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So...bunny jumping aka noob-movement..

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  • 03-30-2013, 04:20 PM
    Amonkira
    Quote:

    Originally Posted by iChinglish View Post
    I'm starting to feel like a minority here... Are there really so few people nowadays who come from the fast-paced arena fps scenes like Quake and Unreal? Or the rocket jumping, action packed levels of Doom and earlier Quake games?

    I feel old... Thanks everyone! D: *runs off crying*

    Don't feel old - Im with ya :P DOOM = BFG-9000 ftw. With the chicken rocket launcher mod.
  • 03-30-2013, 04:20 PM
    iChinglish
    Quote:

    Originally Posted by TheNeoReaper View Post
    Your ignorance is high. The person jumping around is the one scared of a gun fight.

    That'd be a hard sell in the competitive UT community... Try it there and let me grab the popcorn :)
  • 03-30-2013, 04:28 PM
    cfStatic
    Quote:

    Originally Posted by iChinglish View Post
    I'm starting to feel like a minority here... Are there really so few people nowadays who come from the fast-paced arena fps scenes like Quake and Unreal? Or the rocket jumping, action packed levels of Doom and earlier Quake games?

    I feel old... Thanks everyone! D: *runs off crying*

    Please don't, you'll make me feel older than I really am(I'm only 24)! Quake/Unreal was/is awesome. Don't forget Tribes either! I've seen some people in BF3 jump into prone to avoid fire, and while it blows up in their face most of the time, I still think it's a pretty valid strategy(at least the going prone part, smaller model to hit, just like IRL).
  • 03-30-2013, 04:31 PM
    iChinglish
    Quote:

    Originally Posted by Amonkira View Post
    Don't feel old - Im with ya :P DOOM = BFG-9000 ftw. With the chicken rocket launcher mod.

    Quote:

    Originally Posted by cfStatic View Post
    Please don't, you'll make me feel older than I really am(I'm only 24)! Quake/Unreal was/is awesome. Don't forget Tribes either! I've seen some people in BF3 jump into prone to avoid fire, and while it blows up in their face most of the time, I still think it's a pretty valid strategy(at least the going prone part, smaller model to hit, just like IRL).

    Exactly, I'm... Well, I'm not old enough to feel old yet. That's why it's rather unnerving! :P

    I'd never really think about b-hopping in BF3 if I ever played it though. I just can't see it working in a game that isn't designed around the idea of ridiculously fast strafing and jumping. Counter Strike, for example, I would never jump in. It's just impractical and your bullet spread goes EVERYWHERE.
  • 03-30-2013, 04:35 PM
    Dixa
    Quote:

    Originally Posted by cfStatic View Post
    Please don't, you'll make me feel older than I really am(I'm only 24)! Quake/Unreal was/is awesome. Don't forget Tribes either! I've seen some people in BF3 jump into prone to avoid fire, and while it blows up in their face most of the time, I still think it's a pretty valid strategy(at least the going prone part, smaller model to hit, just like IRL).

    nothing will ever be able to recapture that feeling of 'OMG' like wolfenstein 3d lan parties did. or when we drove up to walnut creek, ca to play battletech at Virtual World. this video was less cheesy back then http://www.youtube.com/watch?v=MHSmuBxqlG4

    (that cockpit the actors are sitting in is the exact cockpit you the player sat in)
  • 03-30-2013, 04:39 PM
    Amonkira
    Quote:

    Originally Posted by Dixa View Post
    nothing will ever be able to recapture that feeling of 'OMG' like wolfenstein 3d lan parties did. or when we drove up to walnut creek, ca to play battletech at Virtual World. this video was less cheesy back then http://www.youtube.com/watch?v=MHSmuBxqlG4

    (that cockpit the actors are sitting in is the exact cockpit you the player sat in)

    Oh my f... Imagine back then, when that video were top notch special effects :D ...ouch..
  • 03-30-2013, 04:42 PM
    Dixa
    Quote:

    Originally Posted by Amonkira View Post
    Oh my f... Imagine back then, when that video were top notch special effects :D ...ouch..

    those arent special effects. the combat you see on the screens was the actual game we played. it was team death match battletech. every button in those cockpits had a function. the cockpits were sound proofed but you could communicate with other pods via a button.

    8 bucks a round. while you waited there was a sports bar to hangout out in and share stories.

    social gaming was at it's most social in 1996 imo
  • 03-30-2013, 04:46 PM
    Amonkira
    Quote:

    Originally Posted by Dixa View Post
    those arent special effects. the combat you see on the screens was the actual game we played. it was team death match battletech. every button in those cockpits had a function. the cockpits were sound proofed but you could communicate with other pods via a button.

    8 bucks a round. while you waited there was a sports bar to hangout out in and share stories.

    social gaming was at it's most social in 1996 imo

    Heck that even makes it more cool tbh. :) a whole cockpit that functions like one giant gamepad ;) would have loved to try that.
  • 03-30-2013, 04:49 PM
    cfStatic
    Quote:

    Originally Posted by iChinglish View Post
    Exactly, I'm... Well, I'm not old enough to feel old yet. That's why it's rather unnerving! :P

    I'd never really think about b-hopping in BF3 if I ever played it though. I just can't see it working in a game that isn't designed around the idea of ridiculously fast strafing and jumping. Counter Strike, for example, I would never jump in. It's just impractical and your bullet spread goes EVERYWHERE.


    bhopping in BF3 blows up in peoples faces rather hilariously(in my experience) because the head portion of the model ends up somewhere around the chest when doing it and then the person shooting them gets a free headshot. Spamming the prone/stand command however is pretty valid, since it causes people to have to adjust while you can put 2-3 more bullets in them while they do that. It could give you the edge in a close fight.
  • 03-30-2013, 04:51 PM
    elrick mercer
    Bunny hoping is a maneuver that allows you to break your opponents aim but a good player can judge where the enemy is landing and re-adjust. Bunny hopping is not a bad thing it's the bad players who can't cope with it that make it seem noobish.
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