And the purple dots standing around out there on smoke break make great human shields :p
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Depending upon how well the chat window and reach is fixed on PC tomorrow, I might just start helping and connecting with people. Unfortunately, the past five months of a pure lack of social feature functionality have made this a game where seeing others is like seeing the person at a drive-thru window: Hi & Bye.
Not why I play online. But, we'll see if that feature works better live than it did on Test.
I *can* do a Volge emergency by myself with a VOT blast rifle (preferred weapon for that stuff) but the loot has been so abysmal of late I can't be bothered to waste the time.
I get green or less ~75% of the time, and the 'less' is usually 'nothing' ~40% of the time.
The economy is so bad that even the loot sux.
Got a really swell white tachyon the other day. :/
I mostly only stop anymore if I see a player getting whooped, or if I'm particularly pissed at something.
About as bad as it gets. Decoys turn the volge away from whoever is trying to face tank them, dropping the damage per shot of a crit specced tachmag from 360 to 130 without OC, disabling insult to injury and other crit dependent perks.
You have to love people with BMGs who try to "help" by healing people who "need it". TYVM for that giant blue seizure inducer.
At first I thought the ability to have all levels play together was a good thing, but unfortunately, it's just a theoretical compatibility. It doesn't help that it's done with the best of intentions when you can't play when there's other people on because you get constantly sabotaged.
Your being to hard on people. Most of the time that stuff doesn't render while we're going full speed past so we can't even tell. I only farm for certain volge emergencies too. The one with eRep turret and one other that spawns easy to handle elite loot piņatas ;)
Jeez! Now I feel terrible! Sorry for the seizures, random strangers.
I'm glad I posted this thread, though. I learned a lot from it. Thanks to all who responded.
So I definitely need a strong syphon weapon. My highest wep skill is in the AR's. I'm thinking maybe a special load out just for practicing on the Volge. I only recently unlocked overcharge and have not upgraded that fully, so I need to do that, and accompanying perks.
Any special perks that you all would recommend for my Volge load out using overcharge?
You shouldn't. There's only one instance to blame here, Trion. It made a game where it's inevitable that newbies ruin the gameplay experience for experienced players.
There's a reason why there are level/gear level/whatever restrictions on various things in other games. I remember having pugs that varied from 20 minutes to 2 hours in places like Zul Aman (or whatever it was called) in WoW, and that was just due to the actually existing cap not being a good enough filter. Here you have no filter.
On a final note, people think Defiance doesn't have a learning curce. They think that because they can finish anything in the game, the game isn't hard enough. The logic is about the same as saying that because you can move your body 100 meters, being a olympic sprinter isn't hard.
Not necessarily what you think-I do think sometimes we misunderstand situations. Sometimes, players passing by don't even see the emergency until they've passed, let alone that you're there fighting or even down on the ground. Sometimes, people are hurrying to get to other things and you may think it's selfish but they're playing their game. For instance, they might be going from arkfall to arkfall and trying to get places before that event ends.
However, here's the other side of things. Quite often if you stop to help someone there are some that don't want your help. I do stop and help, but doing this does a couple things. That solo person might be wanting to get all the weapon xp and general xp for themselves and not be happy someone else came along-some actually hate this, especially if that helper picks up the rocket launcher and shoots the Volge with it. But, the HP for all foes increases based upon the number of players fighting them-to some unknown point where it stops increasing. This means, it's sometimes easier for one person to fight the Volge than for two. That extra person means the Volge just got stronger.
Some people get really mad if you stop and help, especially if they're already at the Viscera stage, but you might not even know that if the thing doesn't spawn quickly enough. It's back to my other point (and yours), that you can be driving along and even run into the thing before it's fully spawned. You may jump out of your vehicle and get ready to fight and suddenly be surprised that the Volge are behind you. And it might take awhile to even realize someone else is there fighting too.
Just try and realize we all see things from our own point of view, and what we see may be far different from what's intended. And yes, some people are selfish. I've played with people in coop who won't revive anyone else no matter what. And others, that stay back until all foes are killed, waiting until the group gets to the boss.
Well of course anything that extends overcharge or reduces recharge time. My optimal setup is a syphon SAW and a Canker with the stowed weapon reload perk (I'm terrible remembering the names) and increased ammo drops, along with overcharge and EGO bumps (faster recharge for any EGO-I think there's one for doing any damage).
I also use an Infector Grenade. The bugs distract them and do amazing damage to them-up to 1500 at times to shields. Others may have better setups but I use this, don't fire at them until I'm in close in cover behind trucks, throw the grenade, and then overcharge and attack. I sometimes do get my face planted on the ground, but I can most often easily take care of the emergencies alone.
My other strategy is if I see a Volge emergency ahead of time, I set a waypoint nearby, so if I do extract I can find my way back (I get lost and need help sometimes).