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  • 08-20-2013, 01:23 PM
    DarknessEyes PT
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.
    * Repositioned an Emergency that was too close to Mine 98 and was disappearing as you approached it.
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.

    Double scrip rewards!!!! We gonna get rich!!!!
  • 08-20-2013, 01:23 PM
    JxSiN
    Quote:

    Originally Posted by 0_d4RK_FaLLen View Post
    Not sure what all was left out but here are some old ones.

    Fixed player vehicles not able to damage Hellbug Blast Pod.
    Moved the spawns outside the building in Freight Yard so people can’t be trapped inside any more.
    Fixed an exploit in Scrapworks Salvage that allowed players to skip past a majority of the Co-op Map and start the Boss Encounter.
    Added Elemental Hellbug variants to Island of Lost Soldiers.
    Smoothed out the spawning of the additional enemies that accompany Jackleg Joe for a cleaner, more manageable experience.
    Added new Volge LMGs. (Not old but are we getting more than ONE)
    Adjusted time and cost for weapon remastery.
    Shotguns are being tuned to bring them in line with the other weapons and personalities we want to obtain with each type of shotgun.
    Mag Size Changes: We have made changes to the mag size of all bonus size mods and rarity bonuses. This was largely due to shotguns getting more shots per clip then intended.
    Rarity Bonuses that increased Mag Size have been decreased.?
    Clip Mods that increased Mag Size have been decreased.
    These two types of Shotguns are being tuned to bring them in line with the other shotguns.
    * Rate of Fire change for the VOT Auto Fragger: We have made this change due to speed at which a player could kill its intended target. This weapon now has slightly lower rate of fire to bring it in line with the other combat shotguns.
    * Recoil Increase in the TACC Auto-Shotgun: This change was to add a bit more variance in the recoil with the amount of shells it could shoot from its high mag capacity.
    Cluster grenades now properly update kill counts within pursuits.
    Mods can now be broken down to Ark Salvage.
    Vendors are available during the Dodge Challenger Race events to sell special Challengers. Find them scattered around the world and by the start of the races.
    Added ability to choose which regional server (North America/Europe) you connect to. (Note: Your characters remain associated with your original server; they do not switch servers.) (Not really old but already implemented)

    These are the ones I noticed.

    You missed increased scrip at emergencies, rampages, and hot shots. I'm pretty sure that was implemented a few patches back already. The alpha guys also said they didn't notice an increase on the alpha server
  • 08-20-2013, 01:24 PM
    JxSiN
    Quote:

    Originally Posted by DarknessEyes PT View Post
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.
    * Repositioned an Emergency that was too close to Mine 98 and was disappearing as you approached it.
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.

    Double scrip rewards!!!! We gonna get rich!!!!

    Lol, we posted at the same time. You should read my post
  • 08-20-2013, 01:28 PM
    Sanguinesun
    Quote:

    Originally Posted by Arsenic_Touch View Post
    There's quite a few old patch notes still present in the list. And some items you added in the alpha client that did not make it into the patch notes.

    If you read this Morgana, you have a pm with some things I noticed.

    The patch notes forgot to include the changes made to scopes.
    Also forgot to include the changes made to the salvage matrix costs for adding mod slots and removing/retrieving mods.

    This was just a cursory glance, if you notice anything else, go ahead and post them here, hopefully they'll make some changes.

    Another thing...

    Bolt Action Pistols (no such item exists)
    Pistol ammo changes were not included.
    Adjusted time and cost for weapon remastery. - already done.

    I know you et al couldnt have expected any different really with this. I sure didnt when they kept kiting releasing the patch notes :P
  • 08-20-2013, 03:15 PM
    Tekrunner
    Quote:

    Originally Posted by Tekrunner View Post
    Hmm, that's strange, because even though I tried with several different weapons, I just couldn't get chain syphon procs. And several other people reported the same thing. But it was also more difficult to see procs accurately without the delay between proc and damage/heal, so maybe it was just patch placebo. We'll see soon enough.

    I can confirm that the nano effect cooldown is in place. My syphon tachmag pulser procs pretty much every second and a half when I unload in a Volge's head. It used to proc something like 7 or 8 times per 3 seconds.
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