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View Full Version : Charge Blade



EnabrimGFC
04-29-2013, 03:04 PM
Anyone think this would be a cool secondary weapon? Deals some melee damage and causes bleed?

Thoughts?

http://images.wikia.com/defiance/images/e/ec/Alak_Tarr's_Charge_Blade.jpg

thejx4
04-29-2013, 03:05 PM
The animation would look so ******ed I'd probably never use it.

BraveDude8
04-29-2013, 03:05 PM
Meh, we don't need a dedicated melee weapon. Just grab a gun with an electrical melee attribute.

Myst
04-29-2013, 03:05 PM
I think it would go great with the blur ability as well.

Epshiluss
04-29-2013, 03:15 PM
I'd rather they fill in the empty ego perk spots with:
Round house kick. it'll be the same as how the Dark Matter commander's kick (one in red)

The kick would replace melee and deal 5%-10%-15% damage plus knock back.it'll be great as a finishing move that sends enemys flying much like the shotgun

LtRobbiesan
04-29-2013, 03:20 PM
I think it would go great with the blur ability as well.

+1

I loved how in Battlefield3 you could sneak up on players and knife em for their tags.

Redman20
04-29-2013, 03:34 PM
Dont worry, Trion, with their 'weekly tie ins to the TV show!' will probabally skip over vital debugging and fixes to add one of these in the game.

Escyos
05-04-2013, 11:22 PM
Ha, wikia and their terrible quality images.

chicksticker
05-04-2013, 11:25 PM
they should make them mods on guns like bayonets!

MaSh_MaN94
05-04-2013, 11:27 PM
Unless you're nim,never bring a sword to a gun fight!

Digital Chemistry
05-05-2013, 03:12 AM
I'd rather they fill in the empty ego perk spots with:
Round house kick. it'll be the same as how the Dark Matter commander's kick (one in red)

The kick would replace melee and deal 5%-10%-15% damage plus knock back.it'll be great as a finishing move that sends enemys flying much like the shotgun

Followed by a million bug reports about being stuck in a wall in PVP maps because of the knockback.

The game seems to be lacking in basic sanity checking for thing like players intersecting with clipping objects. Couple that with no /stuck command and it's going to end badly.... Been stuck in walls several times after knockbacks in dark matter bases :(