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Thinking about buying the game, but wondering about a couple things

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  • 08-05-2013, 07:51 PM
    Talien
    Thinking about buying the game, but wondering about a couple things
    Do you still stop gaining exp for a weapon type when an individual weapon maxes out? That was one of the main things that made me decide not buy the game at release.

    That and the ludicrous HP boost to enemies when other players wander into the area you're in regardless of whether they actually attack the enemies or not, is that still around or did it finally get toned down?
  • 08-05-2013, 07:55 PM
    ThanatosPa
    yes to your weap question. as to the HP I never noticed, but I havent played in months and even got a refund for my season pass, so think on that.
  • 08-05-2013, 07:56 PM
    Error404
    Quote:

    Originally Posted by Talien View Post
    Do you still stop gaining exp for a weapon type when an individual weapon maxes out? That was one of the main things that made me decide not buy the game at release.

    That and the ludicrous HP boost to enemies when other players wander into the area you're in regardless of whether they actually attack the enemies or not, is that still around or did it finally get toned down?

    1: Yes.

    2: Yeah, it was toned down a little but not too much so that team work is still encouraged.

    3: If you are going to get it, could I encourage you to sign up for ark fall rewards and use my referral link?

    You will need to sign up for arkfall rewards at http://www.defiance.com then use the following link for us to both get nice bonuses.

    http://www.defiance.com/en/welcome-t...2EL6MJTG37FXME

    My tip would be to get it on PC where it's $9.99
  • 08-05-2013, 08:05 PM
    Talien
    That's unfortunate. I was really hoping they'd have done away with individual weapons leveling and just had it tied in to weapon type like it was for alpha and most of beta. I doubt I'll be buying the game in that case even for $10, I was not a fan of having to use random junk weapons to be able to level my weapon skill instead of a modded weapon that performed much better but gave no exp because it was maxed out.

    Thanks for the quick replies at least.
  • 08-05-2013, 08:08 PM
    Yewa
    you can reset the weapon experience without losing it's mastery bonus in the salvage matrix though... and keep using it to level your weapon skill.
  • 08-05-2013, 08:14 PM
    Talien
    I guess that's something at least, how much does it cost to reset it?
  • 08-05-2013, 08:16 PM
    Error404
    1000 on a white, 2000 on a green, 5000 on a blue, 10000 on a purple, 25000 on an orange.

    Ark salvage, that is, not scrip.
  • 08-05-2013, 08:21 PM
    Atticus Batman
    Quote:

    Originally Posted by Error404 View Post
    1000 on a white, 2000 on a green, 5000 on a blue, 10000 on a purple, 25000 on an orange.

    Ark salvage, that is, not scrip.

    Yes but if you are mainly using your fave guns and scrapping all else then ark salvage comes quick. Btw it takes 20 min for your weapon to reset during wich time you can't use it, but guns drop quick enough there are plenty to use during that time and scrap all that you don't want to keep as a temp(when weapon resetting main) gun.

    Like I said guns drop enough that there is apsolutely no problem with leveling and scraping guns you do not want to mastery reset.

    EDITED to fix a typo. Thanks Market.
  • 08-05-2013, 10:18 PM
    cusman
    Quote:

    Originally Posted by Talien View Post
    Do you still stop gaining exp for a weapon type when an individual weapon maxes out? That was one of the main things that made me decide not buy the game at release.

    That and the ludicrous HP boost to enemies when other players wander into the area you're in regardless of whether they actually attack the enemies or not, is that still around or did it finally get toned down?

    You stop gaining exp on weapon that is maxed, but can spend 1000-25,000 ark salvage depending on rarity to reset the weapon xp and then continue to use it. Once you reach weapon skill max level, then it doesn't matter as there is no more weapon skill bonuses to unlock.

    I don't think the game is doing too much dynamic scaling of enemy hit-points or damage. Maybe in some areas, mabye they did in the past... but I don't think they are doing that anymore. Not in a way that I notice it. In fact it is one of my complaints since I generally roll with a clan group of 4 and sometimes multiple clan groups that they enemies should be made tougher when more of us are around. The enemies die too fast when many people are shooting them.

    Anyway, it is a decent game if you like to play socially with others and are good at making online friends and playing well together.
  • 08-06-2013, 06:17 AM
    Yewa
    They still do a bit of scaling. It's more noticeable for small groups. When I arrive first at an arkfall I notice it scaling when more people start to come. but I think it's not scaling well for large groups/major arkfalls, it's too easy.
  • 08-06-2013, 07:11 AM
    Talien
    When I stopped playing shortly before beta ended small groups of 2-3 people actually had a harder time than if they were solo, and it made bolt action rifles about obsolete since even weak enemies like Mutants and Raiders would no longer die from a headshot. Of course, I heard something about higher crit multipliers being added for bolt action rifles after I stopped playing but I never went back to check it out and see if it made much difference.

    But I guess I'll see for myself later today since I just downloaded the trial and let it patch overnight.
  • 08-06-2013, 07:25 AM
    Maitreakow
    Quote:

    Originally Posted by cusman View Post
    You stop gaining exp on weapon that is maxed, but can spend 1000-25,000 ark salvage depending on rarity to reset the weapon xp and then continue to use it. Once you reach weapon skill max level, then it doesn't matter as there is no more weapon skill bonuses to unlock.

    I don't think the game is doing too much dynamic scaling of enemy hit-points or damage. Maybe in some areas, mabye they did in the past... but I don't think they are doing that anymore. Not in a way that I notice it. In fact it is one of my complaints since I generally roll with a clan group of 4 and sometimes multiple clan groups that they enemies should be made tougher when more of us are around. The enemies die too fast when many people are shooting them.

    Anyway, it is a decent game if you like to play socially with others and are good at making online friends and playing well together.

    The biggest example I see of this is at Sutro Tower when working on my 5k BAS kills. If it is just me I can OHK, if someone else comes in it will sometimes take two headshots to put them down...
  • 08-06-2013, 07:34 AM
    Nadar
    Quote:

    Originally Posted by Maitreakow View Post
    The biggest example I see of this is at Sutro Tower when working on my 5k BAS kills. If it is just me I can OHK, if someone else comes in it will sometimes take two headshots to put them down...

    Or at the raider arc falls....when I am running a crystal solo, 2 shot gun blasts take out a raider. As soon as more people show up, I can unload an entire clip into them before they go down.
  • 08-06-2013, 07:35 AM
    Yewa
    Quote:

    Originally Posted by Maitreakow View Post
    The biggest example I see of this is at Sutro Tower when working on my 5k BAS kills. If it is just me I can OHK, if someone else comes in it will sometimes take two headshots to put them down...

    Yeah I noticed that too. Was actually annoying because the other guy who came in was killing the enemies that I had hit with the first headshot.
  • 08-06-2013, 07:43 AM
    Maitreakow
    Quote:

    Originally Posted by Yewa View Post
    Yeah I noticed that too. Was actually annoying because the other guy who came in was killing the enemies that I had hit with the first headshot.

    Ouch, that is rough. There are MORE than enough DM troops that they could have found their own. Even if you are farming kills there are 2 different spawns...
  • 08-06-2013, 07:47 AM
    Market
    Quote:

    Originally Posted by Atticus Batman View Post
    Btw it takes 29 min for your weapon to reset during wich time you can't use it, but guns drop quick enough there are plenty to use during that time and scrap all that you don't want to keep as a temp(when weapon resetting main) gun.

    I'm not normally one to point out a typo, we all make them from time to time... but I get the idea from the things you post that accuracy is a key for you!

    Anyway, for anyone that didn't know already, it takes 20 minutes to reset the mastery instead of 29...

    Carry on!
  • 08-06-2013, 07:54 AM
    SpiritumLiberum
    Wait till the 5 DLC's have been released lol.
  • 08-06-2013, 08:56 AM
    Yewa
    I wonder if enemy scaling is done based only on hitpoints or if does it affect enemy numbers. Maybe they could scale based more on enemy numbers instead of enemy hitpoints.
  • 08-06-2013, 09:14 AM
    Grymms
    Honestly if you have $10 burning a hole in your pocket go for it. You'll get your moneys worth of enjoyment but you'll also shelf the game just as quickly. Lets face is the game is slowly dying. 60+ at arkfalls during the first few weeks mow your lucky to have 20-30 at arkfall and those are just the guys farming keys you'll see the same 20-30 at the next arkfall.

    This game did alot of things to many honestly because they tried doing so much that they failed to do anything good.
    They took the quantity over quality route with this game and it becomes apparent the more you play it.
    Its hodgepodge of half thought out ideas, half done implementation and some ideas that needed to be put back on the drawing board and redone •cough salvage matrix cough•

    Honestly save your money in two weeks better games come out buy one of those you will have alot more fun with a few games that have way more polish then this game.
  • 08-06-2013, 09:33 AM
    Talien
    Quote:

    Originally Posted by Yewa View Post
    I wonder if enemy scaling is done based only on hitpoints or if does it affect enemy numbers. Maybe they could scale based more on enemy numbers instead of enemy hitpoints.

    It used to just make more enemies spawn but late in testing it was changed to add HP. I never got an answer as to why, but I'd guess it was to save server resources since it takes less to add to enemy stats than spawn more of them.

    Guess I should've mentioned I was an alpha tester since almost day 1, played through most of beta and was planning on buying it at release but I gave up when they made all these changes basically at the last minute.


    Quote:

    Originally Posted by Grymms View Post
    This game did alot of things to many honestly because they tried doing so much that they failed to do anything good.
    They took the quantity over quality route with this game and it becomes apparent the more you play it.
    Its hodgepodge of half thought out ideas, half done implementation and some ideas that needed to be put back on the drawing board and redone •cough salvage matrix cough•

    Honestly save your money in two weeks better games come out buy one of those you will have alot more fun with a few games that have way more polish then this game.

    Heh, that's the opinion a lot of the testers had and the advice we were giving people when they'd ask if the game was worth getting after the NDA was lifted. The game had a lot of potential but most of it was lost when they tried to add too much at one time to meet the release deadline.

    If the trial doesn't totally turn me off again I'll probably pick it up anyway though since it's only $10.
  • 08-06-2013, 10:06 AM
    Daholic
    Quote:

    Originally Posted by Grymms View Post
    Honestly if you have $10 burning a hole in your pocket go for it. You'll get your moneys worth of enjoyment but you'll also shelf the game just as quickly. Lets face is the game is slowly dying. 60+ at arkfalls during the first few weeks mow your lucky to have 20-30 at arkfall and those are just the guys farming keys you'll see the same 20-30 at the next arkfall.

    This game did alot of things to many honestly because they tried doing so much that they failed to do anything good.
    They took the quantity over quality route with this game and it becomes apparent the more you play it.
    Its hodgepodge of half thought out ideas, half done implementation and some ideas that needed to be put back on the drawing board and redone •cough salvage matrix cough•

    Honestly save your money in two weeks better games come out buy one of those you will have alot more fun with a few games that have way more polish then this game.

    +1 ^^^^^

    As hard as I am on Defiance, your post best said it. I hear a lot of people thinking if you get X-amount of fun hours out of any game then its a worth while purchase. I disagree completely. I don't judge my gaming experience from how much fun I have.

    Example, I stll play Dark Souls, not because its fun, but its challenges me. Had the game for 4months, only rang one bell, having a hard time in The Ruin of Londo, im sorry, not a hard time, but getting skull ***** in Londo. I lost interest in Defiance after 2 weeks.

    Pathetic
  • 08-06-2013, 11:11 AM
    Slyfox2001
    Quote:

    Originally Posted by Daholic View Post
    +1 ^^^^^

    As hard as I am on Defiance, your post best said it. I hear a lot of people thinking if you get X-amount of fun hours out of any game then its a worth while purchase. I disagree completely. I don't judge my gaming experience from how much fun I have.

    Example, I stll play Dark Souls, not because its fun, but its challenges me. Had the game for 4months, only rang one bell, having a hard time in The Ruin of Londo, im sorry, not a hard time, but getting skull ***** in Londo. I lost interest in Defiance after 2 weeks.

    Pathetic

    Not exactly the place for this, but you totally made me think of it and I agree wholeheartedly about challenges (granted fun is a big part)... What most great single-player/multi-player games have is a DIFFICULTY setting... Sure, play through on Normal. Fun. Now, invite some friends in and crank it up to Insane! You might die a million times, but you start to make plans and strategies with your buddies and once you beat it (or a boss or whatever), you feel freakin' awesome!

    I think Defiance could hold out hope more so, even with their current content if there was a way to make it a lot harder, where dying actually had consequences and where you actually RELIED on your group and those around you. Beating a Co-Op map on "Insane" mode? Hellz yeah!
  • 08-06-2013, 01:40 PM
    Atticus Batman
    Quote:

    Originally Posted by Market View Post
    I'm not normally one to point out a typo, we all make them from time to time... but I get the idea from the things you post that accuracy is a key for you!

    Anyway, for anyone that didn't know already, it takes 20 minutes to reset the mastery instead of 29...

    Carry on!

    Actually thanks for pointing that out. Yes I do prefer accuracy and I also like people who nicely help correct me as you did. So now I will fix that typo. :)
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