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  • 07-10-2013, 07:14 AM
    ironlungz949
    To all WOLFHOUND owners and fans, Please read this.
    So we all agree wolfhounds are NASTY guns
    Now that they are buffing the ammo pool for Woldhounds, they will be more "WANTED" guns.

    But What makes a Wolfhound so amazing?
    Lets get some actual stats in here!!!!
    does a wolf hound HAVE to have crit mult bonus to be good? does it have to be Siphon to be good? does it have to have a mag bonus to be good? Does it have to have a [4] synergy to be good?
    What makes wolfhound great?

    If you have a wolfhound and youd like to share the Stats of your beast, please dont hesitate to post, but please if the Wolfhound you have is not for trade, Please post up top or bottom of your post "not for trade"

    This is a simple thread to help people understand Wolfhounds more and what makes them great.
  • 07-10-2013, 07:22 AM
    TravelerX1
    The one I am currently rocking......

    Blue Rarity (Yes Blue!)
    x1.15 Crit bonus
    x1.15 Crit Barrel Mod
    Recoil Stock Mod
    Syphon Nano
    +10% Crit from the hip XP Bonus

    Brings the Crit to like x5.3 and like x5.8 from the hip
    So I can see 2800ish dmg a shot with overcharge and gunslinger on Red Arkfall bite spots

    Anything with a crit spot in the game falls prey to the Big Bad Wolf.
  • 07-10-2013, 07:25 AM
    ironlungz949
    Quote:

    Originally Posted by TravelerX1 View Post
    The one I am currently rocking......

    Blue Rarity (Yes Blue!)
    x1.15 Crit bonus
    x1.15 Crit Barrel Mod
    Recoil Stock Mod
    Syphon Nano
    +10% Crit from the hip XP Bonus

    Brings the Crit to like x5.3 and like x5.8 from the hip
    So I can see 2800ish dmg a shot with overcharge and gunslinger on Red Arkfall bite spots

    Anything with a crit spot in the game falls prey to the Big Bad Wolf.

    nice blue man... hey but in your opinion.... does a wolfhound need more crit then it has, is it necessary or is it like a little bit more kill to overkill ? <-- which imo is always nice.
  • 07-10-2013, 07:42 AM
    Olaf
    Quote:

    Originally Posted by ironlungz949 View Post
    nice blue man... hey but in your opinion.... does a wolfhound need more crit then it has, is it necessary or is it like a little bit more kill to overkill ? <-- which imo is always nice.

    Ofcourse it is, the higher the crit mult is - the more damage you do to the crystal crit spots (this is where the wolfhound comes alive...).
    I believe the best wolfhound would be one with the following stats.

    Synergy: Assassin
    Nano: Radiation / Toxic
    Bonus:
    x1.15 crit mult (x1 or x2)
    10% ego on reload
    x1.05 dmg

    To me that would be the ultimate wolfhound and would be worth a fortune (atleast to me!).
    The 10% ego on reload I believe is a must - combine this with the pumped up perk and a default mag of 12 - you will be tearing arkfall crystalls up in no time while being able to keep overcharge active for a good majority of the arkfall.
  • 07-10-2013, 07:46 AM
    ironlungz949
    how often do you kill regular and even tougher enemies with wolfhounds?
    how is the guns recoil? are you able to get back to back crits?
    what if the wolfhound had no crit mult bonus...ive been shown a nice wolfhound with a BUNCH of ammo in the clip im preety sure it was in the 20something range...i thought that was amazing
  • 07-10-2013, 07:49 AM
    Conrad Verner
    A wolfhound with a crit bonus is better than an assassin wolfhound without crit bonus. I had an assassin one and with 3 synergy mods on it, including a blue crit barrel, the crit multiplier was 5.0. I have a purple with 1.15 bonus and blue crit barrel and the multiplier is 5.4-5.5. No such thing as overkill with this since just about all enemies still need more than one shot to kill, and as Olaf said, they destroy arkfall crystals.
  • 07-10-2013, 07:50 AM
    TravelerX1
    Quote:

    nice blue man... hey but in your opinion.... does a wolfhound need more crit then it has, is it necessary or is it like a little bit more kill to overkill ? <-- which imo is always nice.
    The default crit on the wolf is awesome, but to me..... if you can find one that increases the guns best feature.... get that one. Like SMGs with double recoil or Blast Rifles with double fire rate or Dets with extra damage radius.

    Wolves are all about the crit damage, so get one with the highest number you can find - everything else is just gravy.



    Quote:

    Originally Posted by Olaf View Post
    Ofcourse it is, the higher the crit mult is - the more damage you do to the crystal crit spots (this is where the wolfhound comes alive...).
    I believe the best wolfhound would be one with the following stats.

    Synergy: Assassin
    Nano: Radiation / Toxic
    Bonus:
    x1.15 crit mult (x1 or x2)
    10% ego on reload
    x1.05 dmg

    To me that would be the ultimate wolfhound and would be worth a fortune (atleast to me!).
    The 10% ego on reload I believe is a must - combine this with the pumped up perk and a default mag of 12 - you will be tearing arkfall crystalls up in no time while being able to keep overcharge active for a good majority of the arkfall.


    That would be my ultimate wolf too.
    Also Syphon or Fire is a good nano for ark falls too
    Syphon for the extra damage, and it keeps you alive
    Fire for the DOT
    But Radiation would be the best Nano.
  • 07-10-2013, 07:51 AM
    Slackaveli
    Quote:

    Originally Posted by Olaf View Post
    Ofcourse it is, the higher the crit mult is - the more damage you do to the crystal crit spots (this is where the wolfhound comes alive...).
    I believe the best wolfhound would be one with the following stats.

    Synergy: Assassin
    Nano: Radiation / Toxic
    Bonus:
    x1.15 crit mult (x1 or x2)
    10% ego on reload
    x1.05 dmg

    To me that would be the ultimate wolfhound and would be worth a fortune (atleast to me!).
    The 10% ego on reload I believe is a must - combine this with the pumped up perk and a default mag of 12 - you will be tearing arkfall crystalls up in no time while being able to keep overcharge active for a good majority of the arkfall.

    looks like mine except i don't have the crit roll to go w/ the assassin. But 4.9 crit on this gun is still filthy. and the rads chew up shields.
  • 07-10-2013, 07:52 AM
    Olaf
    Quote:

    Originally Posted by ironlungz949 View Post
    how often do you kill regular and even tougher enemies with wolfhounds?
    how is the guns recoil? are you able to get back to back crits?
    what if the wolfhound had no crit mult bonus...ive been shown a nice wolfhound with a BUNCH of ammo in the clip im preety sure it was in the 20something range...i thought that was amazing

    Alot of wolfhounds come with + mag's , add a extended mag 3 and the mag size would be 32'ish. (Its nice to have a big mag - however I prefer the 10% ego on reload and a default mag of 12). As for the normal enemys - yes it tears them up however I use my wolfhound only at arkfalls due to obvious reasons. If the wolfhound had no crit mult bonus I believe the best crit mult you could get even with an crit mult barrel would be 4.8 compared to a wolfhound with a crit mult and crit barrel your looking at 5.3. Although 0.5 looks small - it does make a huge difference especially at arkfalls.
  • 07-10-2013, 07:53 AM
    TravelerX1
    Quote:

    Originally Posted by ironlungz949 View Post
    how often do you kill regular and even tougher enemies with wolfhounds?
    how is the guns recoil? are you able to get back to back crits?
    what if the wolfhound had no crit mult bonus...ive been shown a nice wolfhound with a BUNCH of ammo in the clip im preety sure it was in the 20something range...i thought that was amazing

    1.) All the time - once you get used to the gun you can pop raiders and things 1-2 shots dead.
    2.) The recoil is not bad at all, I chain crits all the time and I slam that trigger, LOL
    3.) Meh..... ok until you find one with a crit bonus. Don't get me wrong..... extra mag is one of the things I would look for, but atleast 1 crit bonus is a must.
  • 07-10-2013, 07:53 AM
    Slackaveli
    Quote:

    Originally Posted by ironlungz949 View Post
    how often do you kill regular and even tougher enemies with wolfhounds?
    how is the guns recoil? are you able to get back to back crits?
    what if the wolfhound had no crit mult bonus...ive been shown a nice wolfhound with a BUNCH of ammo in the clip im preety sure it was in the 20something range...i thought that was amazing

    My old wolfhound that Brian has now is a 36 round (highest possible) w/ quartermaster syn so it's a near instant reload after the 36th round. It literally just fires until empty :)
  • 07-10-2013, 08:01 AM
    Olaf
    My current wolfhound is a Syphon one, sadly Survivalist and it has the following bonus

    10% crit mult to incoming targets
    1.15 crit
    10% ego on full recharge
    1.10 fire rate

    I would not let her go until I have found a replacement with assassin/radiation & a crit mult bonus and hopefully an ego on reload.
  • 07-10-2013, 08:02 AM
    bootymode
    Well I guess it depends on what you use it for but if it's for pvp I'd say rolling thunder is by far the best hands down with crit mult from firing from the hip, paired with gunslinger the nano doesn't really matter, for mods I'd say use recoil reduction, extended mag, stabilization scope, and falloff damage most people put crit barrel but tbh fall off is by far superior on hounds.

    For Pve since iv tried so many wolfhounds I'd say assassin and stalker are best, falloff damage is still better then crit mult specially if your planning to top afk falls with it it out damages the crit barrel, for nano you would want syphon or radiantion, and for bonuses you would want +crit mult, grenade refresh, + mag, crit mult while crouched or from the hip, if you are using a overcharge build swap out grenade refresh with crit kill, or on reload if it's for afk falls.
  • 07-10-2013, 08:02 AM
    ironlungz949
    Quote:

    Originally Posted by Olaf View Post
    My current wolfhound is a Syphon one, sadly Survivalist and it has the following bonus

    10% crit mult to incoming targets
    1.15 crit
    10% ego on full recharge
    1.10 fire rate

    I would not let her go until I have found a replacement with assassin/radiation & a crit mult bonus and hopefully an ego on reload.

    but if this weapon brings down targets fast whats up with the ego on reload ? i havent heard of Grenade on kill...wouldnt you benefit from grenade on kill

    everybody want a wolfhound just like that, but what other option would be good combo on this, considering it alreadyy has a very high crit mult.... if it takes down enemies quick ....what other combo would be really nice?
  • 07-10-2013, 08:13 AM
    TheOz
    Quote:

    Originally Posted by ironlungz949 View Post
    So we all agree wolfhounds are NASTY guns
    Now that they are buffing the ammo pool for Woldhounds, they will be more "WANTED" guns.

    But What makes a Wolfhound so amazing?
    Lets get some actual stats in here!!!!
    does a wolf hound HAVE to have crit mult bonus to be good? does it have to be Siphon to be good? does it have to have a mag bonus to be good? Does it have to have a [4] synergy to be good?
    What makes wolfhound great?

    If you have a wolfhound and youd like to share the Stats of your beast, please dont hesitate to post, but please if the Wolfhound you have is not for trade, Please post up top or bottom of your post "not for trade"

    This is a simple thread to help people understand Wolfhounds more and what makes them great.

    After they nerf the SAW and ALL gun's Nano Effects they will next halve the Critical Multiplier for ALL Weapons in order to reduce the damage output of the Wolfhound.

    While I am kidding - they will probably do something idiotic like this ^^^ in order to tone down the Next Beast gun in the game after the nerfs come down.

    If Trion had a fly in their studio they would kill it with a bazooka.

    ON to my best Wolfie - Blue - Shock - NS, 2 crit rolls plus barrel = 5.1 crit & I have pistols at only 10.
  • 07-10-2013, 08:14 AM
    Olaf
    Quote:

    Originally Posted by ironlungz949 View Post
    but if this weapon brings down targets fast whats up with the ego on reload ? i havent heard of Grenade on kill...wouldnt you benefit from grenade on kill

    everybody want a wolfhound just like that, but what other option would be good combo on this, considering it alreadyy has a very high crit mult.... if it takes down enemies quick ....what other combo would be really nice?

    Guess it all depends on what the wolfhound is being used for... I use mine for arkfall crit spots so I find I benefit the most from +25% ego refresh on reload (ego bonus + pumped up). Grenade on kill is still a nice bonus to have though.
  • 07-10-2013, 08:21 AM
    TravelerX1
    Quote:

    Originally Posted by ironlungz949 View Post
    but if this weapon brings down targets fast whats up with the ego on reload ? i havent heard of Grenade on kill...wouldnt you benefit from grenade on kill

    everybody want a wolfhound just like that, but what other option would be good combo on this, considering it alreadyy has a very high crit mult.... if it takes down enemies quick ....what other combo would be really nice?

    Any of these are welcome on my Wolves:

    Any form of +Crit
    Any form of +Dmg
    + Mag
    - Reload
    + Accuracy
    + Ego on Kill
    + Nade on Kill

    Not sure if +fire rate does anything

    I could see Wolves falling into something like this:

    -Deep Mag
    -Fast Reload/Moderate Mag
    -Stuff On Kill
    -Straight up Crit Monster
  • 07-10-2013, 08:34 AM
    ironlungz949
    Quote:

    Originally Posted by TravelerX1 View Post
    Any of these are welcome on my Wolves:

    Any form of +Crit
    Any form of +Dmg
    + Mag
    - Reload
    + Accuracy
    + Ego on Kill
    + Nade on Kill

    Not sure if +fire rate does anything

    I could see Wolves falling into something like this:

    -Deep Mag
    -Fast Reload/Moderate Mag
    -Stuff On Kill
    -Straight up Crit Monster

    actually heard that fire rate hurts the gun unless you have some form of recoil reduction or bonus since the kick back is pretty ok, in order to pull many crits in a row with fire rate, a recoil bonus is needed imo. fire rate would help the next shot fire quicker after initial shot has left the barrel
  • 07-10-2013, 08:37 AM
    ironlungz949
    Quote:

    Originally Posted by bootymode View Post
    Well I guess it depends on what you use it for but if it's for pvp I'd say rolling thunder is by far the best hands down with crit mult from firing from the hip, paired with gunslinger the nano doesn't really matter, for mods I'd say use recoil reduction, extended mag, stabilization scope, and falloff damage most people put crit barrel but tbh fall off is by far superior on hounds.

    For Pve since iv tried so many wolfhounds I'd say assassin and stalker are best, falloff damage is still better then crit mult specially if your planning to top afk falls with it it out damages the crit barrel, for nano you would want syphon or radiantion, and for bonuses you would want +crit mult, grenade refresh, + mag, crit mult while crouched or from the hip, if you are using a overcharge build swap out grenade refresh with crit kill, or on reload if it's for afk falls.

    there are a lot of great combos that can go with a wolfhound
    each combo can be used for specific combat styles like:
    arkfalls
    sieges
    hulkers
    pvp
    pve
  • 07-10-2013, 09:05 AM
    jay ellis
    The ultimate bonus on these is the x1.15 crit, toxic, radiation, and Syphon work great. Electric and fire make the enemies move around and its harder to hit the crit spots, but the thing I think you guys are missing is a bonus to fire rate. Those crit spots are only in the crosshairs for so long and you gotta make the most of them. Good twitch reflexes in your trigger finger help too.
  • 07-10-2013, 09:10 AM
    ironlungz949
    oh wow i totally forgot about asking this question

    How is the wolfhound on firing from the hip and rapidly for that matter?
  • 07-10-2013, 09:13 AM
    D_man535
    I have a blue wolfhound with shock nano
  • 07-10-2013, 09:14 AM
    TravelerX1
    Quote:

    Originally Posted by ironlungz949 View Post
    oh wow i totally forgot about asking this question

    How is the wolfhound on firing from the hip and rapidly for that matter?

    With a crystal bite, forge eye, or Hulker ...... things with nice beefy crit spots, its easy. On crystals I can pull off 12-15 shots (usually the whole clip) before it goes away. Anything else I am pretty good with the hipfire. With no scope on, I find the hip fire and aimed fire to be sort of similar, so I go from the hip and hope for the crit, LOL
  • 07-10-2013, 09:19 AM
    bigdawg21180
    This is what i mainly use at arkfalls
    VBI HP-6 Wolfhound
    Synergy: Stalker Nano: Fire
    XP bonus is 10%dmg from behind
    +4 mag and 15% grenade recharge on kill

    Modded with scope, rapid mag, and stock stalker mods(still looking for crit barrel. if anybody has let me know ) so i get the EGO recharge on crit kill. Not the best by far but am able to use it as baby sniper and double tap headshots pretty easily and is pretty effective.
  • 07-10-2013, 09:20 AM
    ironlungz949
    Quote:

    Originally Posted by TravelerX1 View Post
    With a crystal bite, forge eye, or Hulker ...... things with nice beefy crit spots, its easy. On crystals I can pull off 12-15 shots (usually the whole clip) before it goes away. Anything else I am pretty good with the hipfire. With no scope on, I find the hip fire and aimed fire to be sort of similar, so I go from the hip and hope for the crit, LOL

    so rapid trigger fire from the hip is pretty accurate from what I understand , but on smaller targets it get difficult....
    Ok so a accurate or recoil bonus would help a wolfhound for players with cracker fingers
  • 07-10-2013, 09:21 AM
    TravelerX1
    Quote:

    Originally Posted by bigdawg21180 View Post
    This is what i mainly use at arkfalls
    VBI HP-6 Wolfhound
    Synergy: Stalker Nano: Fire
    XP bonus is 10%dmg from behind
    +4 mag and 15% grenade recharge on kill

    Modded with scope, rapid mag, and stock stalker mods(still looking for crit barrel. if anybody has let me know ) so i get the EGO recharge on crit kill. Not the best by far but able am able to use it as baby sniper and double tap headshots pretty easily and is pretty effective.

    Sweet wolf! I am a fan of the Fire Nano. The 10% from behind must be nice on bug-butts!
  • 07-10-2013, 09:23 AM
    TravelerX1
    Quote:

    Originally Posted by ironlungz949 View Post
    so rapid trigger fire from the hip is pretty accurate from what I understand , but on smaller targets it get difficult....
    Ok so a accurate or recoil bonus would help a wolfhound for players with cracker fingers

    Yes and yes.
    The main thing for me was getting used to the small reticule and getting the trigger timing/fanning down.
  • 07-10-2013, 09:30 AM
    bigdawg21180
    Quote:

    Originally Posted by TravelerX1 View Post
    Sweet wolf! I am a fan of the Fire Nano. The 10% from behind must be nice on bug-butts!

    But i like big butts so monarchs are the way to go for me. So I guess i should name it sir mix-a-lot huh? lol
  • 07-10-2013, 09:31 AM
    TravelerX1
    Quote:

    Originally Posted by bigdawg21180 View Post
    But i like big butts so monarchs are the way to go for me. So I guess i should name it sir mix-a-lot huh? lol

    HAHAHAHAHAHAHA Indeed!

    "My Wolfhound don't want none unless ya got critical buns hun!"
  • 07-10-2013, 09:36 AM
    bigdawg21180
    LMAO true that!
  • 07-10-2013, 09:38 AM
    D_man535
    I like big butts and i can not lie. you other brothers can't deny...
  • 07-10-2013, 09:46 AM
    ironlungz949
    ok so is that it? no body else has wolfhounds they would like to share?
    a screenshot would be fantastic
  • 07-10-2013, 09:48 AM
    TravelerX1
    Quote:

    Originally Posted by ironlungz949 View Post
    ok so is that it? no body else has wolfhounds they would like to share?
    a screenshot would be fantastic

    I will get my collection's stats listed later. (At work now)
    Just paired it down to the best 3-4 the other day. Now that I am at 20 in Pistols (Thanks Wolf and Flare!) I am only holding on to keeper weapons.
  • 07-10-2013, 09:56 AM
    HELL_HAMMER_76
    I have 2 purple ones. Both are assassin synergy one has fire nano one has nothing. Not sure of the stats they have but the one with no nano has all tier 3 assassin mods on it.
  • 07-10-2013, 10:11 AM
    ironlungz949
    i am wondering what weapon a wolfhound could be paired up with to make it even beastier
    the dynamic duo
  • 07-10-2013, 10:21 AM
    TravelerX1
    Depends on how you want to use it.

    I pair it with a SAW for my ark hunting and a sniper for my assassination.

    Also works great with Ars, SMGs, Shotguns, anything really.
  • 07-10-2013, 10:29 AM
    ironlungz949
    I wonder how my wolfhound stands with all other wolfs out there....will probably post screenshot later
    Oh and it aint for trade
  • 07-10-2013, 10:44 AM
    maverick07
    These are the stats on the one I have. Don't plan on trading it.

    VBI HP-6 Wolfhound
    Stalker Synergy and Electric Nano
    Mastery - 12% crit to out of combat targets
    Bonuses - 0.30 acc, 25% stowed weapon clip on kill, 1.10 fire rate

    I really like Stalker synergy on the Wolfhounds as fallout damage is really noticeable on pistols. That and the EGO Recharge on Critical Kills from Stalker is very useful as well.

    12% crit to out of combat targets does work on crystal weak points and scrapper arms making that very useful for Arkfalls. I also notice that bonus kicking in a lot more than I excepted on most enemies too.

    The accuracy bonus help even more with that added range from Stalker and makes it more accurate. I have it all modded out with Stalker Mods, and though I didn't except to like a Scope on the Wolfhound, it's a pretty nice fit for this setup. Like the stowed weapon bonus to reload my SAW too. And I don't mind the Fire Rate bonus, this one has a 20 round mag with a mag attachment, that's all I need.
  • 07-10-2013, 10:46 AM
    Slackaveli
    very nice!
  • 07-10-2013, 10:52 AM
    TravelerX1
    Quote:

    Originally Posted by maverick07 View Post
    These are the stats on the one I have. Don't plan on trading it.

    VBI HP-6 Wolfhound
    Stalker Synergy and Electric Nano
    Mastery - 12% crit to out of combat targets
    Bonuses - 0.30 acc, 25% stowed weapon clip on kill, 1.10 fire rate

    I really like Stalker synergy on the Wolfhounds as fallout damage is really noticeable on pistols. That and the EGO Recharge on Critical Kills from Stalker is very useful as well.

    12% crit to out of combat targets does work on crystal weak points and scrapper arms making that very useful for Arkfalls. I also notice that bonus kicking in a lot more than I excepted on most enemies too.

    The accuracy bonus help even more with that added range from Stalker and makes it more accurate. I have it all modded out with Stalker Mods, and though I didn't except to like a Scope on the Wolfhound, it's a pretty nice fit for this setup. Like the stowed weapon bonus to reload my SAW too. And I don't mind the Fire Rate bonus, this one has a 20 round mag with a mag attachment, that's all I need.

    Seriously nice Wolf!

    I have always wondered about the out of combat bonus & arkfalls.
    Isn't there a perk for that? May need to add that to my Ark Hunter build.
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