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  • 08-20-2013, 11:11 AM
    0_d4RK_FaLLen
    Not sure what all was left out but here are some old ones.

    Fixed player vehicles not able to damage Hellbug Blast Pod.
    Moved the spawns outside the building in Freight Yard so people can’t be trapped inside any more.
    Fixed an exploit in Scrapworks Salvage that allowed players to skip past a majority of the Co-op Map and start the Boss Encounter.
    Added Elemental Hellbug variants to Island of Lost Soldiers.
    Smoothed out the spawning of the additional enemies that accompany Jackleg Joe for a cleaner, more manageable experience.
    Added new Volge LMGs. (Not old but are we getting more than ONE)
    Adjusted time and cost for weapon remastery.
    Shotguns are being tuned to bring them in line with the other weapons and personalities we want to obtain with each type of shotgun.
    Mag Size Changes: We have made changes to the mag size of all bonus size mods and rarity bonuses. This was largely due to shotguns getting more shots per clip then intended.
    Rarity Bonuses that increased Mag Size have been decreased.?
    Clip Mods that increased Mag Size have been decreased.
    These two types of Shotguns are being tuned to bring them in line with the other shotguns.
    * Rate of Fire change for the VOT Auto Fragger: We have made this change due to speed at which a player could kill its intended target. This weapon now has slightly lower rate of fire to bring it in line with the other combat shotguns.
    * Recoil Increase in the TACC Auto-Shotgun: This change was to add a bit more variance in the recoil with the amount of shells it could shoot from its high mag capacity.
    Cluster grenades now properly update kill counts within pursuits.
    Mods can now be broken down to Ark Salvage.
    Vendors are available during the Dodge Challenger Race events to sell special Challengers. Find them scattered around the world and by the start of the races.
    Added ability to choose which regional server (North America/Europe) you connect to. (Note: Your characters remain associated with your original server; they do not switch servers.) (Not really old but already implemented)

    These are the ones I noticed.
  • 08-20-2013, 11:12 AM
    janzig
    Other things that I thought had already been patched:

    * Major arkfalls were rewarding more shields and grenades than was desired. This has been adjusted so that you should see a higher percentage of weapons when you complete a major arkfall.

    * Fixed bug where players were getting into co-op instances that groups have left.

    * Cluster grenades now properly update kill counts within pursuits.

    * Mods can now be broken down to Ark Salvage. -----This certainly has been in the game for a while now, lol.


    Things I did not see:


    -Fix to major scrapper arkfalls, where preliminary core crystals can be destroyed early with grenades, explosives, BMGs, etc.

    -Cost reduction for removal/retrieval/adding mod slots for high EGO weapons that was unjustly penalizing higher EGO players.

    All I got from quick glance.

    /edited.
  • 08-20-2013, 11:13 AM
    Arsenic_Touch
    The nano effect cool down wasn't added in the alpha client, so I didn't include it. Guys, please only post stuff that I haven't already posted, you'll confuse them. :p
  • 08-20-2013, 11:16 AM
    Conneri
    Quote:

    Originally Posted by dahanese View Post
    We'll check this with the Deb team

    Wait... Trion does teen fashion too? :)

    However it sounds like you have VDD (Version Design Document) woes. I understand that pain. Any chance that it can be cleaned up for at least the obvious mistakes so we don't get tons of these posts?

    Also, the fix for the Win7 64bit bug isn't there either.
  • 08-20-2013, 11:17 AM
    Awesome Jeff
    Also there's the feature added during alpha, taking damage not stopping you from getting ammo. That was a big thing, hope it actually made it.
  • 08-20-2013, 11:32 AM
    Tekrunner
    Quote:

    Originally Posted by Arsenic_Touch View Post
    The nano effect cool down wasn't added in the alpha client, so I didn't include it. Guys, please only post stuff that I haven't already posted, you'll confuse them. :p

    I'm pretty sure it was, it just wasn't mentioned anywhere.
  • 08-20-2013, 11:33 AM
    Arsenic_Touch
    Quote:

    Originally Posted by Tekrunner View Post
    I'm pretty sure it was, it just wasn't mentioned anywhere.

    Nope, I've seen back to back syphon and fire procs on the alpha.
  • 08-20-2013, 11:41 AM
    Tekrunner
    Quote:

    Originally Posted by Arsenic_Touch View Post
    Nope, I've seen back to back syphon and fire procs on the alpha.

    Hmm, that's strange, because even though I tried with several different weapons, I just couldn't get chain syphon procs. And several other people reported the same thing. But it was also more difficult to see procs accurately without the delay between proc and damage/heal, so maybe it was just patch placebo. We'll see soon enough.
  • 08-20-2013, 11:44 AM
    brandileigh
    Quote:

    Originally Posted by Yewa View Post
    "* New player voices have been added and can be customized when creating a character or through character customization redo."

    We were able to change it anytime in the options menu on alpha. Hope it stays that way.

    edit: Also theres a bug with character collisions that was fixed on alpha but is not listed in these notes. I posted about it on the bug section of the forums some time ago.

    I hate all those voices, they all sound like whoever the voice actor is who plays Cass and say ( imo ) some really stupid things. I hope I can remain silent, which I didn't see as an option on the Alpha :(
  • 08-20-2013, 12:50 PM
    Shtakotaco
    What about not being able to fire pump shotguns or sawed off shotguns until it fully reloads. Prior to DLC you could fire at anytime when you have ammo loaded regardless if its fully reloaded.
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