Patch notes were not cleaned.
There's quite a few old patch notes still present in the list. And some items you added in the alpha client that did not make it into the patch notes.
If you read this Morgana, you have a pm with some things I noticed.
Quote:
* Increased Scrip rewards on all Emergencies to make them better sources of Scrip. - posted twice
* Major arkfalls were rewarding more shields and grenades than was desired. This has been adjusted so that you should see a higher percentage of weapons when you complete a major arkfall. - this is an old patch note
* Shotguns are being tuned to bring them in line with the other weapons and personalities we want to obtain with each type of shotgun.
* Mag Size Changes: We have made changes to the mag size of all bonus size mods and rarity bonuses. This was largely due to shotguns getting more shots per clip then intended.
* Rarity Bonuses that increased Mag Size have been decreased.?
* Clip Mods that increased Mag Size have been decreased.
* Elemental Proc Chance Change: We discovered that the shotguns were proc-ing per pellet at the full proc chance. This caused the shotguns to have a much higher chance to proc the elemental effect than other weapons.
* Changed the proc chance per pellet of shotguns (excluding Slug based shotguns).
* These two types of Shotguns are being tuned to bring them in line with the other shotguns.
* Rate of Fire change for the VOT Auto Fragger: We have made this change due to speed at which a player could kill its intended target. This weapon now has slightly lower rate of fire to bring it in line with the other combat shotguns.
* Recoil Increase in the TACC Auto-Shotgun: This change was to add a bit more variance in the recoil with the amount of shells it could shoot from its high mag capacity. - these are old patch notes
* Additional Challenger variants added. - old patch notes
LOOT AND AMMO
● Tuned loot drops for several enemies.
● Looks like Murray dropped off an ammo crate near his docks. - more old patch notes
VEHICLES
● Tweaked vehicle physics so they don’t feel quite as bouncy.
● The T4 Titan (mission only vehicle) is no longer invulnerable.
● Store Vehicles now have proper titles denoting tier.
● Fixed an issue in which vehicle stats were appearing as zeros when available as a vendor special.
● Fixed an issue in which your vehicle might be invisible in extremely crowded locations.
● Fixed an issue that caused vehicles to bounce abnormally off some objects.
● Vehicles were being used as weapons with very little risk, so we've increased the amount of damage that colliding with enemies does to vehicles to increase that risk. - old patch notes
* Vendors are available during the Dodge Challenger Race events to sell special Challengers. Find them scattered around the world and by the start of the races. - old patch notes
The patch notes forgot to include the changes made to scopes.
Also forgot to include the changes made to the salvage matrix costs for adding mod slots and removing/retrieving mods.
This was just a cursory glance, if you notice anything else, go ahead and post them here, hopefully they'll make some changes.
Another thing...
Bolt Action Pistols (no such item exists)
Pistol ammo changes were not included.
Adjusted time and cost for weapon remastery. - already done.