View Full Version : April 16th patch notes

04-16-2013, 07:43 AM
Patch 1.010 - Sharks in Winter Solstice - Final Patch Notes
● Improved server and client stability.
● Main missions are now replayable after completion of the last mission.
● Extraction timer upped from 30 to 90 seconds to allow more time for fellow players to revive you.
● Optimized objects throughout the world to minimize popping and improve overall performance.
● Area voice chat has been improved and is now on by default.
● Voice and text chat channels can now be muted independently.
● Text chat now displays for longer and no longer hides when sprinting or boosting.

● General polish and bug fixes for all missions and side missions.
● Heart of Darkness: Completing this mission now unlocks new side missions.
● Removed timer delays between a few main missions.
● Updated several side missions to ensure that they would not be void of enemies.
● Bolinas Smeltery, North Point Mine, Alamo, Happy Pow Farms and Kinship Plaza now have increased rewards.
● Fixed some data recorder typos.
● Removed health bar from APS dropbox at the crash site.
● Kith and Kinship: Fixed flyout text for a dead soldier.
● Muir Processing: Fixed some inactive enemies.
● Sniper’s Ridge: Added flyout text to interactable ammo caches.
● Sniper’s Ridge: Fixed an issue where event would reset if you left the area during the boss stage.
● Sutro Tower: Added collision to the destroyed monolith.
● KTAM: Added some missing doors to the buildings that were disappearing if you returned after completing the mission.
● There Goes the Neighborhood: Removed some unnecessary EGO voice overs.
● Down at the Docks: Players now receive proper credit if they complete the mission outside the POI radius.
● Mine 98: Fixed a missing spawn door.
● Iron Demon Ranch: Players will no longer extract to a hostile environment.
● Good Ol’ Smets now matches the cutscene in Ridgecrest.
● Radio Silence: Fixed comlink antenna animation.
● Pirate Radio: Fixed continuously respawning scrappers after completing the mission.
● We’re on the Air: Cass should move up to fix the control panel sooner.
● Angel of Death: Fixed a bug in Part 1 that caused the mission to not complete properly.
● A Little Competition: Fixed an issue where you would be unable to obtain the mission until after you completed the event, if you had entered another player’s phase before getting the mission.
● Added some missing scanning interactions to various mission objectives.
● Raid the Medicine Cabinet: Fixed an issue that stopped progression
● Seize the Day: Fixed a potential progression issue.
● Control the Future: Fixed a potential progression issue.
● Torc’s Garage: Fixed an issue that caused Von Bach to float.
● San Quentin: Fixed some explosions that were not firing after the cutscene.
● Safe No More: Moved Smets to lean against the wall to match the cutscene.
● Murder in Madera: Fixed some raiders that were fighting each other on the docks.
● Enter the Law Keeper: Adjusted player position to match cutscene.
● Fixed the reactor in the tutorial being active before the player arrives.
● North Point Mine: Fixed an issue where the Foreman and Technician would stop patrolling to each of the objects they are interacting with.
● Fixed missing voice overs in a few missions.
● Miwok Ranch: Fixed an issue where the rancher during the Boss Stage would sometimes not move after reviving the first fallen rancher and would prevent you from completing the mission.

● Hotshot: Dam Defense - Adjusted rocket launcher damage.
● Hotshot: Reservoir Chickens - Adjusted chicken re-spawn rates and made scoring points tweaks.
● Sharpshooting Savior and Hamburger Hill challenges have had their scoring tweaked.
● Rescored Rampage: Minigun Mayhem: Bronze: 20000, Silver: 40000, Gold: 60000
● Rankings should now be displaying on the end screen.
● Prevented an exploit in which players could get infinite ammo during a rampage.
● Players should no longer be able to enter a phase while in a race.

● General polish for all emergencies.
● Added new emergency types throughout the bay area.
● Tuned emergency sockets in Marin.
● Road Minefield: Fixed an issue that caused delayed mine explosion.
● Fixed an issue that caused emergencies to not end properly.
● Gang War: Fixed a bug that caused enemies to ignore ATV collision.
● Fixed a problem where emergency vendors would show as interactive, but not actually be interactive.
● Fixed a “no string” text appearing upon completion of some emergencies.

● There’s a Bioman Minigunner in the final wave of the Mutant Mayhem Arkfall – Only accessible on the “hard” wave!
● Updated wave progressions for the 99er minor destroy arkfall.
● Adjusted arkfall difficulty scaling.
● Minor arkfalls will now respawn after 30 minutes.
● Progenitor Armatures will now destroy vehicles.
● Evolved Hellion arkfall now gives credit towards the Ark Hunting as a Way of Life pursuit.
● Fixed incorrect key code rewards for arkfalls.
● Fixed a floating arkfall crystal.
● Results screen now appears if the player teleports to an arkfall.
● Emergencies within a major arkfall radius should now despawn.

● Fixed a bug that caused characters to dive-roll in place.
● Fixed a bug that caused characters to run in place.
● Fixed a bug that caused ladder animation to play while not on a ladder.

● Updated Dark Matter enforcer’s cloak spawn animation.
● Added mutants to Serenity Academy after Kith and Kinship has been completed.
● Hellbug skitterlings are now a little more aggressive and deal a little more damage.
● Alamo Park in San Fran has now been occupied by Dark Matter when player is not on the area specific mission.
● Downtown San Francisco enemies have been updated.
● Added disguised Dark Matter allies to Dark Matter base.
● Friendly scrappers now have blue lasers instead of red.
● Elite Mad Mattock shields have been lowered from 5400 to 4500.
● Lowered health on Dark Matter snipers.
● Tuned Piercer Boss in Liberate the Lost.
● Mutant grenadier in Into the Depths is now Elite.
● Crashing a vehicle into a monarch will cause the vehicle to blow up.
● Improved “bulldoze” attack for various NPCs.
● E Rep Camp: Fixed E Rep Technician animation.
● Sausalito: Fixed a Blitzer that was instantly respawning.
● Fixed some NPC helicopters that were flying through geometry.
● Nano affected raiders now use appropriate effects when taunting.
● North Point Mine: Fixed tanker boss pop-in.
● Happy Pow Farms: Fixed some disappearing hellbugs.
● Fixed a bug that caused some enemies to go invisible.
● Bernal Tower: Fixed some scrappers that would respawn after you completed the event.
● Fixed a bug that caused ally NPCs to retain their shader after being revived.
● Liberate the Lost: Fixed an issue that was causing the siphon monarch to not siphon correctly.
● Minimized the chance of blitzers firing out of the side of their guns while running.
● Mount Tam: Fixed various floating spawns and some collision issues.
● Fixed an exploit that caused mutant minigunners to have a hard time tracking players at close range.
● Fixed some 99ers that weren’t flailing when being electrocuted.
● East Shore Docks: Fixed an issue in which two hostages freed from the main warehouse would path through the vendor truck.
● Tanker rockets should not agro cloaked players.
● Fixed a few spawners that were appearing incorrectly.
● Fixed siphon blast pods that weren’t healing themselves with the syphon effect.
● Soleptor Excavations: Fixed a pathing issue with the Hulker Boss.
● Improved firing behavior for multiple enemy NPCs.
● Fixed multiple NPCs playing run animation while walking.
● Fixed multiple NPCs not playing animation when getting up after knockdown.
● Fix bug where NPCs were continually playing shooting animation even when they’ve run out of ammo.
● Fixed bug where NPC melee wasn’t damaging fully cloaked players

● Observatory & Waterfront: Updated and moved a few ammo caches.
● All capture and hold matches in both shadow war and battlegrounds now last for 20 minutes instead of 15.
● Updated scoring for capture and hold matches.
● Improved matchmaking for multiplayer.
● Players are now not able to use inventory vehicles in shadow war or shadow war vehicles outside of shadow war.
● Changed kill notifications when killed by an NPC so that it doesn’t look like a suicide.
● Kill notification now appears properly when killed by an nano weapon proc.

● General polish and bug fixes for all co-op and solo maps.
● Updated timing for several interactables.
● Updated fence collision in Scrapworks and Angel Island.
● Ammo caches found in boss rooms have updated visuals.
● Time goals for certain Co-op Map Pursuits have been updated.
● Scrapworks: Added Dark Matter force fields.
● Players can no longer use vehicles to combat the mini-boss in Explosions 101.
● Reorganized queue menu so that co-op maps are listed in the right order.
● Improved matchmaking for co-op maps.
● Players that enter a co-op map now get put where the leader is.
● Fixed quick match so players don’t get put in matches they aren’t eligible for.
● Co-op map prerequisites now appear in the queue menu.
● Players abandoning “Into the Depths” while in the Delta West area of Mount Tam will now be removed from the phase and sent to an extraction point.
● Fixed some pathing issues in the hulker fight in Soleptor Excavations.
● Something Wicked This Way Comes should no longer end prematurely if multiple players are doing the mission at the same time.
● Fixed an issue in Scrapworks Excavation that could cause the progenitor arm bottom heatsink to be obscured by its base.
● Fixed missing EGO voice overs during the Motherlode boss battle.
● Players who don’t contribute in co-op maps now appear on the results screen.
● Fixed some issues with the mini map in Cronkhite Bunker.
● Fixed an issues that caused some notifications to appear twice.

● Lowered damage output of sawed off shotguns.
● General tuning to improve LMGs.
● Rate of fire and mag size changes have been made to rocket launchers.
● Cluster launchers have had their damage lowered.
● Anti-vehicle launcher now does appropriate damage to humanoids and a bonus to damage vs vehicles.
● Updated bloom for VBI LMGs.
● Added cooldown to prevent nano effects from constantly applying to player.
● Tuned lock-on rocket launchers.
● FRC LMGs now have a lower rate of fire than other LMGs.
● Lowered the damage and crit Multiplier on the Northstar Flare Pistol.
● Infectors have had their homing range decreased.
● All Infectors now have the same reticle and will not change size when moving crouching or aiming.
● Infector bug speed has been slightly decreased.
● Infector bug damage has been decreased.
● Pistols have had their ammo pools increased in competitive multiplayer.
● Legendary detonators no longer have +6 mag rarity bonus.
● Reduced auto lobbers’ rate of fire.
● Reduced damage for Crash Boomer, Rebounder Lobber and Auto Lobber.
● Fixed a bug that caused the swarm rocket launcher to deal too much damage.
● Super Rocket Pod from Echelon vendor should now correctly show its model.
● Fixed a weird xp bonus that was showing up on some weapons.
● VOT and VBI LMG animations now sync with the firing pattern.
● Fixed a potential crash caused by weapon holstering.
● Fixed the Bull Rush 45 causing an operated vehicle to explode when damaging players inside.

● Increased spread damage for incendiary grenades.
● Fixed an issue that caused damage from multiple grenades to stack incorrectly.

● Fixed damage reducing effect while standing still on the VBI Sentinel.

● Added and updated ammo caches throughout the world.
● Tuned amount of ammo that drops from NPCs.
● Increased chances of NPCs dropping a weapon.
● Ammo crates have been added near the vendors at Point Bonita, Bug N Chug and Coit Tower locations.
● Removed orange glow that sometimes appeared over loot weapons.

● Removed magazine size mods for rocket launchers.

● Fixed various issues with helmets and hats.

● Shields for rollers have been reduced.
● Increasing vehicle skill now adds to EGO rating.
● Flyout will now specify when you enter a vehicle as a passenger.
● Fixed a bug that caused other players to appear to mount vehicles from the wrong side.
● Fixed a bug that caused placed Cerberuses to not have collision.

● Hidden vendors now appear as people instead of the vendor trucks.
● Titles are now available at faction vendors.
● Fixed any duplicate items that might appear in stores.

● Updated placement of a few perks on the EGO grid.
● Thick Skinned perk now has a 15 second cooldown.
● Fixed an issue that caused decoy projections to not have shields.
● Fixed an issue that caused decoy pursuits to update when enemies attacked another player’s decoy.
● Fixed a bug that caused decoys to slide.
● Error audio will now play if you attempt to use an ability before its cooldown finishes.

● Updated the order in which pursuits are listed.
● Contracts now display the amount of time left until the contract expires, even after the contract has been completed.
● Updated outfit rewards for Living to Kill V and In the Inner Circle II pursuits.
● Fixed contract icons in notifications.
● Weekly contracts should now only be playable once per week.
● Mutants at the South Radio Tower now give credit towards the Atlas Attrition contract.

● General polish for all cinematics.
● Fixed a bug that caused incapacitation screen overlay to appear over cinematics.

● Updated music for co-op and solo maps.
● Updated combat music timing.
● Made some adjustments to when and how combat music comes in.
● Added spawn and despawn audio to Dark Matter drop ships.
● Added taunt audio to nano affected blitzers.

● Added pop-up text after completing the last mission notifying that missions can be played again.
● Previewing head gear in the loadout menu will now zoom in on the character’s head.
● You can create CS petitions in game now.
● Added Defiance Store option to quick menu.
● Hooked up new inventory items/new claim items indicator.
● Polished the character create screen.
● Added scrip deduction notification upon extraction.
● Added clan invite to the search list in the social menu.
● Added region and other location names to the map.
● Reconfigured player interaction picking to make interacting with objects easier in high population areas.
● Fixed a bug that caused arkfall and multiplayer end screens to appear on top of each other.
● Fixed an issue that caused audio to loop when picking up an item.
● Fixed an issue that caused controllers to loose functionality when a drop down was expanded.
● Fixed an issue that caused direction pads on controllers to stop working in the pursuits menu.
● Fixed task boxes so that they update without opening different pursuits.
● Pursuit rewards preview pane now displays both helmet and outfit rewards.
● Fixed results screens to show consistent data.
● Fixed full screen settings persisting after logout.
● Fixed tutorial arrows persisting after logging out during the tutorial.
● Fixed skill progress bars to update correctly.
● Fixed clanmate options appearing when the clan member is offline.
● Fixed some issues with group invites.
● Fixed a bug that caused UI interact audio to play twice for some buttons.
● Fixed some buttons that were not highlighting properly in the salvage matrix.
● Fixed a bug that caused quantity to appear as -1 in the Defiance store.
● Prevented mission complete and mission reward notifications from overlapping.
● Medals displayed on multiplayer end screens no longer blink.
● Fixed a bug with revive stat on the arkfall end screen.
● Fixed an issue that caused key remappings to not save after exiting the client.

XBOX 360
● Fixed various Kinect bugs.
● Fixed some voice chat issues.
● “Last online” for friends now appears correctly.
● Optimized audio.
● Fixed a bug that could causes players to fall through the world while on a vehicle.