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I'd love to see this crafting system

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  • 07-31-2013, 05:08 PM
    RealHoosier07
    I'd love to see this crafting system
    This game is in dire need of a crafting system. I would love to see us gain the ability to craft not just mods, but guns as well. I would have it level based, so leveling up your ego means something. Right now it doesn't. It could go as follows.

    Level 500: Ability to build white weapons

    Level 1500: Ability to build green weapons

    Level 2500: Ability to build blue weapons

    Level 3500: Ability to build purples

    Level 4500: Ability to build oranges

    You would still have the chance at getting any rarity of gun in the lockboxes, but this would give players a reason to level up. I would be ecstatic to grind in this game knowing I was gaining that ability. You would grind and go farming for certain materials to build the weapons. The higher the rarity, the more of a grind it is to build it. I would make purples and oranges a MASSIVE grind, so it takes several hours of gameplay just to get the materials to build it(oranges maybe 15 hours of gameplay average). I don't know anyone that WOULDN'T want to grind it out if they knew it was for a good reward.

    Now on to mods. I would love to see recipe's as a loot drop off of enemies and maybe even a random chance at one from a lockbox. The recipes would be for certain synergy mods. You kill an enemy, then as you pick up the loot, you notice you have just received a recipe for "assassin pistol magazine mods". Now you would have the ability to craft pistol assassin mag mods. You could sell them or use them as trade bait. You would have to farm the materials to make it, just like the weapons.

    You could make these level based too. Like you can only craft white mods at first, then green, then blue. I'd love to see purple and orange mods make it into this game. lol Synergy mods would require even more materials, making it more of a grind. Just an idea :)
  • 07-31-2013, 05:21 PM
    Atticus Batman
    Quote:

    Originally Posted by RealHoosier07 View Post
    This game is in dire need of a crafting system. I would love to see us gain the ability to craft not just mods, but guns as well. I would have it level based, so leveling up your ego means something. Right now it doesn't. It could go as follows.

    Level 500: Ability to build white weapons

    Level 1500: Ability to build green weapons

    Level 2500: Ability to build blue weapons

    Level 3500: Ability to build purples

    Level 4500: Ability to build oranges

    You would still have the chance at getting any rarity of gun in the lockboxes, but this would give players a reason to level up. I would be ecstatic to grind in this game knowing I was gaining that ability. You would grind and go farming for certain materials to build the weapons. The higher the rarity, the more of a grind it is to build it. I would make purples and oranges a MASSIVE grind, so it takes several hours of gameplay just to get the materials to build it(oranges maybe 15 hours of gameplay average). I don't know anyone that WOULDN'T want to grind it out if they knew it was for a good reward.

    Now on to mods. I would love to see recipe's as a loot drop off of enemies and maybe even a random chance at one from a lockbox. The recipes would be for certain synergy mods. You kill an enemy, then as you pick up the loot, you notice you have just received a recipe for "assassin pistol magazine mods". Now you would have the ability to craft pistol assassin mag mods. You could sell them or use them as trade bait. You would have to farm the materials to make it, just like the weapons.

    You could make these level based too. Like you can only craft white mods at first, then green, then blue. I'd love to see purple and orange mods make it into this game. lol Synergy mods would require even more materials, making it more of a grind. Just an idea :)

    sounds interesting, but then most would skip the lockbox wich would eliminate some of the game's revenue.
  • 07-31-2013, 05:29 PM
    ten4
    They are squandering potential revenue gains by focusing on making you buy lock boxes. If I was in charge, I would go heavy into cosmetics like say PS2 where I have spent a couple hundred bucks tricking out my vehicles with silly crap like happy face hood ornaments, under lights, custom paint jobs, armor skin add ons, decals, etc. Same with all my PCs too. They offer these options and I am a sucker for them.

    Focusing on makin us buy lock boxes is the wrong way to do it. I could list many games that are turning a profit with only cosmetics.

    As to the OP, nice ideas but it will interfere with the all powerful CS unless you have to buy components from it.
  • 07-31-2013, 05:34 PM
    Sanguinesun
    Quote:

    Originally Posted by RealHoosier07 View Post
    This game is in dire need of a crafting system. I would love to see us gain the ability to craft not just mods, but guns as well. I would have it level based, so leveling up your ego means something. Right now it doesn't. It could go as follows.

    Level 500: Ability to build white weapons

    Level 1500: Ability to build green weapons

    Level 2500: Ability to build blue weapons

    Level 3500: Ability to build purples

    Level 4500: Ability to build oranges

    You would still have the chance at getting any rarity of gun in the lockboxes, but this would give players a reason to level up. I would be ecstatic to grind in this game knowing I was gaining that ability. You would grind and go farming for certain materials to build the weapons. The higher the rarity, the more of a grind it is to build it. I would make purples and oranges a MASSIVE grind, so it takes several hours of gameplay just to get the materials to build it(oranges maybe 15 hours of gameplay average). I don't know anyone that WOULDN'T want to grind it out if they knew it was for a good reward.

    Now on to mods. I would love to see recipe's as a loot drop off of enemies and maybe even a random chance at one from a lockbox. The recipes would be for certain synergy mods. You kill an enemy, then as you pick up the loot, you notice you have just received a recipe for "assassin pistol magazine mods". Now you would have the ability to craft pistol assassin mag mods. You could sell them or use them as trade bait. You would have to farm the materials to make it, just like the weapons.

    You could make these level based too. Like you can only craft white mods at first, then green, then blue. I'd love to see purple and orange mods make it into this game. lol Synergy mods would require even more materials, making it more of a grind. Just an idea :)

    Id love to see my friend's yugo up on blocks in his back yard get GPS but its not going to do much for a car with no tires, busted engine, and other missing parts.
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