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Please don't make game easy mode like most MMO's!

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  • 03-31-2013, 02:05 AM
    Kevin0101
    The only MMO I have ever played that gave me the feeling of achievement was Lineage 2. Took 50-100 people to actually kill an end game raid boss and if u died u lost xp. NCSOFT did a great job on that game. It was about a year until the server I was on could get enough organized individuals to kill Antheras. Those were the days.
  • 03-31-2013, 02:07 AM
    Moose Of Woe
    Quote:

    Originally Posted by Amonkira View Post
    Unfortunately, I think you are right... :( carebears and kiddies have ruined the *hardcore* mmo genre...

    Heck the PvP in EQ was: You could actually LOOT your dead enemy player for his items...

    Good old times when everyone ran around in their underwear if they were worried about losing stuff lol... Underwear armies.

    As for hardcore vs casual, I don't even see it that way. (Depends on your definition, I just consider hardcore = spend most time playing and casual = spend spare time playing)

    I play games maybe an hour or two a day if that. As I see it, I play fairly casually these days. I just like to PLAY my games - not have my hand held and knowing I can't possibly lose. I play a game to PLAY and BEAT the game. Not to have the game aim for me. Not to have the game tell me where to go. Not to press one button and watch the game do all the fun stuff in a lame quicktime event. (Thank god we don't have those in Defiance.) And so forth. I WANT TO DO THE WORK.

    If I screw up, I want and deserve to pay for it. I want to be motivated to learn from it, to adapt to the situation and do everything in my power NOT to mess up again. As most games are, right now you can figuratively smash your head against a wall until you break through without consequence. Basically, glorified zerging. The only difference is instead of needing an army of zerglings you can do it yourself.
  • 03-31-2013, 02:22 AM
    Amonkira
    Quote:

    Originally Posted by Moose Of Woe View Post
    Good old times when everyone ran around in their underwear if they were worried about losing stuff lol... Underwear armies.

    As for hardcore vs casual, I don't even see it that way. (Depends on your definition, I just consider hardcore = spend most time playing and casual = spend spare time playing)

    I play games maybe an hour or two a day if that. As I see it, I play fairly casually these days. I just like to PLAY my games - not have my hand held and knowing I can't possibly lose. I play a game to PLAY and BEAT the game. Not to have the game aim for me. Not to have the game tell me where to go. Not to press one button and watch the game do all the fun stuff in a lame quicktime event. (Thank god we don't have those in Defiance.) And so forth. I WANT TO DO THE WORK.

    If I screw up, I want and deserve to pay for it. I want to be motivated to learn from it, to adapt to the situation and do everything in my power NOT to mess up again. As most games are, right now you can figuratively smash your head against a wall until you break through without consequence. Basically, glorified zerging. The only difference is instead of needing an army of zerglings you can do it yourself.

    Hahaha oh my! Yeah I remember that far too well.. ******* I made alot of money porting ppl around when they had a raid that was wiped.. :D

    True - but hardcore and casual can be looked at from different angles. :) Casual for me is both easymode games AND/OR ppl who only plays for 1 or 2 hours.. :)

    Exactly - I want a game that forces you to take a different route on a mission, if the first route didnt work out. We got braincells - lets use them :D
  • 03-31-2013, 02:26 AM
    Moose Of Woe
    Quote:

    Originally Posted by Amonkira View Post

    Exactly - I want a game that forces you to take a different route on a mission, if the first route didnt work out. We got braincells - lets use them :D

  • 03-31-2013, 03:33 AM
    Xyr3s
    imo mmos are for anyone from casual to hardcore.... saying dont make a mmo easier for the more casual players is just being selfish... if u want competitive there's COD, BF, CS, SC, DOTA and a whole lot more.... im thinking firefall pvp might actually make it into the esports arena seing how much work they are putting into it and their god awesome spec system lol.
  • 03-31-2013, 03:37 AM
    dirtyklingon
    Quote:

    Originally Posted by Dixa View Post
    the fact that the game requires you to aim is already several notches up in difficulty from traditional mmorpg's, just as gw2 was.

    aim taking any more skill that say gw2 combat is a hilarious statement to make.


    aiming isn't hard. it's point and click.
  • 03-31-2013, 04:02 AM
    Dixa
    Quote:

    Originally Posted by Kevin0101 View Post
    The only MMO I have ever played that gave me the feeling of achievement was Lineage 2. Took 50-100 people to actually kill an end game raid boss and if u died u lost xp. NCSOFT did a great job on that game. It was about a year until the server I was on could get enough organized individuals to kill Antheras. Those were the days.

    this is almost 13 years since taht SUBSCRIPTION game was released. todays gamers have no patience for such gameplay anymore or the other korean grind garbage like aion and tera and rappelz and two moons (i could go on for an hour listing them there are over 100 translated korean mmorpg's running in the west right now) would have done a lot better than they did.
  • 03-31-2013, 04:04 AM
    Dixa
    Quote:

    Originally Posted by dirtyklingon View Post
    aim taking any more skill that say gw2 combat is a hilarious statement to make.


    aiming isn't hard. it's point and click.



    it's hard on the people i know of for whom wow was not only their first mmorpg, but first game at all.

    remember that mmo's were until recently first and foremost a social experience that predated the existence of facebook and tumblr.

    guild wars is infnitely easier to play than this game esepcially as anything that casts as it is all locked on, chief.
  • 03-31-2013, 04:05 AM
    MaritimeMage
    Completely Agree.

    Obvious post is obvious, but some one had to say it.
  • 03-31-2013, 04:05 AM
    StarFire
    Lucky to be on alpha, the game will get very difficult as you progress through the campaign and the side quests and random events get harder but there is no "easy" mode
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