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Races should be more than just cosmetic..

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  • 03-26-2013, 03:46 AM
    Zybor
    They should take a leaf out of The Elder Scrolls book. Their class selection is what would be ideal, with stat differences between races so it does make a difference.
  • 03-26-2013, 04:08 AM
    Elandriel
    Quote:

    Originally Posted by Drkhao View Post
    First off. You can not decide what I will want to do. I do not want any kind of difference in race other then cosmetic.

    I used WoW as an example. A very good example at that. I also have played GW2 and the boredom I get from that game isn't from the lack of racial abilities its the lack of end game content. Huge difference.

    I did not use anything to be childish against you, nor am I talking down to you. (Unlike yourself) I simply used 'majority' because you used 'minority' both are falsified numbers merely used to increase or decrease your own opinion.

    I see no point for any racial abilities to be in a game that is based off skill. For example, if you have a race that takes less explosive damage.. or a race that has increased stability with smgs. You wouldn't be forced to pick those races to make that kind of character. However, if you wanted to have the max amount of stats or such you would have to pick that race.
    Sorry I just do not like the idea and I am way over playing games with that concept.

    I apologize for appearing to be talking down to you. Wasn't my intention.
    You used Wow for example but it appears you are thinking in Wow terms. And this applies to many others, not just you. I am not into bashing you personally, here. Just stating my opinion. :)

    What will it take for you and others to understand that having differences doesn't mean having more strength, less explosive damage, more stability or any other stat based improvement?
  • 03-26-2013, 04:13 AM
    Drkhao
    Quote:

    Originally Posted by Elandriel View Post
    I apologize for appearing to be talking down to you. Wasn't my intention.
    You used Wow for example but it appears you are thinking in Wow terms. And this applies to many others, not just you. I am not into bashing you personally, here. Just stating my opinion. :)

    What will it take for you and others to understand that having differences doesn't mean having more strength, less explosive damage, more stability or any other stat based improvement?

    My argument is about Racial passives that increase something in game. That changes the way you play. Not something silly like "10% rep gain " or " 2% increased script" Those are non benefited racial passives. They don't change the way you play the game, just give you a slight advantage in a second tier of the game.
    I am only referring to something that changes how you play and decreases the skill that is needed. Say an increase in Overcharge by 5%, or as stated in the end of your Paragraph.
    I am fine with cosmetic differences, and I prefer it. However I am not unaware of what you mean.
  • 03-26-2013, 04:14 AM
    ChaosOneX
    I'll ask the same thing I ask the people who want melee weapons. What does it actually add? The ability to make a character the way you want with no limitations, vs. special bonuses that people will use to play how they want even if they wanted to play another race. Which do you think actually adds more to the game?
  • 03-26-2013, 04:44 AM
    Raine_Sheppard
    I'm quite happy with just the cosmetic differences, actually. Like if I enjoy how a race looks, but say it had an ability that I wasn't a fan of, then I'd be conflicted to choose the race that may not be as pleasing to look upon, but has the play style I more favor. Not giving racial abilities allows me to choose the race I want for how I want to look. Style over substance is basically how I roll in these types of games. Err...when I say these types, I mean MMOs in general. If I'm gonna be staring at the profile of my character for dozens if not hundreds of hours...I want it to look how I am most pleased with it to be (this could explain while I play mostly female characters in video games. Hmph!).

    Cheers!
  • 03-26-2013, 04:45 AM
    Elandriel
    Quote:

    Originally Posted by ChaosOneX View Post
    I'll ask the same thing I ask the people who want melee weapons. What does it actually add? The ability to make a character the way you want with no limitations, vs. special bonuses that people will use to play how they want even if they wanted to play another race. Which do you think actually adds more to the game?

    Replay value! Currently there is almost none.

    I will definitely create several characters, as I like alt-ing. But it will happen on a level of any SP games. And this is MMO we are talking about. It just hasn't any real replay value.
  • 03-26-2013, 05:02 AM
    Pizzarugi
    A curious question: If there are no special advantages to different classes, why have them at all? Is it to dictate what your starting secondary weapon will be? It'd be much more convenient to the users if you strip the class system out altogether and when you start a character, you're given a choice of what weapon you'd like to start with.

    It would save newbs like me a lot of confusion like if classes have special perks I'm unaware of. :P
  • 03-26-2013, 10:21 AM
    ChaosOneX
    Quote:

    Originally Posted by Pizzarugi View Post
    A curious question: If there are no special advantages to different classes, why have them at all? Is it to dictate what your starting secondary weapon will be? It'd be much more convenient to the users if you strip the class system out altogether and when you start a character, you're given a choice of what weapon you'd like to start with.

    It would save newbs like me a lot of confusion like if classes have special perks I'm unaware of. :P

    Its basically your starting equipment. I don't get how this seems to be such a problem for people to understand.
  • 03-26-2013, 10:25 AM
    KyoKunChan
    Quote:

    Originally Posted by UmbrusNightshade View Post
    ^This

    Because this mythos is supposed to follow a "what if this happened in the real world's future" approach and because the races are not extremely different (ie. they are humaniod and seem biologically similar in ways to humans) then having race-based stats would not make sense. The only way that this would be plausible would be small, relatively insignificant things, perhaps akin to this:

    Irathiants are slightly more agile than humans or are slightly "tougher" than humans, Indogenes can cause weapons to trigger elementals slightly more often (due to their tech background), Castithans get slightly better prices at vendors (due to their powerful position within the Collective), etc. along these lines. And if this was implemented I don't see any real benefit to being a regular old human. What would we have over these alien races (that could translate well in a game)?

    As for "classes", there are none. The 4 options to begin with are more for starting loudout and background purposes than for anything else. We are all Ark Hunters that is our class. How you go about your own Ark Hunting is up to you, so there is no need for classes because you make your own style of game play. Therefore, it would be counterproductive to have set stats for the "classes" you start with.

    Could have not said it better.
  • 03-26-2013, 10:32 AM
    Xyr3s
    im actuall fine as is.
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