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Possiblility of getting melee weapons?

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  • 03-28-2013, 09:54 AM
    Arsenic_Touch
    Quote:

    Originally Posted by elrick mercer View Post
    But with Blur being the MELEE class of the game you would think there would be melee weapons to support the power. I personally wouldn't mind melee weapons in the game. Could you imagine cloak or blur with some type of Von Bach energy blade.

    Datak Tarr has an energy blade, would be nice to see more.
  • 03-28-2013, 10:23 AM
    Saintchris
    I think there should be more weapons in the game. Even melee weapons. It would add more stratagy, and give the blur ability a unique feel to it. Compaired to the other 3 abilitys.
  • 03-28-2013, 10:30 AM
    mcwjimbo
    Quote:

    Originally Posted by Arsenic_Touch View Post
    Datak Tarr has an energy blade, would be nice to see more.

    ^ the only melee weapon that should be in the game, well except for a broken beer bottle for a drunken bar fight
  • 03-28-2013, 10:31 AM
    Arsenic_Touch
    Quote:

    Originally Posted by mcwjimbo View Post
    ^ the only melee weapon that should be in the game, well except for a broken beer bottle for a drunken bar fight

    Taking on a hellbug with a broken beer bottle.... mmmm.
  • 03-28-2013, 10:39 AM
    Archangel
    Quote:

    Originally Posted by Saintchris View Post
    I think there should be more weapons in the game. Even melee weapons. It would add more stratagy, and give the blur ability a unique feel to it. Compaired to the other 3 abilitys.

    Every gun is a melee weapon. some even have boost to melee attacks which could show a knife or rapier on the end of the gun.

    Not that im saying it wouldn't be cool to have a knife or something but would you want to sacrifice a weapon slot just to have a knife melee? They couldn't make it so a knife did more damage than the blade on a sniper rifle otherwise whats the point of the huge blade?

    For me a melee specific weapon is cosmetic more than utility. Blurr has many buffs which can be used by ALL weapon types. You can beef up weapons with mods to make them more melee heavy and deal more melee damage.

    Remember. There is a weapon in the game which has 2 melee only attacks. This alone is enough for me since the thing is freaking AWESOME!

    Left click for 1 v 1 Mike Tyson punch out brawls with bio men.

    Or

    Right click for slamming Hulk crushing aoe attacks which make any weaker enemy drop to their knees in droves. DROVES!
  • 03-28-2013, 10:42 AM
    loken
    Quote:

    Originally Posted by Synder View Post
    Really? you DO get that what is SCRIPTED for a TV show, wont give the same results in game right? As a personal firmearms intructor, I can 100% say that at any sort of relative distance, (besides up close and personal) that a knife user vs a gun user will loose every time. Sure you CAN kill them, but good luck absorbing ALL that damage from a full weapon, while GETTING close to them

    well i don't know what training you've had to be a "personal firmearms intructor" but every Edged weapon training Ive had teaches that within 21 feet you better already have your gun out and ready to shoot BEFORE the attacker starts rushing or the Gun will lose
  • 03-28-2013, 10:49 AM
    Gaming Geek
    Quote:

    Originally Posted by loken View Post
    well i don't know what training you've had to be a "personal firmearms intructor" but every Edged weapon training Ive had teaches that within 21 feet you better already have your gun out and ready to shoot BEFORE the attacker starts rushing or the Gun will lose

    Yea, that's what the military H2H training books say as well. In the section where they describe proper ways to hold your firearms to avoid someone grabbing them/how to grab firearms from people not holding them right.
  • 03-28-2013, 04:36 PM
    Xaeos
    I too would like to see increased Melee equipment available of all sorts, from knives and clubs to energy blades and more, along with more variation in animations. I can figure on several paradigms - 2-handed guns with visible bayonets and other melee accoutrements with increased melee stats and animations that take advantage of them, would be the simplest. I'd also like to see single-handed guns paired with a knife/melee of some sort in the other hand; it would add another dimension of play to add visible "CQC" skills that utilize the shorter blade alongside with a light firearm. Finally, there could be "Melee only" larger, solo-wielded blades that would trade long-range firepower for the ability to be an unholy terror close up, relatively speaking.

    More variety can only make for a stronger, better game. There are already skills designed ffor close combat and perks for melee - this is just a logical extension of such things to add some new dynamics to combat.
  • 03-28-2013, 04:40 PM
    HansKisaragi
    Quote:

    Originally Posted by Travie View Post
    Some weapons have melee modifiers, probably the closest we'll get :)

    yes like this one.. you smite it in the ground

    http://i.imgur.com/DxdbNTS.jpg
  • 03-28-2013, 04:40 PM
    JerZey CJ
    Quote:

    Originally Posted by Synder View Post
    Theres a reason there is a old saying.. "Dont bring a knife to a GUN fight!" Besides it has alredy been confirmed that NO such permanet weapon types will be part of Defiance. This is a pure shooter, ME3 was not.

    Pretty sure that saying wasn't around when people could turn invisible, run at high speeds, or had bullet stopping shields.
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