View Full Version : Quest for a GameMasters and Disigner

05-31-2013, 12:40 AM
Perhaps this conversation has been, I would like to clarify.Are there any plans

1. The development of new locations, which will be a big city - like in the TV series, not the plains and deserts.

2. The development, new monsters, more preferably robots and monsters. By the way, will affect how that water? maybe there is something to add. Honestly, the order of the same boring.

3. Will designed slots for equipment? A shield, it's silly, I would like more uniformBut all of these on a big map I would like more action in the ruins of cities.

Perhaps due to this has been to diversify the same mission, and the variety of monsters - to compensate for all the rest.

On the topic of diversity of equipment - much more interesting to play a unique - in terms of looks player than as are all the same

sorry for my bad English. By the way sorry - that the game is not Russified (no Russian translation), I'm from Moscow, and we played the order of 300-600 people.

05-31-2013, 12:49 AM

Seriously, I wouldn't worry about Trion and what they have planned. You don't tell the cook at McDonald's how to make your burger.

05-31-2013, 12:51 AM
Welcome to the forums.

Have you discovered the Blogs on this site yet? Many of your concerns are answered there. The Blog can be found here:

You should find two especially interesting where Nathan Richardsson, the Executive Producer of Defiance, talks about the future of the game: