So do I and I used that in the beta for the outfit. However, since we've learned that there are class-specific weapon bonuses, I think I'm going to stick with the Machinist starting class because there might be a higher chance of LMG synergies...
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I will be using the machinist only for the lmg because my 2nd motto is "spray and pray"
Yes! I thought I was the only nerd daydreaming about this!
Unfortunately for me, I never had the opportunity to play the beta. Without really knowing how everything feels and plays, I suppose I'll have to wait until I play the tutorial to have a concrete idea. But from watching gameplay and reading about different perks and weapons, I really like the idea of an LMG/Overcharge build....or a Shotty/Cloak build.
But again, no real first hand experience yet.
Im going to use Cloak and Outlaw
I assume the game hasn't changed incredibly from the beta, so I'll go with Veteran and Overcharge first. By the time I get a BMG I should be able to get Decoy and make a basic healer loadout.
You should consider trying out Combat Medic (Take less damage while reviving). I've heard that both Combat Medic and Rear Guard stack, so while reviving people you can take NO damage from behind. I'm planning to make a Tanky Healer LOL. I just hated how in the beta people would use their self revive up or respawn even though i'm running to heal them. :mad:
Veteran. From what I'm reading all this really effects is the starting weapon. I mostly use ARs.
Defiantly gonna be the survivalist, if I'm correct I can have two weapons so I'm gonna start leveling up my sniper then work on the SMG(if its possible to have like 2 primary weapons and no pistol).
If this really is true, then I'll be going Machinist for my first character and probably Outlaw for my second. From playing the beta on ps3 and reading most of the in-game achievements, I noticed that some of the combat achievements are named after "classes." Some of the Machinist ones involved using LMGs (of coarse), BMGs (one of my favorites from the beta) and Detonators (also a personal favorite.) I wouldn't be surprised if there was an Orange BMG that was Machinist only.
Sniper. Pick everything off with headshots, long range and up close :)
I'm planing on trying each one but my first character is going to be a survivalist. Weapon wise he's going to use sniper rifles for long ranged shots while using pistols to assault rifles for short to medium ranges and shotguns for close quarters. While keeping a grenade launcher and a rocket launcher for when these heavy weapons are needed. As for EGO powers I'm thinking cloak and over charge, for weapon buffs.
think im going to be a survivalist
hopefully the manual will explain what if any bonus' to weapons or kinds of weapons you can get then. during the beta I played outlaw and had fun with it. Was thinking either veteran or outlaw this time but if there is a certain class so to say that has a advantage in better weapon if it is a weapon I plan on having as a main I will use that class otherwise it wont matter my ark infiltrator outfit is what I wanted the most.
It's not that the Pursuits are class specific, they're just named after the classes. All classes can complete the Machinist Pursuits but if Machinists get bonuses for using BMG, LMG or Detonator, I'll be picking Machinist. Like the "Synergy" on this gun with Veteran.
http://i268.photobucket.com/albums/j...ps610b7f5f.jpg
Pic taken from this thread.
Either way i'll be playing a Machinist from the start. lol :D
hmmm I wonder maybe they will have it so each class has a synergy bonus on weapons. for example you found that rare one and it had a synergy for your class maybe if a different class it would have been a different synergy like say faster reload or higher melee strike?
anyone know for sure?
Machinist/Overcharge worked well for me in beta - combined with a sniper rifle as secondary
Also Decoy was really awesome when soloing objectives - so I might take that one instead