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View Full Version : If I was in charge. (Fake Patch Notes)



Viibl
04-22-2013, 08:57 AM
Grouped players will always and automatically phase together when entering open world missions (such as Seascape Farms)
Co-op instances now reset correctly
Using experience-maxed weapons still raises weapon category exp, but at half-rate
Items in the reputation vendor stores now refresh with new inventory weekly
Items can be salvaged directly from inventory
Salvaged items can be recovered similarly to the buy back feature at vendors (for up to 24 hours)
Enemy AI improved to be more menacing and unpredictable
Enemies now spawn with occasional buffs, such as extra body armor, head armor or speciality grenades
Cash shop helmets and outfits halved in price
Player studio added to allow players to submit new outfits and helmets; requires approval by Trion before available in shop
New cash shop item: Grant a custom title to someone else for $10 (player can choose not to use it)
Player to player auction house added
More cars available in cash shop, all sidegrades
Drop rates for purple and orange items in lockboxes more inline with cost (at least one purple is very probable in T4s)
More mods added (accessory-rail slot and receiver slot)
Flag for items to make them "unsellable/unsalvagable"
Player storage/lockers added at most fast travel locations
Enemies now drop mods as loot
EGO customization; players can now purchase new EGO voices/personalities for $5 USD from the cash shop (think GPS voice packs). These add an array of expressions and feedback. Any mission-related content is read by the old EGO, or shown as subtitle text.
Basic player housing added around settled/town areas
Scrip casinos added; players can compete in various gambling pursuits
Player pubs added
Passengers can now shoot out vehicle windows
Barber added to change hair
Tattoo artist added
Vehicle skins added
Roadside emergencies grant 1 keycode for completion

Lollie
04-22-2013, 08:58 AM
Add in chance for keycodes to drop at roadside emergencies and we'll vote you onto the team.

Schnibbly
04-22-2013, 08:58 AM
I would have actually given the ps3 players a patch. Or even an eta.. but instead they pretend we arnt here...

Viibl
04-22-2013, 09:01 AM
Add in chance for keycodes to drop at roadside emergencies and we'll vote you onto the team.

Done. You get 1 keycode per emergency.

Lollie
04-22-2013, 09:36 AM
Viibl for Dev!

Munx
04-22-2013, 09:42 AM
If you were in charge you'd end up in jail for slave labour.

dejarnat
04-22-2013, 09:45 AM
Along the lines of the "Unsellable/Unsalvageable," I would like to see a "Trash/Unwanted" flag as well (ala BL).

Obvious Lee
04-22-2013, 09:46 AM
Grouped players will always and automatically phase together when entering open world missions (such as Seascape Farms)
Co-op instances now reset correctly
Using experience-maxed weapons still raises weapon category exp, but at half-rate
Items in the reputation vendor stores now refresh with new inventory weekly
Items can be salvaged directly from inventory
Salvaged items can be recovered similarly to the buy back feature at vendors (for up to 24 hours)
Enemy AI improved to be more menacing and unpredictable
Enemies now spawn with occasional buffs, such as extra body armor, head armor or speciality grenades
Cash shop helmets and outfits halved in price
Player studio added to allow players to submit new outfits and helmets; requires approval by Trion before available in shop
New cash shop item: Grant a custom title to someone else for $10 (player can choose not to use it)
Player to player auction house added
More cars available in cash shop, all sidegrades
Drop rates for purple and orange items in lockboxes more inline with cost (at least one purple is very probable in T4s)
More mods added (accessory-rail slot and receiver slot)
Flag for items to make them "unsellable/unsalvagable"
Player storage/lockers added at most fast travel locations
Enemies now drop mods as loot
EGO customization; players can now purchase new EGO voices/personalities for $5 USD from the cash shop (think GPS voice packs). These add an array of expressions and feedback. Any mission-related content is read by the old EGO, or shown as subtitle text.
Basic player housing added around settled/town areas
Scrip casinos added; players can compete in various gambling pursuits
Player pubs added
Passengers can now shoot out vehicle windows
Barber added to change hair
Tattoo artist added
Vehicle skins added
Roadside emergencies grant 1 keycode for completion


do you have any idea how to actually do any of these? if so stop wasting time posting about it and take over the dev team. own them. yes, bring ps3 the goodness.

Viibl
04-22-2013, 09:46 AM
If you were in charge you'd end up in jail for slave labour.

I'm very good at prioritizing.

Dack
04-22-2013, 09:49 AM
I would have actually given the ps3 players a patch. Or even an eta.. but instead they pretend we arnt here...

What's this "ps3" you speak of?

Rend
04-22-2013, 09:49 AM
Viibl for Dev!

I second that!!!

Ralifur
04-22-2013, 09:50 AM
I like your patchnotes and we need more things in the ingame shop similar to your title thing. People pay dearly for fun stuff. Also I dont understand why mmo companies nowadays never ever add player housing. It gives another thing to strive for and one thing ive noticed people like doing nowadays is COLLECTING STUFF! :-)

Nonetheless a couple of extra additions:

Fixed bugged pursuits. They should now not reset daily and will count properly towards completion.
Fixed Shadow Wars. A win is now a win instead of a loss and the other way around.
Cloak has recieved a slight change in pvp. While moving you will be slightly visible by blurring but while standing still you will be completely covered. Unchanged in PvE.
Added melee weapon slot and melee weapon variation in forms of knives, crowbars, clubs and more.
Added more ranged weapon variety: Energy weapons/Plasma weapons etc.
Cerberus Variant with no weapons have been added. Will allow people to use their own weapons while sitting in passenger seat or in back seat.
Funny weaponry has been added and placed around in the world. These weaponry includes rocket launchers firing a firework rocket or other different kinds stuff.

Pace122004
04-22-2013, 09:53 AM
and rightfully so...

Pace122004
04-22-2013, 09:55 AM
I would have actually given the ps3 players a patch. Or even an eta.. but instead they pretend we arnt here...

...and rightfully so

Ralifur
04-22-2013, 10:13 AM
Forgot one.

Fixed Clanchat to not occassionally but out and not make you able to type there for a while.

reciprocate
04-22-2013, 10:15 AM
Some great fake changes Op. Seriously, some really good ones. Devs need to look at this and at the very least acknowledge some of them are worth implementing.

DeMoted
04-22-2013, 10:16 AM
The problem isn't in making patch notes... Do the code to get them in game.

Lollie
04-22-2013, 10:19 AM
Do the code to get them in game.

And this younglings, is the point of this thread.

DO THE CODE TO GET THEM IN GAME!

Olvan
04-22-2013, 10:21 AM
* BMG damage increased by 500%
* BMG Scope mods added to game: -lock time, -link time

Mr Marston
04-22-2013, 10:21 AM
Well now the devs will never add these things just 'cause a non-dev pretty much made them.

dejarnat
04-22-2013, 10:23 AM
* BMG damage increased by 500%
* BMG Scope mods added to game: -lock time, -link time

I asked in another thread to no avail: Did the BMG's get a recent buff? They seem to be doing more damage recently (as in yesterday afternoon).

Shismar
04-22-2013, 10:26 AM
Some good ideas and most of them very doable. There is a little overlap with things actually in planning/considered. Skins, cosmetics, cars, this kind of stuff that is supposed to come with DLCs. No matter, I'd really like to see some of those features..

dalendria
04-22-2013, 10:30 AM
Like all of this except auction house and housing. However, if they created something like a barter system and visual marketplace like in the tv show, I would be happy.

While I am a big fan of player housing, not sure if it appropriate in this game. I really hope they focus on improving the shooter core features and not try to turn it into a RPG.

More co-op missions, more PVP maps and different modes, more guns, lots and lots of guns.

Lollie
04-22-2013, 10:36 AM
While I am a big fan of player housing, not sure if it appropriate in this game. I really hope they focus on improving the shooter core features and not try to turn it into a RPG.

I'd love housing...one of the devs even said they're already looking into it in the Q&A (http://raptr.com/Myll_Erik/news/51687d97caf17cb22f/raptr-q-a-defiance?comment_id=).


RubenAlonzoHardcore in DefianceApr 15 2013 at 5:41am Any thoughts on player housing in the future or being able to mod our vehicles?

Myll_ErikElite in DefianceApr 17 2013 at 6:35pm We have thoughts - yes :)

Tristanian
04-22-2013, 10:37 AM
Some more crucial additions :

- Weapons now reload properly (aka *once*).
- Last equiped perk will no longer randomly unequip itself when entering/exiting different areas. In addition, it will properly show as equiped in the EGO grid.

Tgreen
04-22-2013, 02:07 PM
Some more crucial additions :

- Weapons now reload properly (aka *once*).
- Last equiped perk will no longer randomly unequip itself when entering/exiting different areas. In addition, it will properly show as equiped in the EGO grid.

Yes, real good old fashioned gameplay bugs. Tons of fun for the entire family! -.-

I think 4 times was my record in reloading the same weapon before there were any bullets back in the chamber.
And I get the unequip-prk-bug every single instance switch, in and out of coop, pvp, character select, you name it ... last perk slot's empty after that. It's almost automatic to press "K->enter->esc" each time since the perk you last selected will still be highlighted.

squidney2k1
04-22-2013, 02:17 PM
Simple solution for the Salvage: Replace the "delete" button with "auto-salvage."

I doubt anyone deletes items anyway.