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View Full Version : The base of any shooter is its gunplay



WhiteStrike
04-20-2018, 10:57 AM
You seem to have tried to shift the game's shooting mechanics into being more about aiming down sights. I understand that.

The problem is: there are no separate sliders for hip and ads sensitivity. Seriously, this is the minimum standard for any modern shooter. Why is something so easy to implement but useful not in this game? I'm trying to enjoy 2050 but this is being a real pain in the ***.

Wraith Shadow
04-20-2018, 12:22 PM
yeah, the new shooting just feels wrong and bad. When behind objects, since we can't actually take cover, i'm finding that i can aim at things fine but the shots are still left of the crosshairs, hitting the objects rather than the crosshairs which are clear. a lot of the enemies are taking full clips to kill, as well, which just seems weird. My little "melee attack" which is a half nudge kind of motion, did more damage than a full second of unloading with my smg.