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Races should be more than just cosmetic..

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  • 03-25-2013, 07:38 PM
    MattN
    Races should be more than just cosmetic..
    Different alien races should have unique traits with advantages and disadvantages, what's the point of having 8 different alien races other than pure cosmetic? Humans should able to do more damage with human weapons while Irathient should do more with alien guns...Irathient take less damage, humans can dodge and roll faster, etc
  • 03-25-2013, 07:43 PM
    S4DN3SS
    That's so true... When I was reading the information on the Irathients, I read something about being really good warriors, so they should get a combat bonus. And like you said, they should have different skills depending on the race they are and the weapons they use.
  • 03-25-2013, 07:45 PM
    Pizzarugi
    I'd rather see classes be useful first, machinist specializing in automatons like turrets or robots for example.
  • 03-25-2013, 08:27 PM
    McClatchy
    No they really shouldn't, and there should be no classes either
  • 03-25-2013, 08:43 PM
    UmbrusNightshade
    Quote:

    Originally Posted by McClatchy View Post
    No they really shouldn't, and there should be no classes either

    ^This

    Because this mythos is supposed to follow a "what if this happened in the real world's future" approach and because the races are not extremely different (ie. they are humaniod and seem biologically similar in ways to humans) then having race-based stats would not make sense. The only way that this would be plausible would be small, relatively insignificant things, perhaps akin to this:

    Irathiants are slightly more agile than humans or are slightly "tougher" than humans, Indogenes can cause weapons to trigger elementals slightly more often (due to their tech background), Castithans get slightly better prices at vendors (due to their powerful position within the Collective), etc. along these lines. And if this was implemented I don't see any real benefit to being a regular old human. What would we have over these alien races (that could translate well in a game)?

    As for "classes", there are none. The 4 options to begin with are more for starting loudout and background purposes than for anything else. We are all Ark Hunters that is our class. How you go about your own Ark Hunting is up to you, so there is no need for classes because you make your own style of game play. Therefore, it would be counterproductive to have set stats for the "classes" you start with.
  • 03-25-2013, 09:25 PM
    Jardian
    You find gear as you level that is made for this class or the other like shotguns for outlaws with +'s and so on. So saying they dont matter shows you dont know as much as you act like you do.
  • 03-25-2013, 09:29 PM
    Drkhao
    Quote:

    Originally Posted by UmbrusNightshade View Post
    ^This

    Because this mythos is supposed to follow a "what if this happened in the real world's future" approach and because the races are not extremely different (ie. they are humaniod and seem biologically similar in ways to humans) then having race-based stats would not make sense. The only way that this would be plausible would be small, relatively insignificant things, perhaps akin to this:

    Irathiants are slightly more agile than humans or are slightly "tougher" than humans, Indogenes can cause weapons to trigger elementals slightly more often (due to their tech background), Castithans get slightly better prices at vendors (due to their powerful position within the Collective), etc. along these lines. And if this was implemented I don't see any real benefit to being a regular old human. What would we have over these alien races (that could translate well in a game)?

    As for "classes", there are none. The 4 options to begin with are more for starting loudout and background purposes than for anything else. We are all Ark Hunters that is our class. How you go about your own Ark Hunting is up to you, so there is no need for classes because you make your own style of game play. Therefore, it would be counterproductive to have set stats for the "classes" you start with.


    This. I hope the game stays clear of classes and race bonuses. I hate being dragged down by having to play a specific race for the best possible benefit to a certain way I decide to play. Also, it's a huge issue with balance problems.
    It's fine the way it is, don't change it.
  • 03-25-2013, 09:32 PM
    Myst
    Quote:

    Originally Posted by UmbrusNightshade View Post
    ^This

    Because this mythos is supposed to follow a "what if this happened in the real world's future" approach and because the races are not extremely different (ie. they are humaniod and seem biologically similar in ways to humans) then having race-based stats would not make sense. The only way that this would be plausible would be small, relatively insignificant things, perhaps akin to this:

    Irathiants are slightly more agile than humans or are slightly "tougher" than humans, Indogenes can cause weapons to trigger elementals slightly more often (due to their tech background), Castithans get slightly better prices at vendors (due to their powerful position within the Collective), etc. along these lines. And if this was implemented I don't see any real benefit to being a regular old human. What would we have over these alien races (that could translate well in a game)?

    As for "classes", there are none. The 4 options to begin with are more for starting loudout and background purposes than for anything else. We are all Ark Hunters that is our class. How you go about your own Ark Hunting is up to you, so there is no need for classes because you make your own style of game play. Therefore, it would be counterproductive to have set stats for the "classes" you start with.

    Agreed. While I do like it in some games it kind of hinders you quite a bit in a lot of ways from playing what you would like to do. So doing it this way just makes it much easier for a lot of people to play the way they want as well as look the way they want.
  • 03-25-2013, 09:46 PM
    Enigma
    Quote:

    Originally Posted by UmbrusNightshade View Post
    ^This

    Because this mythos is supposed to follow a "what if this happened in the real world's future" approach and because the races are not extremely different (ie. they are humaniod and seem biologically similar in ways to humans) then having race-based stats would not make sense. The only way that this would be plausible would be small, relatively insignificant things, perhaps akin to this:

    Irathiants are slightly more agile than humans or are slightly "tougher" than humans, Indogenes can cause weapons to trigger elementals slightly more often (due to their tech background), Castithans get slightly better prices at vendors (due to their powerful position within the Collective), etc. along these lines. And if this was implemented I don't see any real benefit to being a regular old human. What would we have over these alien races (that could translate well in a game)?

    As for "classes", there are none. The 4 options to begin with are more for starting loudout and background purposes than for anything else. We are all Ark Hunters that is our class. How you go about your own Ark Hunting is up to you, so there is no need for classes because you make your own style of game play. Therefore, it would be counterproductive to have set stats for the "classes" you start with.

    ^This. Nuff said.
  • 03-25-2013, 10:01 PM
    Pasha
    For classes and race bonuses check Rift.

    P.S. I seriously doubt devs will re-code game following this post.
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