Originally Posted by
Indra Echo
Ok here goes and this may be long so bear with me.
Red Crystal arkfalls have skitterlings that bite the crystal revealing weak spots for higher damage. In the past the skitterling bites were the only way to get that higher damage (since patched so even if the skitterlings die there will always be weak spots). In the past you got 0 weapon xp/skill rankup for killing the bugs or foes at arkfalls (this has since changed too). In the past, people would still target the bugs including skitterlings in order to finish out pursuits (getting kills at arkfalls and kills in the game) which caused some disagreement (ok, shouting, cursing, anger, and so on).
There are two main "factions" at arkfalls. There are those that want to maximize their drops-loot, scrip, salvage-and their kills. There are those that want to farm for keycodes and arkfall rewards and maybe top the scoreboard. They want to get the arkfall over with quickly. They also sometimes in the past when only skitterling bites weakened the crystals, worried that the arkfall would time out and fail. That doesn't happen but they also want to get one crystal done fast so they can get to as many crystals as possible before the boss arrives.
The reason for this is kills do not count towards a player's standing on the scoreboard. Only damage does. That means crystal damage and boss damage is all that matters to some. They will kill bugs when they have to-either because there are a lot of them attacking or because they do get some ammo from them. And focusing on damaging the crystals and the boss gets the arkfall over with quickly so they can move onto the next one. If everyone runs around killing bugs then it takes too long to get keys.
Play it for what you are trying to advance. Now, I may work mostly on damage but I do attack bugs for ammo and for loot and for self-defense. Sometimes, depending upon the gun, and since weapon xp is possible, I will use a gun and focus on bugs to level up as well as the crystal and the boss.
The same goes for a lot of things in the game. There is a place where the Hulker will repeatedly spawn if you die and don't kill him. If you do kill him, you will get usually a blue weapon. But you have to start the instance again. If you don't kill him you can keep coming right back in and rank up weapons.
In Explosions 101, you don't have to fight the tankers at all and there's a pursuit to plant the charges quickly. So that means you have to try and just run past foes, kill those you have to, plant the charges and run on. But you get far fewer drops and less xp for that. So after you finish the charge pursuit, you might do that coop again for all the other stuff. Same with the Cerberus in Explosions 101. A lot of people will keep driving it around to rank it up.