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Another reason players are leaving Defiance - horrible lockbox drop rates

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  • 07-31-2013, 03:06 PM
    Jay Common
    Last weekend I got two orange weapons out of one T3 lockbox.

    It even says 'random items' right in the description of the lockboxes.

    Quote:

    Originally Posted by Bar0n_5am3d1 View Post
    If your leaving a game due to random drops then why were you playing a MMO in the first place?

    True story...
  • 07-31-2013, 04:05 PM
    Cavadus
    Lockboxes need to guarantee at least 1 item of the rarity assigned to the lockbox (i.e. T4 should guarantee at least 1 purple, T3 at least one blue, T2 at least one green).

    The fact that they color coded the boxes in such a fashion is hella misleading and, IMO, underhanded.
  • 07-31-2013, 05:09 PM
    ten4
    Quote:

    Originally Posted by Bar0n_5am3d1 View Post
    If your leaving a game due to random drops then why were you playing a MMO in the first place?

    Recent trend in MMOs seems to be entirely based on RNG and winning the lottery.

    Many other MMOs offer other ways to gain items rather than pure RNG so I will assume that reply was done in ignorance in not playing many MMOs.

    In example in that game that rhymes with Cow, those devs decided to allow you to gain 'tokens' that can be saved up to out right buy the pieces you want if instance/raid bosses never drop what you are after. Still takes lots of time and effort compared to winning the lottery but at least it's there as an option.

    Sure RNG is a factor in many MMOs but most offer visibly apparent pathways to a goal if RNG is being a pain in the kiester.

    GW2 is another game that relies on heavy RNG when it comes to pre-cursors for legendaries but they have already said they have plans to address that issue and will offer an alternate way to gain them that is more visible. Like to note that you can get gear in GW2 through multiple ways and none of them are in CS 'lock boxes'. They are expanding their team and not firing them so I would safely assume this business model actually works.

    Let's just say that RNG in 'bad' MMOs is result of micro transactions and greed. Spend considerable time and effort to earn rewards or simply out right buy it with RL money. Obviously, they rather us spend money...they are counting on it and designed the game that way. They nerfed the heck out of key gain rates already if you want proof.
  • 07-31-2013, 05:12 PM
    Fancypants
    Quote:

    "Another reason players are leaving Defiance - horrible lockbox drop rates "

    Do people leave games because of horrible lockbox rates, or do they just stop buying gambling chest keys in the cash shops? I mean, if someone likes the game but is just trying to get better gear why would they quit that game because the gambling odds suck?

    Probably should just stop pumping money into the cash shop like a moron or a child with their parent's credit card. (not meaning you)
  • 07-31-2013, 06:01 PM
    Nefarious
    I don't think ppl are not playing bc of not getting oranges from lock boxes.

    For sure its a kick in the balls when its nothing but crap.

    And it feels like this...
    http://www.miscupload.com/upload/549...3337667773.gif




    But when you do land those good oranges.

    It feels like this...
    http://www.miscupload.com/upload/669...7817124163.gif
  • 07-31-2013, 06:07 PM
    ironcladtrash
    Quote:

    Originally Posted by ten4 View Post

    Many other MMOs offer other ways to gain items rather than pure RNG

    .................................................. .............................................
    Sure RNG is a factor in many MMOs but most offer visibly apparent pathways to a goal if RNG is being a pain in the kiester.

    This is all I want. I wouldn't mind a grind towards weapons I want instead of the lotto that I just cant seem to win.
  • 07-31-2013, 06:10 PM
    XPac
    Like most people, I have had HORRIBLE luck with lock boxes. And I certainly wish I had more oranges considering the massive amount of time I've spent grinding for keys.

    That said, it's sort of no bid deal. You don't NEED orange weapons... good purples will work just as well and you come across those pretty often. So it's not like the lack of oranges from Lock Boxes really effect the playability of the game. Oranges more than anything are just kind of nice to have.
  • 07-31-2013, 06:13 PM
    Valethar
    There's a sound effect that plays in the Trion building every time someone buys a lockbox. When the boxes are added to the cart, you can hear shears humming in the background. When the 'buy' button is clicked, you can hear bleating.
  • 07-31-2013, 06:32 PM
    Daholic
    Quote:

    Originally Posted by ten4 View Post
    Recent trend in MMOs seems to be entirely based on RNG and winning the lottery.

    Many other MMOs offer other ways to gain items rather than pure RNG so I will assume that reply was done in ignorance in not playing many MMOs.

    In example in that game that rhymes with Cow, those devs decided to allow you to gain 'tokens' that can be saved up to out right buy the pieces you want if instance/raid bosses never drop what you are after. Still takes lots of time and effort compared to winning the lottery but at least it's there as an option.

    Sure RNG is a factor in many MMOs but most offer visibly apparent pathways to a goal if RNG is being a pain in the kiester.

    GW2 is another game that relies on heavy RNG when it comes to pre-cursors for legendaries but they have already said they have plans to address that issue and will offer an alternate way to gain them that is more visible. Like to note that you can get gear in GW2 through multiple ways and none of them are in CS 'lock boxes'. They are expanding their team and not firing them so I would safely assume this business model actually works.

    Let's just say that RNG in 'bad' MMOs is result of micro transactions and greed. Spend considerable time and effort to earn rewards or simply out right buy it with RL money. Obviously, they rather us spend money...they are counting on it and designed the game that way. They nerfed the heck out of key gain rates already if you want proof.

    and yet your the only one here who understands the problem.
  • 07-31-2013, 06:39 PM
    Elric1
    Quote:

    Originally Posted by Albion View Post
    This is not exactly new news, but the whole lockbox thing is the basic equivalent of getting kicked squarely in the balls. Over and over again. They have always been bad, but does it seem like they are even worse now?

    Last night, after the mind numbing chore of putting together 72 keycodes, I bought the usual 3 T3 boxes I always get. Out of 9 items, 7 were green! Seriously? Why are green items even in these lockboxes in the first place? I don't expect an orange item every time of course, but you don't even see as many purples anymore.

    After spending all weekend opening boxes, a clan mate of mine became so frustrated with this awful system that he resorted to buying a few T4's with bits - even though I told him he was crazy to do so. Of course, not even that gave him even a single orange item. He estimated he opened around 50 T3's and T4's and came up with zero orange items. He also seems to have lost interest in Defiance now, and told me he is tired of the grind for nothing and isn't coming back to play anymore. I bet this happens more than they think it does, I know I usually end up with a negative feeling after I play for several hours and can't grind out even a usuable purple item. I still come back, but I know a lot of my friends haven't.

    There is nothing worth getting anymore via lockboxes unless you are 4K plus in level. because the only reason I'd waste keys IS because I am over 4K or have maxed out my keys. The lockbox is a complete joke and little wonder few is purchasing them via bits.
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