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Melee Bonuses on Sniper Rifles? Seriously?

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  • 08-14-2013, 02:53 AM
    JxSiN
    Melee Bonuses on Sniper Rifles? Seriously?
    I have a couple of snipers that have melee bonuses, but the other bonuses made up for it. But today took the cake. I got a nice semi auto (which is doomed anyway because of the low sniper ammo pool) that had 2 decent rolls, a x1.15 melee roll, and an unlocked mastery roll. So I did whatever I could to try to get a good mastery roll, and what do I get? Another x1.15 melee roll. I now have a semi-automatic club :rolleyes:

    My point is, why do we have completely useless rolls on certain weapon types? I know it makes the other weapons with great rolls stand out, but I can think of non-great rolls that are not as useless.

    Other examples of useless rolls on weapon types: Melee on Rocket Launchers, 3% ammo regen on revive player on snipers and all shotguns (heck, just in general), or fire rate bonuses on sawed offs! Granted, sawed offs USED to have a fire rate when you could put extended mags on them back in April, but now you can't. Bad part is, the thing even lists a fire rate in the stats! It does not have a fire rate, it has been tested. It's a fire then reload weapon. 2 friends each took a short barrel (one of the ones that does 2 consecutive shots unlike the nano fragger), one was normal (no fire rate bonuses) and one had 2 fire rate bonuses. They shot them at the exact same time. Was there any difference between the bang bang? NO!

    /Rant over

    I feel better now
  • 08-14-2013, 03:02 AM
    Grymms
    Oh you would have loved it. This one guy was at an arkfall trying to sell a +melee damage on selfrevive +crit mult hip fire and +mag bolt action.

    The kick of it all.....he wanted 300k just because it was a legendary.....

    Yeah thats one thing I hope they fix....certain weapons need to have there bonus table reworked and a few pointless ones removed. But then again on the list of thing's that need to be done. This is way down the list.

    Yeah fire rate is stupid but you couldnt pry the triple reload courier from my cold dead hands
  • 08-14-2013, 03:03 AM
    JxSiN
    Quote:

    Originally Posted by Grymms View Post
    Oh you would have loved it. This one guy was at an arkfall trying to sell a +melee damage on selfrevive +crit mult hip fire and +mag bolt action.

    The kick of it all.....he wanted 300k just because it was a legendary.....

    Yeah thats one thing I hope they fix....certain weapons need to have there bonus table reworked and a few pointless ones removed. But then again on the list of thing's that need to be done. This is way down the list.

    Haha, now that is priceless.
  • 08-14-2013, 03:16 AM
    MaxSterling
    I've seen it happen all too many times, in many games. A sniper never coming out of zoom, only to have a guy in their face meleeing them.
  • 08-14-2013, 05:28 AM
    Maitreakow
    Quote:

    Originally Posted by JxSiN View Post
    I have a couple of snipers that have melee bonuses, but the other bonuses made up for it. But today took the cake. I got a nice semi auto (which is doomed anyway because of the low sniper ammo pool) that had 2 decent rolls, a x1.15 melee roll, and an unlocked mastery roll. So I did whatever I could to try to get a good mastery roll, and what do I get? Another x1.15 melee roll. I now have a semi-automatic club :rolleyes:

    My point is, why do we have completely useless rolls on certain weapon types? I know it makes the other weapons with great rolls stand out, but I can think of non-great rolls that are not as useless.

    Other examples of useless rolls on weapon types: Melee on Rocket Launchers, 3% ammo regen on revive player on snipers and all shotguns (heck, just in general), or fire rate bonuses on sawed offs! Granted, sawed offs USED to have a fire rate when you could put extended mags on them back in April, but now you can't. Bad part is, the thing even lists a fire rate in the stats! It does not have a fire rate, it has been tested. It's a fire then reload weapon. 2 friends each took a short barrel (one of the ones that does 2 consecutive shots unlike the nano fragger), one was normal (no fire rate bonuses) and one had 2 fire rate bonuses. They shot them at the exact same time. Was there any difference between the bang bang? NO!

    /Rant over

    I feel better now

    There, their, they're... /pat on the back

    In all seriousness though, I can sympathize.
  • 08-14-2013, 06:20 AM
    JaskaJii
    Recently I finally got a legendary that wasn't a shotgun or a pistol (I don't really enjoy those). It was a Spanner-Protector with melee and fire rate bonus plus Run-n-Gun synergy. Well, at least it has 10% EGO recharge on full reload!

    Sigh. :D
  • 08-14-2013, 06:37 AM
    Hope499
    Sniper rifle melee actually makes sense tho...if someone gets in close, you need all the help you can get...

    Lets use an ACTUAL useless roll

    -Fire rate on a sawed off (it shoots all at once...useless)
    -x1.05 Mag on a fragger/shotgun (does nothing, even when combined with ax1.20 mag mod)
    -ANY self revive roll (self revive roll = you just lost a gun)


    Cant think of anymore....but yes, I hate the useless rolls.......
  • 08-14-2013, 06:46 AM
    Maitreakow
    Quote:

    Originally Posted by Hope499 View Post
    Sniper rifle melee actually makes sense tho...if someone gets in close, you need all the help you can get...

    Lets use an ACTUAL useless roll

    -Fire rate on a sawed off (it shoots all at once...useless)
    -x1.05 Mag on a fragger/shotgun (does nothing, even when combined with ax1.20 mag mod)
    -ANY self revive roll (self revive roll = you just lost a gun)


    Cant think of anymore....but yes, I hate the useless rolls.......

    This is why I use a back-up weapon that is good for mid/short range combat. Tach or a Pump
  • 08-14-2013, 11:26 AM
    janzig
    Quote:

    Originally Posted by Hope499 View Post
    Sniper rifle melee actually makes sense tho...if someone gets in close, you need all the help you can get...

    Lets use an ACTUAL useless roll

    -Fire rate on a sawed off (it shoots all at once...useless)
    -x1.05 Mag on a fragger/shotgun (does nothing, even when combined with ax1.20 mag mod)
    -ANY self revive roll (self revive roll = you just lost a gun)


    Cant think of anymore....but yes, I hate the useless rolls.......

    And this is why each loadout has two weapons. So if someone is on you, you don't try to melee with your sniper. You pull out a sawed-off and blast them in the face.

    I have NEVER needed melee with a sniper.
  • 08-14-2013, 11:31 AM
    DMC14
    im not much of a sniper but when i use my bolt action i like to have the melee bonus for when one dude gets to close just melee him and go back to shooting without changing weapon.
  • 08-14-2013, 12:00 PM
    Maitreakow
    Quote:

    Originally Posted by DMC14 View Post
    im not much of a sniper but when i use my bolt action i like to have the melee bonus for when one dude gets to close just melee him and go back to shooting without changing weapon.

    Much rather have a crit bonus so they never make it that close...different strokes...
  • 08-14-2013, 12:04 PM
    janzig
    Quote:

    Originally Posted by Maitreakow View Post
    Much rather have a crit bonus so they never make it that close...different strokes...

    That's the thing with sniping. You should have complete awareness of the tactical situation before you start firing. If they get in melee range..ever... you aren't doing it right.

    So melee bonus on a sniper rifle is a complete waste. You 'should' never need it. In fact, if I get a sniper of any rarity with a bonus roll of +melee damage anything, its almost always straight to salvage. You got unlucky, that's all.
  • 08-14-2013, 12:22 PM
    Evolution
    I like Melee Damage...
    I disagree, I like having melee bonuses on almost all my weapons. Especially Rocket launchers and BMG's. You can melee attack with BMG's while they're reloading and it won't interrupt the reload. With rocket launchers, why blast em' with a rocket launcher when they're right next to you, punch em' in the face.

    Melee damage is one of the few bonuses that actually work with any weapon. I would hate to see it go.

    I can understand that not everyone feels that way, But I don't mind the melee damage or self revive bonuses.

  • 08-14-2013, 12:23 PM
    Maitreakow
    From the videos of the new DM AFs the Self-revive bonus will perhaps become a newly redeemed bonus...
  • 08-14-2013, 12:42 PM
    JxSiN
    Edited. Read the statement wrong. Need my coffee first before posting
  • 08-14-2013, 01:02 PM
    Hope499
    How is it useless on a sniper? Im telling you I have used it, and it works.

    If its your OPINION that its not your fav, fine, but it works, tested by myself.....so ya, melee + sniper = working
  • 08-14-2013, 01:03 PM
    Arsenic_Touch
    I actually like the idea of melee bonuses on a charge sniper. :p
    Charge the weapon, use blur and bash some heads then unleash hipfire on the particle repeater with intimidation = owned.

    It was kind of worthless before, or not very practical but it's very useful now.
  • 08-14-2013, 01:51 PM
    JxSiN
    I can possibly see that on the charge weapons. Still, I think it's worthless on regular snipers. If someone gets in that close on you, switch weapons. That's why we have that button there to do it. Like someone else said, when someone tries to sell/trade a sniper, that melee roll makes it nearly worthless. 2 melee rolls on a sniper makes it salvage.
  • 08-14-2013, 01:57 PM
    MaxSterling
    Less desirable... yes.
    Worthless... no.
  • 08-14-2013, 02:00 PM
    Samyaza
    I think the melee bonus is particle....

    Oh no i miss...
    missed
    missed
    Seriously i shouldnt have had those 6 beers
    missed x.x crap too close to scope
    Whack with melee
    Whack
    Whack
    Jump back, cant scope
    Whack
    WHACK
    Dead
    Self Revive
    Dead again....
    Evact

    Look back at what killed me
    Squints
    -.-
    Am i drunk, or did that hulker just flip me off
  • 08-14-2013, 02:38 PM
    crasher
    x1.06 mag on a Bonfire that has a 'Mag = 1'.

    x1.03 Fire Rate on a Ground Pounder, 'Mag = 3'.

    I had a Sawed Off that had a x1.06 or x1.10 mag size bonus.
  • 08-14-2013, 02:44 PM
    JxSiN
    Quote:

    Originally Posted by MaxSterling View Post
    Less desirable... yes.
    Worthless... no.

    Ok, very undesirable. Maybe not completely worthless.

    If you want worthless:
    Fire rates on sawed offs
    3% ammo regen on revive other for RLs, SGs, snipers, detonators, etc

    15% self revive on revive other until the DM ark falls roll out, even then it's debatable.

    I'm sure there are more, but those are pretty worthless
  • 08-14-2013, 03:44 PM
    Billy Guile
    sawed off's should be a rare item from the start, with awesome firepower if you're willing to deal with the reload time.

    had a melee roll on a sniper rifle yesterday that had the fire trigger thingie going on. for every two hits, it was causing fall off on one. i wasn't complaining
  • 08-14-2013, 04:51 PM
    hagndaz
    hang on to them! theyll be selling for millions on the forums once everything is nerfed into the ground. its much better to whack something with a hammer than shoot marshmallows at it.
  • 08-14-2013, 04:59 PM
    crasher
    Quote:

    Originally Posted by hagndaz View Post
    hang on to them! theyll be selling for millions on the forums once everything is nerfed into the ground. its much better to whack something with a hammer than shoot marshmallows at it.

    Truly, there is much unexplored wisdom in this.

    We need to watch this man closely, for he has much good advice.
  • 08-14-2013, 05:20 PM
    Evolution
    HaH!
    :cool:
    Quote:

    Originally Posted by hagndaz View Post
    It's much better to whack something with a hammer than shoot marshmallows at it.

    (quote edited for alternate context)
    Quote:

    Originally Posted by hagndaz View Post
    It's much better to whack something with a hammer,then shoot marshmallows at it.

    :DHah!
    I have no Idea why, but I laughed allot harder then I should have when I read that! Both times.:D
    That quote is definitely going on my clipboard!
    Thank you!
    ;)
  • 08-14-2013, 05:43 PM
    Wtflag
    Good weapons are rare because of this.

    It is not hard to get an orange.

    It is hard to get an orange with the correct rolls, synergy and nano.

    In all games with randomized items, dud stats/properties will always act as an additional filter that separates the good from the bad.
  • 08-14-2013, 06:18 PM
    crasher
    Quote:

    Originally Posted by Wtflag View Post
    Good weapons are rare because of this.

    It is not hard to get an orange.

    It is hard to get an orange with the correct rolls, synergy and nano.

    In all games with randomized items, dud stats/properties will always act as an additional filter that separates the good from the bad.

    Be nice to have a qualified gunsmith in town to tune that crap up.
    We have one on the fora, but I dunno how hard it is to become an FFL in the future.
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