My saw
Toxic nano
Rolling Thunder syn
bloom/recoil
crit
nano mag
satb sight
wep xp is 15% from hip
.10 Recoil bonus
10% ego on full reload bonus
1.25 Mag bonus
Love this bad boy
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My saw
Toxic nano
Rolling Thunder syn
bloom/recoil
crit
nano mag
satb sight
wep xp is 15% from hip
.10 Recoil bonus
10% ego on full reload bonus
1.25 Mag bonus
Love this bad boy
FRC SAW
ego1800
synergy:run-n-gun = IDK if all mods are matching and what mods you put on it
nano:SYPHON =10 points
bonus: +30% dmg to vechicles = 4 points
-0.10 recoil = 6 points
15% grenade recharge on kill = 10 points
x1.25 mag = 6 points
Melee:Radioactive
INCOMPLETE
FRC SAW
ego1005
synergy:run-n-gun
nano:BIO but replaced with toxic = 10 points
MODDED OUT WITH ALL RUN-n-GUN TIER3 MODS
-External recoil reduction III
-Power bore III
-Toxic converter
-Stabilization sight III = with synergy + mods equipped + PVP friendly = 45 points
Bonus: +8% dmg on next shot after a kill..... cant read the rest = 8 points
-0.30 accuracy = 6 points
25% stowed weapon clip reloaded on a kill = 10 points
x1.10 fire rate = 6 points
Melee:BIO
Total score 85/100
8.5/10
FRC SAW
ego30
no nano
no synergy
fully modded with tier3 mods = mods + PVP friendy = 25 points
bonus: x1.10 crit mult = 10 points
-0.10 recoil = 6 points
10% ego power recharge on full reload = 6 points
x1.25 mag = 6 points
melee:Radiation
Total points 53/100
5.3/10
FRC SAW
Nano: Bio = 10 points
Synergy: Rolling Thunder = 20 points
XP Mastery: +10% damage from last shot in clip = 8 points
Roll1: -0.30 accuracy = 6 points
Roll2: 15% grenade recharge on kill = 10 points
Roll3: x1.25 mag = 6 points
Mods: Non matching mods as another saw is higher in priority at moment.
Would need to know mods but it should be around 70
FRC SAW
Nano: Electric = 10 points
Synergy: Rolling Thunder = 20 points
XP Mastery: x1.15 mag = 6 points
Roll1: x1.15 crit mult = 10 points
Roll2: 10% ego power on crit kill = 10 points
Roll3: x1.25 mag = 6 points
Mods: External Recoil 3 - High Cap 3 (Rolling Thunder mods). I have stabilization sight Rolling thunder but not adding until sight changes are made - still looking for a power bore 3 Rolling thunder.
^^ This badboy has 174 mag currently.
its real nice and it will be in the 90s but as of now its incomplete
FRC SAW
Nano: Syphon = 10 points
Synergy: Stalker = 20 points
XP Mastery: 10% crit mult to incoming targets = 8 points
Roll1: -0.10 recoil = 6 points
Roll2: 15% grenade on kill = 10 points
Roll3: x1.25 mag = 6 points
Mods: High Cap Mag 3 (Stalker) - still looking for the other stalker mods (Power Bore, External Recoil, Stabilization Sight)
its real nice and it will be in the 90s but as of now its incomplete
My saw
Toxic nano = 10 points
Rolling Thunder syn = 20 points
bloom/recoil
crit
nano mag
satb sight = matching mods + Correctly modded + PVP friendly = 30 points
wep xp is 15% from hip = 8 points
.10 Recoil bonus = 6 points
10% ego on full reload bonus = 6 points
1.25 Mag bonus = 6 points
Total score 87/100
8.7/10
Ill let you know when I find the final mods for them. Nightmare to find a power bore rolling thunder, and stalker lmg mods just as hard to find lol - especially the ones you need.
cmon: u just got an high cap mag almost for free from me :D
here my saw`s, will be nice if u rate em ;-)
first one:
FRC SAW
Nano: Bio
Synergy: Canoneer
XP Mastery: 30% fire-rate 5secs after self revive
Roll1: x0.90 reload
Roll2: 10% ego charge reload on full reload
Roll3: x1.25 mag
Mods: 3mods tier 3 canoneer (dont like scopes on frc saw, so the scope wont come in future)
pictures:
http://imageshack.us/photo/my-images/838/xh3z.jpg/
http://imageshack.us/photo/my-images/29/orax.jpg/
second one:
FRC SAW
Nano: Toxic
Synergy: Quartermaster
XP Mastery: 10% from last shot in clip
Roll1: x1.03 fire-rate
Roll2: 15% self-revive charge on revive other players
Roll3: x1.25 mag
Melee: toxic
Mods: some normal t3 mods till i found whole set with syn
pictures:
http://imageshack.us/photo/my-images/14/koo0.jpg/
http://imageshack.us/photo/my-images/29/c8c8.jpg/
third one:
FRC SAW
Nano: Syphon
Synergy: Rolling Thunder
XP Mastery: 15% melee dmg
Roll1: -0.30 accuracy
Roll2: 15% self-revive charge on revive other players
Roll3: x1.10 fire-rate
Melee: bio
Mods: some normal t3 mods till i found whole set with syn
pictures:
http://imageshack.us/photo/my-images/827/n8gm.jpg/
http://imageshack.us/photo/my-images/6/zjx3.jpg/
last one:
FRC SAW
Nano: Fire
Synergy: Veteran
XP Mastery: 10% crit mult to out of combat ...
Roll1: x1.15 melee dmg
Roll2: 15% grenade recharge on kill
Roll3: x1.10 fire-rate
Melee: Toxic
Mods: recoil reduction, pb 3 (not showed on picture), mag x 1.50
pictures:
http://imageshack.us/photo/my-images/826/c0ud.jpg/
http://imageshack.us/photo/my-images/809/i4by.jpg/
of course all orange ^^
regards
Great rating system
I'd like to see the same thing done for Titan ars smg
Ill throw my saws up in the next few days