Originally Posted by
Jake Wilde
I pretty much started MMO's with UO and what we have now are cheap candy machines for games. Over the years they gradually got more attention from the "Everyone should be equal" crowd and lets face it, most developers I've ever gamed with sucked at their own games. So how can you make a great game when most don't ever listen to the really good players and instead listen to the squeaky wheels and try to placate them? GW2 was the fastest I've ever seen a community leave a game. It perplexes me why others keep expanding on the same failed model.
One thing to note is the fact that in older games people had to work harder for community. Take Earth and Beyond; All the guilds capable of raiding had to come to agreements over certain drops that started raids. World epics in other games lent an air to community with guilds choosing to be honorable or dastardly. It all lends to immersion and created player content, drama, and entertainment. Look at the dancers in SWG and how they brought housewives out into the gaming world. It started other women to game more and WoW ended up having a very healthy female community.
I don't know much about Defiance and I'm not cracking on this game. I pretty much play them to enjoy what they are and stopped expecting them to get better after the NGE debacle. I am ready for 10 pm EST though. :)