Tuesday.

(Honestly, you really won't need to do this unless you get something mind-blowingly amazing. As you progress through the game, you'll end up with plenty of decent purples and oranges, even if they themselves aren't mind-blowingly awesome.)