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ukz finest mk
04-14-2015, 02:13 AM
Question one:
http://forums.defiance.com/showthread.php?172550-Introduction-and-an-Update

As stated in the thread above there were a whole bunch of guns taken out a while back now, some were added back like the birdshot pump (biggest vendor bait in the game) but some were not is live to have these 3 back please;
Immunizer
incubator
outbreaker

All 3 of these guns are old favorites of mine and is love to see them return With buffs. Possible just turn all infectors apart from innoculators full auto but decrease there fire rate to fit them in besides the others.



Question 2:

We now have Radiant Solstice Invaders which have a nano on them. This makes it a better guns then even a canker for pure dmg. It's unbalanced to have one infector that has a nano, so why not just make all infectors come with nano effects.



Please let me know what you think and let me know if you agree these guns should come back and not be forgotten forever.

Fuzzy
04-14-2015, 03:51 AM
These are the weapons that were ultimately removed, not the list in the post you posted: http://forums.defiance.com/showthread.php?172562-Undesireable-Lockbox-Weapons&p=1606847#post1606847

though your favourites are on that list as well :) Just wanted to let ya know that not all of those weapons are removed.

As to nanos on infectors: The Invader spawns bugs, the Canker deals DoT damage, two very different mechanics. A Solstice Invader is good for masses e.g. but for single targets, a Canker will outdamage it.
BTW, the Blighter (http://www.defiancedata.com/weapon.php?id=392)/Feaster (http://www.defiancedata.com/weapon.php?id=359)(Jackpot) is a Canker that deals bio damage.

Also, infectors with nanos deal 10% less damage than their non-nano counterparts, just like with normal weapons.

ukz finest mk
04-14-2015, 05:43 AM
These are the weapons that were ultimately removed, not the list in the post you posted: http://forums.defiance.com/showthread.php?172562-Undesireable-Lockbox-Weapons&p=1606847#post1606847

though your favourites are on that list as well :) Just wanted to let ya know that not all of those weapons are removed.

As to nanos on infectors: The Invader spawns bugs, the Canker deals DoT damage, two very different mechanics. A Solstice Invader is good for masses e.g. but for single targets, a Canker will outdamage it.
BTW, the Blighter (http://www.defiancedata.com/weapon.php?id=392)/Feaster (http://www.defiancedata.com/weapon.php?id=359)(Jackpot) is a Canker that deals bio damage.

Also, infectors with nanos deal 10% less damage than their non-nano counterparts, just like with normal weapons.

I agree the canker has bigger dmg then a invader but in a fair Duel fight or PvP fight the solstice invaders kick a cankers arse just because they bypass armor plates.


My main point though was is like to see them stay true to there word and bring back those missing guns. Specially ones I mentioned, all with a buff like they said they would :)

Combo Breaker
04-14-2015, 05:55 AM
I personally thought the only problem with the Outbreaker was the fire rate. Before they changed the fire rate mag so it wouldn't make them fully automatic, they worked great with that mod attached.