View Full Version : Advanced Night Vision! Coolest bug ever, make it a feature!

Anna Hope
04-10-2013, 07:52 AM
I really want a vision mode like this, for all Ark Hunters, or into some scope mod or a specific gun type :) During a story mission, this bug kind of happened on it's own during, and after a cutscene.

It really feels like an advanced night vision, anything near you is shown normally but anything further away lights up like a (very green) christmas tree. Of course this could use some actual polishing as a feature, like adding some sort of radius indicator or such, and a toggle on/off :P


04-10-2013, 08:27 AM
That is indeed a weird bug xD

04-10-2013, 08:28 AM
guildie got this last night. lol.

04-10-2013, 08:32 AM
It's in Cerberus second seat slot as well. Wish they'd make a scope for it. I mean we have that today, you think it'd be in game as well for the future :P

04-10-2013, 08:47 AM
This is a bug that has been hanging on very hard since testing. I normally find it when I enter a building or something for a cutscene and during the cutscene one of the lighting effects sticks around everywhere. I've seen it be black, purple, yellow, pink, light blue and a teal color all at different times. For me it has mostly been eliminated and I haven't seen it since launch. Perhaps you need to update your video card drivers?

Edit: Saw the first picture and recognized it as the indoor portion of Torc's place. That is always where my issue started.

04-10-2013, 08:48 AM
Got this too, and not only Green. I had it purple as well! xD It was only ever at the Headlands Transit Depot after coming out of a story cinematic.

Bell Hue
04-10-2013, 10:24 AM
I had it in blue

04-10-2013, 10:34 AM
Yeah - I had like... blue fog happen right before a cut scene explosion. I didn't realize it was a bug and thought we just launched some kind of horribly radioactive nuke right next to Torc's shop. Then everything looked like it was underwater, so I figured it out.

04-10-2013, 10:36 AM
i had it in green 30min ago when game closed for update

04-10-2013, 10:49 AM
That would be a cool feature indeed. I could turn my gamma down and see it as intended if this were implemented.

04-10-2013, 10:50 AM
I've had this bug as well - it just limits your render distance severely - everything past it is green.

04-10-2013, 10:52 AM
I mostly have green, but when its gone, my character's face is totaly green, like hulk-green :(