x1.06 mag on a Bonfire that has a 'Mag = 1'.
x1.03 Fire Rate on a Ground Pounder, 'Mag = 3'.
I had a Sawed Off that had a x1.06 or x1.10 mag size bonus.
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x1.06 mag on a Bonfire that has a 'Mag = 1'.
x1.03 Fire Rate on a Ground Pounder, 'Mag = 3'.
I had a Sawed Off that had a x1.06 or x1.10 mag size bonus.
Ok, very undesirable. Maybe not completely worthless.
If you want worthless:
Fire rates on sawed offs
3% ammo regen on revive other for RLs, SGs, snipers, detonators, etc
15% self revive on revive other until the DM ark falls roll out, even then it's debatable.
I'm sure there are more, but those are pretty worthless
sawed off's should be a rare item from the start, with awesome firepower if you're willing to deal with the reload time.
had a melee roll on a sniper rifle yesterday that had the fire trigger thingie going on. for every two hits, it was causing fall off on one. i wasn't complaining
hang on to them! theyll be selling for millions on the forums once everything is nerfed into the ground. its much better to whack something with a hammer than shoot marshmallows at it.
Good weapons are rare because of this.
It is not hard to get an orange.
It is hard to get an orange with the correct rolls, synergy and nano.
In all games with randomized items, dud stats/properties will always act as an additional filter that separates the good from the bad.