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donald
04-10-2013, 06:27 PM
any advice on good pvp build atm am sick of having to use shotgun to compete with people in pvp

Cthulu
04-10-2013, 06:52 PM
any advice on good pvp build atm am sick of having to use shotgun to compete with people in pvp

I've actually run across a guy today that was using the bio rocket launcher thingy (makes the ground all gooy and slows you) and then switched to an infector to kill me. Was pretty vicious, but then, infectors are just as skill less as shotguns.

Fascion
04-10-2013, 07:33 PM
I've actually run across a guy today that was using the bio rocket launcher thingy (makes the ground all gooy and slows you) and then switched to an infector to kill me. Was pretty vicious, but then, infectors are just as skill less as shotguns.Agree'd @ Infectors.

I used the Sludge launcher for a while as well. It has it's issues, though. Namely, the hit detection for it seems a little flawed regarding goo'ing yourself. The radius seems to be much larger for the wielder than targets... or maybe it's just bad hit detection. My biggest complaint, though, is that it so greatly hinders your firepower. I would only recommend using the Sludge launcher when grouped with a friend or two.



As far as non-shotty, non-infector builds go... lately I've been loving my detonator-based build. I've put a good hurting on those "best PVPers" over the last couple of days, as well as doing spectacular in pubs. On average, I'd say I go around 10/3/5 with it.

Here's a couple videos to wet your whistle: (warning: ****ty dubstep and 0 editing)
FRC Big Boomer + VBI AR2 Bonfire (http://www.youtube.com/watch?v=Apu1cxCQHok)
FRC Big Boomer + EGO Recharger (http://www.youtube.com/watch?v=B4YCKS0nnvo)

The Build (http://defiance-central.com/ego-calculator/?link=3c-7c-8a-12a-18e-21c-24a-25a-27c-30a-32a-35a-36c-37a-40a-42a-43c-50c-&start=18)
Overcharge - Hands down the best option for my detonator of choice, as the instant reload is vital for finishing off defensively-built players and 2-3:1 odds.
Overload - As noted already, your ability to reload quickly is often the difference between life and respawn. This one is a no-brainer.
Killing Machine - Extends the duration of overcharge, making Overload all the better for longer, more squirrely engagements.
Deadly Cascade - I go back and forth on this one. In the semi-rare instances where you can catch two people in an area, this all but assures you will instantly kill both.
Blast Shield - Don't blow yourself up, please.
Rear Guard or Pumped Up - Largely depends on your secondary weapon; see below.

The Gear:

FRC Big Boomer - I find this to be the only real option for a primary detonator for several reasons, not the least of which is the limited ammo pool you get in CPVP; you can't just waste shots all willy-nilly. Additionally, the Big Boomer has far and away the largest blast radius to help counteract others who might be using Blast Shield.
DPS or EGO Recharger - If using a DPS weapon (I prefer the FRC AC2 Bonfire launcher, just to avoid having to be a shotgun or infector 'noob') I would prefer Rear Guard for it's ***-saving potential (literally.) Now, what I mean by "EGO Recharger" is a gun with a single shot magazine, decent reload time, and ideally the "10% EGO Recharge on full reload" perk. Combined with Pumped Up, you can get your Overcharge back up in mere seconds, which will enable you to front-load your fights more readily. The downside is that this lights you up on the map like an xmas tree. This gameplay style was shown in the second video above (although I don't think I was using Pumped Up for that one.)
Shield w/ -30% damage from your own explosions. See: Blast Shield perk.
Bio nade or frag w/ 0.0 det time.

Balty Salls
04-11-2013, 04:57 AM
I would like to first state that I have not gotten into PVP yet, I guess I am one of the few people enjoying doing all the side missions and time trials. However, I have seen alot of people complaining about cloak + shotgun to the back and infectors. I watched your video, they look great, and have me wanting to try out the PVP. But you are for lack of a better term noob tubing people, what I mean is, you are hopping around shooting off rockets and small explosions that don't have to hit a person dead on to do damage. I have nothing against bunny hopping, its been around for a long time and is a perfect strat, even more so when you don't have to aim the weapon.

Back to the original poster, one of the grat things about a new game like this is you get to firgure things out for yourself. You have alittle time to experiment with weapons and perks before people start calling you a noob for not taking "x" perk with "y" weapon. I think there is some interesting possibilities with bio and flash grenades , and that sludge rocket was a nice idea.

donald
04-11-2013, 06:02 PM
i use cloak with sniper rifle and shotgun just to be able to defend at close range

Pain
04-15-2013, 03:58 PM
The build is quite fun, Fascion. Very well done.

I went 9-1 the first time I used it then 11+ kills the rest.

Gimmick
07-10-2013, 10:18 AM
Boomers are great for laying down explosives in doorways

MadMoxxiFavGun
07-10-2013, 10:58 AM
any advice on good pvp build atm am sick of having to use shotgun to compete with people in pvp

dont use infectors lol

Upinya Slayin
07-10-2013, 11:01 AM
comboing and teamwork in the game can really turn into piss poor mechanics. i've seen people group up with 1 guy using sludge, 1 using a trapper with extra links, 1 using big boomer , and 1 using infector. and all runnning together and all in cloak so 1st you get trapped by the auto aim BMG making you an easy target for the sludge rucket which then makes you an easy target for the auto aim infector and detonator. pretty much gives anyone who is not running with a group a 0% chance to do anything.

the issue in a PvP game is devs should NEVER put in anything that takes control away from a player IMO, but tehy do it to let less skilled people get more kills

Notturno
07-10-2013, 11:24 AM
any advice on good pvp build atm am sick of having to use shotgun to compete with people in pvp

Hard to help if you have no information provided. What weapons do you want to use? Do you have preferred EGO Power(s) you like? Perhaps a preferred style of play?

Cybertronix
07-14-2013, 11:19 PM
Hi guys.

I'm pretty new to defiance (actually played 2 full days now), but played a lot in other mmos so trying to get a vision on what is good \ bad in pvp here atm.

I've read all those topics regarding shotguns + infectors and i really do not want to use them myself (maybe for some time before any fix arrives).

I've trying single shot sniper + smg as secondary with cloak and dmg increases when higher and on your knee.. is it viable or should i completely change my style before i get used to it?

Hope to hear any good feedback.

Thanks.

Notturno
07-15-2013, 12:09 AM
I've read all those topics regarding shotguns + infectors and i really do not want to use them myself (maybe for some time before any fix arrives).

Play what you like. Infectors are pretty stupid at the moment, as are Tachmags, but the nerf bat will be coming soon enough on those. Ultimately if you are good at something, balance will be an irrelevant factor.


I've trying single shot sniper + smg as secondary with cloak and dmg increases when higher and on your knee.. is it viable or should i completely change my style before i get used to it?

Addressing your feedback specifically:
If you are using sniper rifles, make sure you are using bolt action sniper rifles.
Specifically, you should be looking for either a VBI Sniper Rifle or FRC Bolt Action Repeater. All sniper rifles have a 3.0x critical multiplier, but those two models have higher base damage (1259 as opposed to 1000). That's an extra 777 damage on a headshot, which makes a monumental difference when sniping. This is ignoring other multiplier effects from your personal weapon skill level and weapon bonuses.
You should work hard towards leveling your bolt action sniper rifles to 20. Here's the bonus information (http://www.defiancedata.com/skill.php?id=7), thanks to Defiance Data. You can see that going from 1 to 20, you gain a total of 5% critical multiplier and 5% damage, which makes a big difference as well.
Ideally, you want critical multiplier bonuses on your sniper rifle bonus rolls.
Make sure you mod your barrel, with either the Ultra-Bore Extension III (7% damage) or Tachyon Laced Extender III (15% critical multiplier). I do not have the mathematics/theorycraft to determine which ultimately provides more benefit, but having at least one will be helpful to you in some way. If you are not one-shotting, then the Tachyon is what you want. If you are landing more body shots and feel confident in your critical multipliers, then the Ultra-Bore should be your choice.
All of these critical multipliers are to make sure you are doing one-shot head shots in PvP. If your weapon is not capable of it, then sniping is not worth your time.
The thing about SMGs right now is that the Tachmag Pulser with Syphon outclasses every other close range weapon. The fast fire rate allows for rapid nano effect triggers, bumping up its damage per second significantly. This will be changed in an upcoming patch, which will cap nano effect triggers at one every 1.5 seconds.
Right now, Tachmag Pulsers are your best bet. Speculation is that the cap on nano triggers may make other SMG options (VOT Pulsers and FRC Sub-Carbines) more attractive due to their higher base damage.
I would personally recommend picking your preferred type of SMG. Tachmags are fast firing with low base damage, Pulsers are a bit slower with slightly higher base damage, and Sub-Carbines are burst fired. VBI SMGs are also an option, but their severe accuracy penalty when not scoped makes them less attractive. This is particularly an issue since you are using it as a secondary to your sniper rifle.
Bonus rolls are not as important, but I personally look for magazine and critical multiplier bonuses on my SMGs.
Syphon is by far your best option for nano effect right now, but who knows what will be preferred after the first big update. You might want to hang onto any good fire or radiation variants you come across.
The two perks you listed for damage when higher than the enemy (Height Advantage) and critical when crouched (Hunter's Stance) are both not great options, in my opinion.
Height Advantage can be useful at times, but I don't think you will always have that height differential in most situations. While it's not necessarily a bad perk, there are just better options. I will cover them below.
Hunter's Stance should not be something you use too often. If you are sniping and crouched, you make yourself vulnerable to other snipers and other players. You become an easy target; movement and positioning is critical in this game. Crouching is best reserved for the higher damage assault rifles and LMGs, where they can put out a more consistent fire rate to compensate for the vulnerable position.


Some unsolicited advice, but I believe you will be interested in it regardless:
The following passives are highly recommended:
Thick Skinned is arguably the most powerful EGO passive right now. The 50% mitigation for 3 seconds after your shield breaks is insanely strong. It will make or break most fights. This is an absolute must have for PvP. Anyone without it is basically a free kill.
I personally believe that Rear Guard makes a big difference in my ability to survive and counter engagements. Due to the popularity of Cloak, this becomes almost a necessity. The 30% mitigation from behind is very potent, both for surviving engagements, dealing with multiple targets, and fleeing.
Escape Artist gives you a pretty significant speed boost when your shield goes down. When coupled with Thick Skinned, you have a much better chance in fights with people. Worst case scenario is you have to use it to take cover and regenerate. If you continue to use Cloak with it, this allows for some quick regeneration and re-engagement.
I personally think Pumped Up is a huge game changer. So many fights are reliant on EGO powers, having yours up as much as possible makes a world of difference in your kill potential. The extra 15% recharge will make a big difference in your ability to cloak more often, meaning you either get to force or flee engagements more often.
I find Infiltrator to be useful because it means I get six seconds more instant shield regeneration for a single perk slot, on every Cloak usage. Since you can cancel Cloak at any time, I don't think there's any debating whether this perk is useful or not. You either reap the six second benefit, or cancel early to get it back up faster.
Some people choose to use Shadow's Core, but I personally do not like this perk. It's a nine second recharge reduction, but I would rather abuse Pumped Up to get my power up faster. However, I may be biased since I have weapons with EGO recharge on reload. It's more of a personal preference; take Pumped Up if you feel you can take advantage of full reloads to recharge, or take Shadow's Core if you want the flat reduction.
Depending on how you engage, Shadowed Strike can be very useful. Even if you miss the head shot and get a body shot, this can compensate well and leave you well off in an opener. Again, this is more of a personal preference based on your own play style.
Other passives are based on preference, here's a few good ones:
Mad Bomber
Detachment
Displacement Field
Fortitude
Blast Shield
Cellular Armor
Kinetic Transfer
Kill or Be Killed
Gunslinger (note: may still be bugged)
Sucker Punch
Make sure you are using a high capacity shield for PvP. As much as I enjoy faster play styles, I personally swapped away from Respark in favor of Ironclad. Respark is just too low of capacity for most people's damage output, and leaves you incredibly vulnerable to snipers and couriers. I would also recommend looking into getting a Syphon resist variant of whatever shield you choose to go with.
Look for an instant detonation grenade. I believe the Paradise Territory vendors sell some of them. I personally recommend a Frag grenade, but I see some people using the Pyro, Bio, and occasionally Flashbang grenades as well.
Make sure you mod your weapons.
Do not stand still, ever.

Hope some of this helps. Good luck.

Cybertronix
07-15-2013, 12:15 AM
Really great feedback. Thanks. Will for sure use your exp and information!

Notturno
07-15-2013, 12:32 AM
Really great feedback. Thanks. Will for sure use your exp and information!

No problem at all, happy to help out. Feel free to reply or private message me if you have any questions.