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View Full Version : Found calculation error in Hib-Synergy



Neutronenstern
12-28-2016, 09:11 AM
Short: if you add the 3rd Mod to activate the +10% Dmg, some weapons getting too much on card. More precisely ~7% more Damage on card as the weapon actually does. That's the reason why Donner and others don't make their "full" Damage.

Here the proof/Data:
T3 Hibernal Guided Rocketlauncher with 2 Mods:
http://i.imgur.com/04ZLz7z.png

As you can see the Damage is 46727. Adding 10% it should be ~51399. Now see what happens:
http://i.imgur.com/Hkz6505.png

The card shows 56051. But if you hit a target:
http://i.imgur.com/37cUC9a.png

Your real damage is 48740. This is the 51399 dmg what it should be by the 10% [3] Synergy with the ~5% reduction(nerf:mad:) on all single explosiv weapons.

Next example:
T3 Hibernal Big Boomer with 2 Mods
http://i.imgur.com/3K6FK28.png

36392 x 1.1 = 40032 but the card shows 43654
http://i.imgur.com/ng7Kz7E.png

And on target it happen this:
http://i.imgur.com/ivQtxq7.png

37960 is the result of 5% dmg-reduction on 40032.

For the Sniper, since it is a charge-weapon I was not able to create a shot without charge so I can't say by sure what it is for this weapons.:(

For the Ar, Lmg, clustershot and pistol, it seems they don't get the full 10% more dmg (~9.5%). But they all make exact their card-dmg.
For example a T3 LMG:
With 2 Mods: http://i.imgur.com/v6psFDa.png
With 3 Mods: http://i.imgur.com/HhQsSBP.png
On target: http://i.imgur.com/U6Aq6Ir.png

I'm not happy with what I found here. Especially for the single explosivs like Donner and Comet its not funny to get a ~12%* dmg reduction if you trust card-damage.

*7% to much by synergy + ~5% by single explosiv nerf.

I hope it is to understand what I mean, it is not easy for me to explain in English.:o
And maybe I could help to clear up some curios things with the damage-numbers. And if I'm wrong please tell me where.

At least the proof of no Rig or Perks equipt which has an effect of damage-output:
http://i.imgur.com/ELmIFdq.png
(I used only weapons with no-nano, so the nano-perks do not disturb)

Omega Maximus
12-28-2016, 09:53 AM
Very nice work...nicely done! I hope Destro or Rarnok takes a look at this.

No Identity
12-29-2016, 03:03 AM
Any words from a dev?

Deacon Blue
12-29-2016, 06:20 AM
Any words from a dev?

Sorry to tell you Trion Devs do not understand the order of operations from arithmatic. Nor do they ever care about any maths. Just take a look at rig chips. Maybe 4 of them work as described.

PithHelmetIrath
12-29-2016, 06:38 AM
Any words from a dev?

http://cdn.meme.am/instances/55696252.jpg

xXxDSMer
12-31-2016, 05:34 AM
The card dmg x 0.95236 has been observed by myself and many others on x360, ps3, and PC - for boomers, grenade launchers, lobbers (ie: pride), crash boomers (krampus), and perhaps one or two other non-cluster dets that aren't coming to mind at the moment

GRL may also have that same x0.95236

and it was mentioned a while back on the forum - but still hasn't received a dev response of any kind

W84IT
01-06-2017, 08:43 PM
Short: if you add the 3rd Mod to activate the +10% Dmg, some weapons getting too much on card. More precisely ~7% more Damage on card as the weapon actually does. That's the reason why Donner and others don't make their "full" Damage.

Here the proof/Data:
T3 Hibernal Guided Rocketlauncher with 2 Mods:
http://i.imgur.com/04ZLz7z.png

As you can see the Damage is 46727. Adding 10% it should be ~51399. Now see what happens:
http://i.imgur.com/Hkz6505.png

The card shows 56051. But if you hit a target:
http://i.imgur.com/37cUC9a.png

Your real damage is 48740. This is the 51399 dmg what it should be by the 10% [3] Synergy with the ~5% reduction(nerf:mad:) on all single explosiv weapons.

Next example:
T3 Hibernal Big Boomer with 2 Mods
http://i.imgur.com/3K6FK28.png

36392 x 1.1 = 40032 but the card shows 43654
http://i.imgur.com/ng7Kz7E.png

And on target it happen this:
http://i.imgur.com/ivQtxq7.png

37960 is the result of 5% dmg-reduction on 40032.

For the Sniper, since it is a charge-weapon I was not able to create a shot without charge so I can't say by sure what it is for this weapons.:(

For the Ar, Lmg, clustershot and pistol, it seems they don't get the full 10% more dmg (~9.5%). But they all make exact their card-dmg.
For example a T3 LMG:
With 2 Mods: http://i.imgur.com/v6psFDa.png
With 3 Mods: http://i.imgur.com/HhQsSBP.png
On target: http://i.imgur.com/U6Aq6Ir.png

I'm not happy with what I found here. Especially for the single explosivs like Donner and Comet its not funny to get a ~12%* dmg reduction if you trust card-damage.

*7% to much by synergy + ~5% by single explosiv nerf.

I hope it is to understand what I mean, it is not easy for me to explain in English.:o
And maybe I could help to clear up some curios things with the damage-numbers. And if I'm wrong please tell me where.

At least the proof of no Rig or Perks equipt which has an effect of damage-output:
http://i.imgur.com/ELmIFdq.png
(I used only weapons with no-nano, so the nano-perks do not disturb)

what a shame, so much work you guys doing on pts and the developers just ignore you...but thank you for your effort