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View Full Version : Raise the sell Price.



Rawasa
08-13-2014, 08:30 AM
So ok, I accept the 1million price on the box...so can you raise the amount of script we get from selling a weapon? from 400 SC to about 4000 SC? since we already get low weapon drops, raise the selling price of common weapons to 1-2K SC,green weapons 3-4k SC,blue weapons should sell like 5-7k SC, purple 8-10k and OJs for 12-15k SC. <------this is really fair if you think about it. That way in a 2 hour play time we could atleast get some script that is worth playing for. And Salvage can have an increased value as well (not as high as the SC though). Keycodes are now the rare loot in the game 1 spot lower than arkforge.

NB: the SC values are for illustration purposes but its in a good range IMHO.

squidgod2000
08-13-2014, 09:49 AM
...which would make the high price of the box meaningless (it's a scrip-sink) and the increased cost of keys meaningless.

Lorchra
08-13-2014, 10:15 AM
...which would make the high price of the box meaningless.

IMHO, it cannot be made any more meaningless.

Rawasa
08-13-2014, 01:39 PM
1 million SC is not a scrip-sink...its an account ****. Generally I think the sell price should be raised..no one will be buying that box anyway so its already meaningless, the raise will be to get keycodes more easily since getting 200k score only gives you 5 keycodes so you need 59 more to go for a tier 4 box which would cost you 300k SC and 600k salvage for 60 keycodes (another account ****).

And lets face it from one arkfall (completing it fully) you might get 3 commons,2 greens,1 blue and if you're lucky a purple(lets not even consider an OJ).

3x2k SC= 6k SC
2x4k SC=8k SC
1x7k SC=7k SC
1x10k SC=10k SC

TOTAL=31k SC (and its exaggerated)