Originally Posted by
Rakshasa
You're not alone. This seems to be a summary of the #1 negative comment here. I've read "the SAW is the best gun in the game, why nerf it?" over and over.
The answer is in the question -- there shouldn't be an undisputed #1 gun. There shouldn't be one "best weapon", if you care anything at all about having some kind of balance in a game. Obviously the devs do, and some of the players do as well.
The fact that most all of us do honestly and realistically recognize that the SAW is the "top gun" due to the relative ease with which you can pour out huge dps from a massive clip, is the exact reason that it is due for some adjustment to get it back in line with the weapon curve of the game.
Now, there absolutely are other guns that need some upwards adjustment to get them in line as well, particularly some of the poor LMGs whose drawbacks and usability quirks make the amount of damage they do not worth the trouble. They need a buff of some kind to fall in line with the rest of the arsenal. But when you look at the numbers, the SAW is out of line with all weapons, not just its fellow LMGs. And unlike a lot of weapons, there's no real limitation that makes you work to get the dps out of it. You don't have to worry about crits or precision, you don't have to worry about ammo limitations and reloading, you don't have to rely on nano proc rates or mod combos. All you have to do is have the slightest bit of discipline to let up on the trigger once in a while, and you have the easy-mode king dps gun by default. There's a reason people are paying silly amounts of scrip for just this one type of gun, and the fact that they are highlights the problem.
So at this point, the devs basically have 3 options:
1. Forget about the idea of balance altogether, and just let there be one or two weapons that are so clearly overpowered that people have apparently based their entire desire to play the game on using one. (Which boggles my mind, but whatever.) Just give up and make it basically a one-gun game. But to counter the "game/enemies/content is too easy!" complaints we already hear all the time, all content will then have to be calibrated with the assumption that everyone is using that top-end weapon, making all the other guns seem even more weak and obsolete. Think some weapons seem useless now? Balance all the content vs the most overpowered ones, and 98% of them will be useless.
2. Try to have balance by buffing all the other weapons to roughly the same level of power as the dominant weapon, whether by increasing their dmg, fire rates, lessening their quirky limitations, etc. Then we have all super guns. Every weapon is totally awesome. Yay. But without also buffing up our adversaries, all the folks who already complain about the game and enemies being way too easy will be absolutely right. If every weapon has comparable dmg and ease of use as the SAW, then what we're shooting at is going to have to be seriously buffed up as well, or things will be far too easy. And once you do that, guess what? You've accomplished the exact same thing as reducing the SAW's power, because it's all relative. You've just brought it in line by raising every other number in the game, rather than lowering its number. It's the same result.
3. Try for some balance by bumping the most obvious statistical outlier down a bit, to get it back closer to the rest of the guns in the game.
I am not surprised they're going with 3, and I would too, if I were them. Despite the outcry, we don't even know how much it'll be adjusted yet -- it might be a little, it might be a lot. I suspect it'll still have the insane ammo reserve, be just as point-and-shoot easy as it is to use now, and two of them well-modded and used with Preparedness will probably still feel like you've turned on a cheat code somehow. There are other ideas they could do, that people have pointed out here -- make you slow to a crawl when you have one armed, make your aiming response slower, etc. But we all know people would cry bloody murder over those too, and they'd also be "nerfs" which rendered their baby "****ing useless!!!1!!11!!omgimnevergoingtoplayagain!!1!!".
An adjustment to the damage seems to me to be a reasonable way to address the balance and make it competitive with the better ARs and SMGs, provided they don't go completely overboard and make it competetive with the Disruptor. :p