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10 Turret kills makes a more negative PvP community.

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  • 07-27-2013, 05:44 PM
    X64
    10 Turret kills makes a more negative PvP community.
    I know 10 turret kills are doable but sometimes it stirs the Cerberus Driver spot hate like "We don't wanna drive that thing coz i ain't got the turret or passenger seat" or "i'm gonna crash it into the pit and get my turn eventually" or "I'm gonna drive it like a 5-year old Koonta Kintae".

    It undoes what PvP is with ***** messing around with the Cerb therefore sabotaging the game due to self-interest.
  • 07-27-2013, 06:07 PM
    X64
    I've done it miraculously. But I just want to show my concern, these contracts aren't really funny at all.
  • 07-27-2013, 06:17 PM
    ewishki
    I might be the only person who likes that contract. I strap on my driving perks and drive my heart out. There are some good Cerebus strageties when the effort and thought are put in to it. Avoiding Arked and Decimas are the real challenge.

    When this challenge is up is about the only time people man the turrent with intent.
  • 07-27-2013, 06:34 PM
    X64
    Quote:

    Originally Posted by ewishki View Post
    I might be the only person who likes that contract. I strap on my driving perks and drive my heart out. There are some good Cerebus strageties when the effort and thought are put in to it. Avoiding Arked and Decimas are the real challenge.

    When this challenge is up is about the only time people man the turrent with intent.

    Whenever this contract goes up, people seem to lose their decency. I'm sure you've had one of those times when the driver's drunk.
    Everybody likes this contract in a way, yes, but not when the drivers are screwing it up because of envy they didn't get the turret spot.

    Since I have done the 10 turret kills, I flatten enemy cerbs and other vehicles with my Derailer + vehicle damage, 2 hits on a cerb for sure.
  • 07-27-2013, 07:25 PM
    ewishki
    Quote:

    Originally Posted by X64 View Post
    Whenever this contract goes up, people seem to lose their decency. I'm sure you've had one of those times when the driver's drunk.
    Everybody likes this contract in a way, yes, but not when the drivers are screwing it up because of envy they didn't get the turret spot.

    Since I have done the 10 turret kills, I flatten enemy cerbs and other vehicles with my Derailer + vehicle damage, 2 hits on a cerb for sure.

    Lol thats funny.....I do the same thing. Hip fire the derailer in to cerbs. My anti vehicle setup is probably my funnest set up for me. I have a double crit derailer, so I can snipe people with it as well.

    Cerb is the only thing I dont have maxed out, so I dont mind driving. I am JJLaw in game by the way and Rebellious on the leaderboards. If you ever need a dedicated driver, hit me up. I dont mad bomb the cerb in to B and will only jump in to A as support for attacking ground troops. I never drive in to C.
  • 07-27-2013, 08:14 PM
    X64
    Quote:

    Originally Posted by ewishki View Post
    Lol thats funny.....I do the same thing. Hip fire the derailer in to cerbs. My anti vehicle setup is probably my funnest set up for me. I have a double crit derailer, so I can snipe people with it as well.

    I don't hipfire, I take them down 2 shots zoomed in once they start hitting the ramp they blow up in mid-air and say "huh? Where the F was that?"
  • 07-27-2013, 08:17 PM
    X64
    Quote:

    Originally Posted by ewishki View Post
    Cerb is the only thing I dont have maxed out, so I dont mind driving. I am JJLaw in game by the way and Rebellious on the leaderboards. If you ever need a dedicated driver, hit me up. I dont mad bomb the cerb in to B and will only jump in to A as support for attacking ground troops. I never drive in to C.

    Yea I see you in PvP sometimes.

    Well true that, I see some cerb drivers trying to go up the stairs at C... */facepalms*
  • 07-27-2013, 11:32 PM
    Jice Corvus
    Yeah I hate this daily more than anything.

    Some drivers out there... god. And everyone tries to use the damn thing like its some kind of siege weapon, and drives it around trying to crash into people.

    The cerberus is not a melee weapon people. You're just going to get ripped up by a tacmag, or oneshot by a courier, please for the love of god keep your distance with it.

    Whenever I see this daily I know it means three matches where I barely go positive, because I'm going to be driven around by some lunatic who got his drivers license from the japanese airforce circa 1943.
  • 07-28-2013, 06:00 PM
    Heinzlee
    After completing this daily with 3 different characters - here are some pet Cerberus Peeves

    Why take the Cerb up the stairs to C?
    You're a sitting duck since you're cannon can only fire into the wall and your turret ends up with a very limited field of fire.

    Why does every Cerberus driver feel it's their duty to ram the other one head to head? Unless you have vehicle perks, you're better off reversing.

    Also, at the start of the match.. don't go charging off over the ditch. Wait for it... most times, the other cerberus comes jumping over. Not only will you get to shoot first (since angle of depression is not that good on the guns) but you'll have more support.

    The 360 field of fire for the turret doesn't mean you should spend the whole time looking off checking the scenery. More than a few times I was forced to run over someone because my turret gunner was off looking elsewhere.

    But gee things change with a good driver.
    Thanks to Chuck Bronson on the NA server who helped me out. Just pausing before the ditch and keeping the Cerberus steady netted 4 kills right off the bat.
    And can't remember which servers but from previous experience Henna was a good driver. Cleat was good too.

    Cerberus Turret kills tips.

    For those that are trying for turret kills, I found that you need to generally aim above the head to land hits. And if the Cerberus is moving, you need to lead your fire. You probably noticed that the tracers are not landing at the middle of your cross hairs.

    Lastly, the passenger cannon kills also count for turret kills. Try to aim for the ground. AT least you'll get splash damage if you miss. From what I could tell, splash didn't affect the Cerberus if you fired it point blank into something. If you hold down right click, you can lock onto target.
  • 07-29-2013, 03:59 AM
    X64
    Quote:

    Originally Posted by Heinzlee View Post
    If you hold down right click, you can lock onto target.

    That I didn't know. Nice insight!
  • 07-29-2013, 07:01 AM
    Maitreakow
    Just like with the Breaker RL, you still need to "follow" the red square after launch if the target is moving too much though.

    when this contract is up I always load up my vehicle perks, just one question though. Does anyone know if the "less damage from vehicles" applies to the vehicle you are in as well, or just yourself? Always kinda wondered at this one...
  • 07-29-2013, 06:27 PM
    Heinzlee
    Quote:

    Originally Posted by Maitreakow View Post
    Just like with the Breaker RL, you still need to "follow" the red square after launch if the target is moving too much though.

    when this contract is up I always load up my vehicle perks, just one question though. Does anyone know if the "less damage from vehicles" applies to the vehicle you are in as well, or just yourself? Always kinda wondered at this one...

    Sorry not sure on that one. I have heard that the Cerberus is buffed for every passenger that has the perk increasing Cerberus HP though.

    The other perk I use is wrecking ball. Since Cerb drivers love to ram other Cerb - I try to blow them up before they can get us killed by ramming them. It's also great for getting vehicle kills on quads.
  • 07-29-2013, 06:47 PM
    X64
    Quote:

    Originally Posted by Maitreakow View Post
    Just like with the Breaker RL, you still need to "follow" the red square after launch if the target is moving too much though.

    when this contract is up I always load up my vehicle perks, just one question though. Does anyone know if the "less damage from vehicles" applies to the vehicle you are in as well, or just yourself? Always kinda wondered at this one...

    Too slow. I one-two punch those with my derailer.
  • 07-29-2013, 07:05 PM
    ewishki
    Quote:

    Originally Posted by X64 View Post
    Too slow. I one-two punch those with my derailer.

    Dude it is so funny to kill it before it hits the battle ground. I always wonder what the people are thinking.
  • 07-29-2013, 07:16 PM
    X64
    Another 10-turret kill day alongside with 7 FY wins. Looks like i'll be in for some tire-bustin'.
  • 07-29-2013, 07:46 PM
    ironcladtrash
    Quote:

    Originally Posted by X64 View Post
    That I didn't know. Nice insight!

    I wouldn't bother with it though because they have to stay still for it to work. As soon as they move you will miss, regardless of locked on or not. It's better to just aim at the ground with the passenger rocket.
  • 07-29-2013, 10:09 PM
    X64
    Quote:

    Originally Posted by ironcladtrash View Post
    I wouldn't bother with it though because they have to stay still for it to work. As soon as they move you will miss, regardless of locked on or not. It's better to just aim at the ground with the passenger rocket.

    I got kills with the aimed version when in the open field of course :)
  • 07-29-2013, 10:46 PM
    Heinzlee
    Quote:

    Originally Posted by X64 View Post
    Another 10-turret kill day alongside with 7 FY wins. Looks like i'll be in for some tire-bustin'.

    Wow that's counter productive.
    I always do worse in my FY games that i'm going to turret kills.

    You reckon FY will even pop tonight?
  • 07-30-2013, 12:51 AM
    chilipino
    It was popping rather frequently. I was able to get my 7 FY wins. Decimas didn't make it easy though *shakes fist*. I'm not even bothering with the turret kills. That Cerebrus is for suckers!
  • 07-30-2013, 01:13 AM
    X64
    Quote:

    Originally Posted by chilipino View Post
    It was popping rather frequently. I was able to get my 7 FY wins. Decimas didn't make it easy though *shakes fist*. I'm not even bothering with the turret kills. That Cerebrus is for suckers!

    Coz I blew up every Cerberus for your team. ;)
  • 07-30-2013, 01:18 AM
    X64
    Quote:

    Originally Posted by Heinzlee View Post
    Wow that's counter productive.
    I always do worse in my FY games that i'm going to turret kills.

    You reckon FY will even pop tonight?

    Yes it was counter productive to the enemy team. Someone even called me a hacker for that. They didn't know I have a derailer with a 30% more damage to vehicles. So it's a derailer, it have a 30% damage to vehicles attribute, and I've got the wrecking ball perk which is +45% more damage to vehicles. ;) I don't know what a derailer's bonus is and I don't know how these lucky bonuses stack but all i can say is that I have a car sniper. :)

    I had fun while doing the weeklies. :)
  • 07-30-2013, 10:38 AM
    xxplodexx
    I agree entirely. I hardcore Defiance = average 6 hours per day, sometimes more but some of the daily goals are as boring a bat poo to put it mildly. The scope for complex tasks is huge but there seems to be a pattern of put something so mundane and dreary up that no one will notice.

    Well if they notice it will be all too late. I'm at 3467 ego - when i get to 4000 I wont be spending so many hours cranking out the same old pattern. If it changes it will be a miracle but all too late because most of my friends have moved on to more engaging content. And that is what's lacking in the ongoing development of this game. There's been nothing special about the ongoing content either, just dribbling small amounts of like we don't notice.

    I watched all the TV episodes and the first 4 were just a whole jumble of disjointed individual stories. i couldn't relate it back to the game other than the main characters, but as the series progressed it got more cohesive. However the TV series is best watched without even thinking about the game, or you will just get very confused. I think they've either got very poor producer team or they are just winging it hoping for longevity. There's a good story and the mapping is very well developed for a tidy playing area but the AI is so predictable I get bored and go off sniping Volger for kicks. it can be a whole lot better given the story has an ending or they don't milk it to death.

    They shouldn't have changed the modding stats or done freebies --- that just makes the game softer and less engaging. If its not hard to complete why bother trying to better something that's supposed to be difficult. They are too soft. Their management need to get it right very quickly now before its too late, which it might already be.
  • 07-30-2013, 10:43 AM
    Maitreakow
    Quote:

    Originally Posted by X64 View Post
    Too slow. I one-two punch those with my derailer.

    I was talking about getting the guided missile from the Passenger position to work. I agree that the Breaker is way too slow to use. Hopefully the buff RLs are receiving will make this a one shot kill for quads, since I found and have been saving a rather nice one. I mean if a sniper rifle can do it...
  • 07-30-2013, 10:45 AM
    X64
    Quote:

    Originally Posted by Maitreakow View Post
    I was talking about getting the guided missile from the Passenger position to work. I agree that the Breaker is way too slow to use. Hopefully the buff RLs are receiving will make this a one shot kill for quads, since I found and have been saving a rather nice one. I mean if a sniper rifle can do it...

    It's called a derailer. :) And yes quads to me go down with 1 hit.
  • 07-30-2013, 10:46 AM
    Maitreakow
    Quote:

    Originally Posted by X64 View Post
    It's called a derailer. :) And yes quads to me go down with 1 hit.

    Yeah I have a couple in my backpack as well. None with rolls as nice as you got however. So jelly...
  • 07-30-2013, 02:50 PM
    Nadar
    Yesterday's echlon contracts were a double whammy...the issues caused by the 10 turret kill daily on top of the 7 capture-hold wins weekly....which seems to cause half the players to drop if their side starts losing....which really makes the match suck if you decide to stay....or worse, get thrown into a 'match-in-progress' which invariable was on the side that is losing. On top of it, every match I was in had 2-3 players that just joined the match and then went for a drink or something...leaving their avatars standing at the spawn point.

    I usually enjoy Freightyard but those issues turned yesterday's matches into a chore.

    A suggestion for Trion is to revamp the echelon contracts so that they all require active participation in order to complete...the best is probably along the lines of the '100' or '20' kills. The defensive or attack kills are OK although, as discussed elsewhere, need to be revamped a bit to widen the range for which credit can be achieved. The rescue or avenger kills are not very good since they encourage fairly bad <non>teamwork behavior. But these types of contracts at least require participation and would stop the join & stand at the spawn point behavior which helps wreck it for the rest of the team. Alternatively, just auto-kick anyone that doesn't leave the spawn point within 30 seconds...or maybe better, that doesn't move or take action since I did see avatars just standing out in the playing area as well.

    No suggestions for the 'drop when losing' other than don't have contracts where that behavior is encouraged. I'm blaming the contract cause I haven't noticed it in situations where that contract wasn't open.
  • 08-12-2013, 04:30 PM
    ironcladtrash
    Do devs like beer? I would buy who ever can rid of this contract a beer/12 pack/keg to never see this contract again.
  • 08-12-2013, 04:56 PM
    Turantula
    Quote:

    Originally Posted by X64 View Post
    It's called a derailer. :) And yes quads to me go down with 1 hit.

    I have one like that ego 238 came with mag roll damage roll grenade roll and max xp roll 30% damage to vehicles. Very fun to use against cerburi...I guess that's the plural lol.
  • 08-12-2013, 09:33 PM
    X64
    My apologies to those tires that were flattened.
  • 08-13-2013, 02:14 AM
    Orbital
    Quote:

    Originally Posted by ewishki View Post
    I might be the only person who likes that contract. I strap on my driving perks and drive my heart out. There are some good Cerebus strageties when the effort and thought are put in to it. Avoiding Arked and Decimas are the real challenge.

    When this challenge is up is about the only time people man the turrent with intent.

    That is one of the few daily contracts I will do, it is really pretty easy compared to most of them.
  • 08-13-2013, 02:16 AM
    Orbital
    Quote:

    Originally Posted by Heinzlee View Post
    Wow that's counter productive.
    I always do worse in my FY games that i'm going to turret kills.

    You reckon FY will even pop tonight?

    It doesn't help that trion can't figure out how to fix the "ghosting" of the cerb driver and passengers, most of the time I die it is due to a bad driver/sniper, courier or getting killed from across the map by someone killing my double that was left behind casually floating in the air.
  • 08-13-2013, 06:48 AM
    Magick
    Quote:

    Originally Posted by X64 View Post
    I know 10 turret kills are doable but sometimes it stirs the Cerberus Driver spot hate like "We don't wanna drive that thing coz i ain't got the turret or passenger seat" or "i'm gonna crash it into the pit and get my turn eventually" or "I'm gonna drive it like a 5-year old Koonta Kintae".

    It undoes what PvP is with ***** messing around with the Cerb therefore sabotaging the game due to self-interest.


    I would wait at spawn for the people in the cerberus to die or what not and then hop on turret or passenger when it spawned. I totally agree it is a counter productive contract just like some others.
  • 08-13-2013, 07:44 AM
    Maitreakow
    Quote:

    Originally Posted by X64 View Post
    My apologies to those tires that were flattened.

    Don't fib, you enjoyed every moment of it...
  • 08-13-2013, 12:29 PM
    fang1192
    Quote:

    Originally Posted by Maitreakow View Post
    Don't fib, you enjoyed every moment of it...

    You can apologize and still enjoy doing something. Granted, it is not a very sincere apology, but it still is an apology.
  • 08-13-2013, 05:45 PM
    theLimper
    I just got cussed out for driving over to A and completely stopping to let the turrets rain hell. In fact, I hopped out and left them there. I thought I was being nice to them :p
  • 08-15-2013, 05:12 PM
    Valaska
    Quote:

    Originally Posted by ewishki View Post
    I might be the only person who likes that contract. I strap on my driving perks and drive my heart out. There are some good Cerebus strageties when the effort and thought are put in to it. Avoiding Arked and Decimas are the real challenge.

    When this challenge is up is about the only time people man the turrent with intent.

    What about me, sometimes I am near Decimas in KDR, even beat him once :<
  • 08-15-2013, 05:19 PM
    Heinzlee
    Quote:

    Originally Posted by Valaska View Post
    What about me, sometimes I am near Decimas in KDR, even beat him once :<

    Do you snipe people within the Cerberus?
    That's why they're avoiding them - not because of their KD ratio.

    They may also want to avoid deadly cascade Courier users too.
  • 08-15-2013, 08:40 PM
    ironcladtrash
    Quote:

    Originally Posted by Heinzlee View Post
    Do you snipe people within the Cerberus?
    That's why they're avoiding them - not because of their KD ratio.

    They may also want to avoid deadly cascade Courier users too.

    You don't even need Deadly Cascade. I try to hunt the Cerberus with my courier and can kill everyone in it with out that perk.
  • 08-15-2013, 09:20 PM
    Heinzlee
    Quote:

    Originally Posted by ironcladtrash View Post
    You don't even need Deadly Cascade. I try to hunt the Cerberus with my courier and can kill everyone in it with out that perk.

    Hmm... might have to give it a go without it then.

    Just my hazy memory for reference but I found that without deadly cascade, sometimes it would not kill everyone.
    However since using deadly cascade I always get double / triple kill.

    My courier does about 2000 dmg per grenade.
    If you're in blast radius of 2, that's only 4000 dmg.
    Hardly enough to kill someone using a highcap shield and thick skin.

    With deadly cascade, that's 5300 dmg.
    That should be enough to get past a high cap shield, fortitude & thickskin.

    By high cap shield I mean something around 2000 capacity.
    By Thick Skin I'm estimating around 2500 hp pool.
    With fortitude I'm estimating around 3000 hp pool.
  • 08-16-2013, 03:20 PM
    ironcladtrash
    Quote:

    Originally Posted by Heinzlee View Post

    .................................................. ..............

    You're definitely not wrong about the damage and sometimes it may not kill everyone but I think you may just be overlooking the one thing about the using the courier vs the sniper. Since you are on foot usually other people will damage it a little too before your grenades explode. Otherwise just drop a frag grenade too, or take cover real quick and reload.
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