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KILLSHOT707
02-04-2015, 02:01 PM
So the fix to the mags on detonators (was 12.86) is now just mag with 0 benefits. Should it not be 4 on a OJ? Is this going to be fixed or do we have to spend 75 hard earned forge to re roll?

KasperSheitup
02-04-2015, 02:10 PM
I just wanted to say that I don't understand this.

12.86?
Mag with 0 benefits?

KILLSHOT707
02-04-2015, 02:15 PM
I just wanted to say that I don't understand this.

12.86?
Mag with 0 benefits?
Green det's got a high mag roll and at one time could be turned OJ. Now those were changed to just Mag. Just Mag does nothing, 0.

Markeen
02-04-2015, 04:10 PM
This was addressed in another thread. One second and I'll come back with the redirect....

Copy and paste worked better but here you go.


Not rolls, mastery. Explosive weapons had bad data for the uncommon +mag mastery which caused it to put a semi-random value on the gun. It would be something like +4.71, +11.92, +12.73, etc. Obviously bad data. The rare was properly +2, the epic +3, and the legendary +4. The uncommon was fixed to be the expected +1.

Rashere

KILLSHOT707
02-04-2015, 05:00 PM
This was addressed in another thread. One second and I'll come back with the redirect....

Copy and paste worked better but here you go.
Yes and according to that thread I should have a +4 mag on my OJ det. Mine say MAG and do nothing, as in add no more rounds.

Rashere
02-04-2015, 06:21 PM
I've found the problem and will get a fix out ASAP.

The weird value mag mastery (ex. 12.86) was specific to uncommon explosive weapons, which should have been +1 mag.

KILLSHOT707
02-04-2015, 06:56 PM
I've found the problem and will get a fix out ASAP.

The weird value mag mastery (ex. 12.86) was specific to uncommon explosive weapons, which should have been +1 mag.
Nope it needs to be 4. It's on a OJ. Thank you for getting a fix.

Chump Norris
02-04-2015, 07:49 PM
Nope it needs to be 4. It's on a OJ. Thank you for getting a fix.

Nope you don't have an OJ mastery.