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View Full Version : Anybody actually use the 9.6 second delay shields



Chuck Zitto
04-07-2013, 03:09 PM
Seriously they need a huge buff. They give like 1500 shields yet the shields with a 2.7 second delay time give around 1034. You could lose your shields recharge them and lose them again and recharge them a third time in 9.6 seconds for a total of 3102 shields.

Jestunhi
04-07-2013, 03:10 PM
I could foresee using them if burst damage were more of a worry than sustained dps.

Colteran
04-07-2013, 03:12 PM
I was until I learned about the beauty of a 2.6 delay.

Frammshamm
04-07-2013, 03:12 PM
Shields take far less dmg than health bars do. From what ive seen.. you have about 750 health and then you have your shield. Since the shields are more resilient.. the ratio of sheild to life is more like 75%..25%. that being said.. going from 1041 to 1600 on your Sheild is a HUGE increase, especially in pvp where if you live through the sawed off shotty blast.. or the volley of 10 from the auto combat shottys, you stand a chance to turn around and kill the guy.

Frammshamm
04-07-2013, 03:14 PM
you alsot have to worry about nano effects. Nano dots are designed specifically to kill the regen shield people since while the dot is ticking.. you cant regen shields. The tank shields actually work to keep you alive long enough to dump your clip, kill the bastid, and move on.

RAYNE Mois
04-07-2013, 03:14 PM
Certain perks only take effect while your shield is either down, or recharging. My guess is that these shields are in game to make those perks more viable to your playstyle.

hardy83
04-07-2013, 03:15 PM
I find it hard to justify using a 9s cool down shield.
You can find 6s ones that offer just as much absorb, and even then I find 3s ones far better.

For PvE at least. PvP maybe the 6s ones would be better but the 9s ones are useless.
They need to absorb 2k or something to be worthwhile.

Graylen
04-07-2013, 03:16 PM
Also keep in mind that cloak instantly starts your shield regeneration.

Rinkydink
04-07-2013, 03:34 PM
The big thing not mentioned yet is the rate of recovery. The faster shields only recharge 10% per second, so it takes 10 secs to fully recharge, for a total of 13 secs to recover fully. The heave shields are between 40 - 70 per second, so it takes 2 or 3 seconds to refill after the lengthy wait for recharge. So both shields away from the combat zone will take around 12-13 secs to recharge you.

Truhls
04-07-2013, 03:46 PM
I use Stealth and ive found a 1700ish shield, so i can instantly recharge it when i need too. I use 2 perks and find weapons that help recharge my ego power, and i tend to never die in PvE content. Currently over 850 ego rating.

Disarmonia
04-07-2013, 03:49 PM
I use a purple 9.6 recharge shield it has 1675 resistance plus 5% decreased damage when shields are recharging. I run that shield fine in PvP with the use of cloak but when I'am using Blur/Overcharge I go with my 6 Second shield with 20% Decreased explosion damage and 80% recharge rate.

Chuck Zitto
04-07-2013, 03:51 PM
The big thing not mentioned yet is the rate of recovery. The faster shields only recharge 10% per second, so it takes 10 secs to fully recharge, for a total of 13 secs to recover fully. The heave shields are between 40 - 70 per second, so it takes 2 or 3 seconds to refill after the lengthy wait for recharge. So both shields away from the combat zone will take around 12-13 secs to recharge you.

Sorry bud but your wrong. The 2.7 second shields I have seen with 40% regen rates.

Evilution
04-07-2013, 03:58 PM
Sorry bud but your wrong. The 2.7 second shields I have seen with 40% regen rates.
Yeah I think I have a purple one called Hurricane MKII or something that has them stats.

Dixa
04-07-2013, 03:59 PM
you alsot have to worry about nano effects. Nano dots are designed specifically to kill the regen shield people since while the dot is ticking.. you cant regen shields. The tank shields actually work to keep you alive long enough to dump your clip, kill the bastid, and move on.

roll once and voila - dot is gone.

Dixa
04-07-2013, 04:00 PM
Yeah I think I have a purple one called Hurricane MKII or something that has them stats.

i have a respark III. it's blue. 2.7s, 40% recharge

Chuck Zitto
04-07-2013, 04:00 PM
So basically the only justification anybody can give for the 9.6 second shields is to circumvent it by using cloak.

Evilution
04-07-2013, 04:05 PM
i have a respark III. it's blue. 2.7s, 40% rechargeMaybe it's that, I had a respark, an hurricane and ironclad all in purple. But kept the 2.7 delay with 40% recharge. Cool thing was I got it as a reward when I did an Arkfall and you get them from the score chart at the end :)

Paragons
04-07-2013, 04:12 PM
on top of all the really good points already made; it just comes down to your preferred play style or content your currently doing at the time; different load out. Hit and run vs sustain etc.

Paragons
04-07-2013, 04:16 PM
im pretty sure one of the leans towards it is to be in favor for stealth users. Since it can be trigger by will; CD pending. AND its still better then a lower def short Cd shield in Pvp if you got a bastard coming in from out of view. Especially if you have dmg reduction bonuses. I think a lot of people dont get a feel for all the perks; or just dont have enough Ego I guess to have a good amount of them.

Tripp
04-07-2013, 04:54 PM
The shields with the higher CD and higher shield ratio are mainly used for PvP in my opinion. They are not very good for PvE situations at all. But for PvP they work very well

Taaltos
04-07-2013, 04:55 PM
I was until I learned about the beauty of a 2.6 delay.


^^ What this guy said!

xD

TH3xR34P3R
04-07-2013, 05:04 PM
PvP you'd want a cloak and high cap shield setup for the spike mitigation and such for, PvE you want faster regen rates and lower times since you are popping in and out of cover against npc enemies that deal sustained damage.

IdentityZer0
04-07-2013, 05:07 PM
Also keep in mind that cloak instantly starts your shield regeneration.

This is exactly why those shields are relevant

Fiben Bolger
04-07-2013, 05:20 PM
I've been using a 9 second delay shield with a big buffer. I've found it very effective to use a my shotgun in the first slot and the BMG in the second, for the most part only using the BMG to restore my shield. I'm using the BMG with the longer range, so it takes care of my ranged needs, as well. Usually, though, I'm up in close with shotgun and melee until I take a big hit, then I power my shields back up, manually.

There is a perk by the Decoy Ego Power that benefits you only when your shield is recharging. This one would synergize with the slow recharging shields, but I haven't tried it, yet.

I think it is too soon to say that this or that gear is useless. Really, cookie cutter approaches will emerge, but they rarely represent the only way to get things done.

Flak
04-07-2013, 05:45 PM
Wait, there are shields with lower then 6s recharge? I haven't seen one yet, seems to be my usual luck with loot.