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  • 08-20-2013, 10:45 AM
    Arsenic_Touch
    Patch notes were not cleaned.
    There's quite a few old patch notes still present in the list. And some items you added in the alpha client that did not make it into the patch notes.

    If you read this Morgana, you have a pm with some things I noticed.

    Quote:

    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip. - posted twice

    * Major arkfalls were rewarding more shields and grenades than was desired. This has been adjusted so that you should see a higher percentage of weapons when you complete a major arkfall. - this is an old patch note

    * Shotguns are being tuned to bring them in line with the other weapons and personalities we want to obtain with each type of shotgun.
    * Mag Size Changes: We have made changes to the mag size of all bonus size mods and rarity bonuses. This was largely due to shotguns getting more shots per clip then intended.
    * Rarity Bonuses that increased Mag Size have been decreased.?
    * Clip Mods that increased Mag Size have been decreased.
    * Elemental Proc Chance Change: We discovered that the shotguns were proc-ing per pellet at the full proc chance. This caused the shotguns to have a much higher chance to proc the elemental effect than other weapons.
    * Changed the proc chance per pellet of shotguns (excluding Slug based shotguns).
    * These two types of Shotguns are being tuned to bring them in line with the other shotguns.
    * Rate of Fire change for the VOT Auto Fragger: We have made this change due to speed at which a player could kill its intended target. This weapon now has slightly lower rate of fire to bring it in line with the other combat shotguns.
    * Recoil Increase in the TACC Auto-Shotgun: This change was to add a bit more variance in the recoil with the amount of shells it could shoot from its high mag capacity. - these are old patch notes

    * Additional Challenger variants added. - old patch notes

    LOOT AND AMMO
    ● Tuned loot drops for several enemies.
    ● Looks like Murray dropped off an ammo crate near his docks. - more old patch notes

    VEHICLES
    ● Tweaked vehicle physics so they don’t feel quite as bouncy.
    ● The T4 Titan (mission only vehicle) is no longer invulnerable.
    ● Store Vehicles now have proper titles denoting tier.
    ● Fixed an issue in which vehicle stats were appearing as zeros when available as a vendor special.
    ● Fixed an issue in which your vehicle might be invisible in extremely crowded locations.
    ● Fixed an issue that caused vehicles to bounce abnormally off some objects.
    ● Vehicles were being used as weapons with very little risk, so we've increased the amount of damage that colliding with enemies does to vehicles to increase that risk. - old patch notes

    * Vendors are available during the Dodge Challenger Race events to sell special Challengers. Find them scattered around the world and by the start of the races. - old patch notes
    The patch notes forgot to include the changes made to scopes.
    Also forgot to include the changes made to the salvage matrix costs for adding mod slots and removing/retrieving mods.

    This was just a cursory glance, if you notice anything else, go ahead and post them here, hopefully they'll make some changes.

    Another thing...

    Bolt Action Pistols (no such item exists)
    Pistol ammo changes were not included.
    Adjusted time and cost for weapon remastery. - already done.
  • 08-20-2013, 10:58 AM
    Yewa
    this got me worried
    "* New player voices have been added and can be customized when creating a character or through character customization redo."

    We were able to change it anytime in the options menu on alpha. Hope it stays that way.

    edit: Also theres a bug with character collisions that was fixed on alpha but is not listed in these notes. I posted about it on the bug section of the forums some time ago.
  • 08-20-2013, 11:00 AM
    Moosealini
    yes it is
    In my testing on the alpha you were able to change your voice in the options menu.
  • 08-20-2013, 11:01 AM
    Error404
    They also forgot the pistol ammo going up from 150 to 250.
  • 08-20-2013, 11:01 AM
    Gomly
    Dirty patch notes .... just dirty.

    I demand they are showered at once .... WE DEMAND ONLY CLEAN NOTES.
  • 08-20-2013, 11:03 AM
    ScripKeeper
    Quote:

    Originally Posted by Arsenic_Touch View Post
    Bolt Action Pistols (no such item exists)

    I was looking forward to my bolt action pistol :( :( :(
  • 08-20-2013, 11:05 AM
    dahanese
    We'll check this with the dev team - we're changing how we do patch notes to fix this in future patches, but for this patch, we're working within the pipeline of the devs and sometimes that turns into a game of telephone.
  • 08-20-2013, 11:07 AM
    usagi2607
    Hello, is there any change for LMG Disruptor?
    I got a purple one and I am about the ark savage it; but the DLC is coming so I thought I should wait to see if it's worth keeping.
  • 08-20-2013, 11:10 AM
    Arsenic_Touch
    Quote:

    Originally Posted by usagi2607 View Post
    Hello, is there any change for LMG Disruptor?
    I got a purple one and I am about the ark savage it; but the DLC is coming so I thought I should wait to see if it's worth keeping.

    The look is different, stats are still terrible.
  • 08-20-2013, 11:10 AM
    M0G
    Quote:

    Originally Posted by Arsenic_Touch View Post
    There's quite a few old patch notes still present in the list. And some items you added in the alpha client that did not make it into the patch notes.

    If you read this Morgana, you have a pm with some things I noticed.

    The patch notes forgot to include the changes made to scopes.
    Also forgot to include the changes made to the salvage matrix costs for adding mod slots and removing/retrieving mods.

    This was just a cursory glance, if you notice anything else, go ahead and post them here, hopefully they'll make some changes.

    Another thing...

    Bolt Action Pistols (no such item exists)
    Pistol ammo changes were not included.

    Arsenic buddy, you should so work for Trion lol, you are always so on point and informative...I love it.
  • 08-20-2013, 11:11 AM
    0_d4RK_FaLLen
    Not sure what all was left out but here are some old ones.

    Fixed player vehicles not able to damage Hellbug Blast Pod.
    Moved the spawns outside the building in Freight Yard so people can’t be trapped inside any more.
    Fixed an exploit in Scrapworks Salvage that allowed players to skip past a majority of the Co-op Map and start the Boss Encounter.
    Added Elemental Hellbug variants to Island of Lost Soldiers.
    Smoothed out the spawning of the additional enemies that accompany Jackleg Joe for a cleaner, more manageable experience.
    Added new Volge LMGs. (Not old but are we getting more than ONE)
    Adjusted time and cost for weapon remastery.
    Shotguns are being tuned to bring them in line with the other weapons and personalities we want to obtain with each type of shotgun.
    Mag Size Changes: We have made changes to the mag size of all bonus size mods and rarity bonuses. This was largely due to shotguns getting more shots per clip then intended.
    Rarity Bonuses that increased Mag Size have been decreased.?
    Clip Mods that increased Mag Size have been decreased.
    These two types of Shotguns are being tuned to bring them in line with the other shotguns.
    * Rate of Fire change for the VOT Auto Fragger: We have made this change due to speed at which a player could kill its intended target. This weapon now has slightly lower rate of fire to bring it in line with the other combat shotguns.
    * Recoil Increase in the TACC Auto-Shotgun: This change was to add a bit more variance in the recoil with the amount of shells it could shoot from its high mag capacity.
    Cluster grenades now properly update kill counts within pursuits.
    Mods can now be broken down to Ark Salvage.
    Vendors are available during the Dodge Challenger Race events to sell special Challengers. Find them scattered around the world and by the start of the races.
    Added ability to choose which regional server (North America/Europe) you connect to. (Note: Your characters remain associated with your original server; they do not switch servers.) (Not really old but already implemented)

    These are the ones I noticed.
  • 08-20-2013, 11:12 AM
    janzig
    Other things that I thought had already been patched:

    * Major arkfalls were rewarding more shields and grenades than was desired. This has been adjusted so that you should see a higher percentage of weapons when you complete a major arkfall.

    * Fixed bug where players were getting into co-op instances that groups have left.

    * Cluster grenades now properly update kill counts within pursuits.

    * Mods can now be broken down to Ark Salvage. -----This certainly has been in the game for a while now, lol.


    Things I did not see:


    -Fix to major scrapper arkfalls, where preliminary core crystals can be destroyed early with grenades, explosives, BMGs, etc.

    -Cost reduction for removal/retrieval/adding mod slots for high EGO weapons that was unjustly penalizing higher EGO players.

    All I got from quick glance.

    /edited.
  • 08-20-2013, 11:13 AM
    Arsenic_Touch
    The nano effect cool down wasn't added in the alpha client, so I didn't include it. Guys, please only post stuff that I haven't already posted, you'll confuse them. :p
  • 08-20-2013, 11:16 AM
    Conneri
    Quote:

    Originally Posted by dahanese View Post
    We'll check this with the Deb team

    Wait... Trion does teen fashion too? :)

    However it sounds like you have VDD (Version Design Document) woes. I understand that pain. Any chance that it can be cleaned up for at least the obvious mistakes so we don't get tons of these posts?

    Also, the fix for the Win7 64bit bug isn't there either.
  • 08-20-2013, 11:17 AM
    Awesome Jeff
    Also there's the feature added during alpha, taking damage not stopping you from getting ammo. That was a big thing, hope it actually made it.
  • 08-20-2013, 11:32 AM
    Tekrunner
    Quote:

    Originally Posted by Arsenic_Touch View Post
    The nano effect cool down wasn't added in the alpha client, so I didn't include it. Guys, please only post stuff that I haven't already posted, you'll confuse them. :p

    I'm pretty sure it was, it just wasn't mentioned anywhere.
  • 08-20-2013, 11:33 AM
    Arsenic_Touch
    Quote:

    Originally Posted by Tekrunner View Post
    I'm pretty sure it was, it just wasn't mentioned anywhere.

    Nope, I've seen back to back syphon and fire procs on the alpha.
  • 08-20-2013, 11:41 AM
    Tekrunner
    Quote:

    Originally Posted by Arsenic_Touch View Post
    Nope, I've seen back to back syphon and fire procs on the alpha.

    Hmm, that's strange, because even though I tried with several different weapons, I just couldn't get chain syphon procs. And several other people reported the same thing. But it was also more difficult to see procs accurately without the delay between proc and damage/heal, so maybe it was just patch placebo. We'll see soon enough.
  • 08-20-2013, 11:44 AM
    brandileigh
    Quote:

    Originally Posted by Yewa View Post
    "* New player voices have been added and can be customized when creating a character or through character customization redo."

    We were able to change it anytime in the options menu on alpha. Hope it stays that way.

    edit: Also theres a bug with character collisions that was fixed on alpha but is not listed in these notes. I posted about it on the bug section of the forums some time ago.

    I hate all those voices, they all sound like whoever the voice actor is who plays Cass and say ( imo ) some really stupid things. I hope I can remain silent, which I didn't see as an option on the Alpha :(
  • 08-20-2013, 12:50 PM
    Shtakotaco
    What about not being able to fire pump shotguns or sawed off shotguns until it fully reloads. Prior to DLC you could fire at anytime when you have ammo loaded regardless if its fully reloaded.
  • 08-20-2013, 01:23 PM
    DarknessEyes PT
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.
    * Repositioned an Emergency that was too close to Mine 98 and was disappearing as you approached it.
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.

    Double scrip rewards!!!! We gonna get rich!!!!
  • 08-20-2013, 01:23 PM
    JxSiN
    Quote:

    Originally Posted by 0_d4RK_FaLLen View Post
    Not sure what all was left out but here are some old ones.

    Fixed player vehicles not able to damage Hellbug Blast Pod.
    Moved the spawns outside the building in Freight Yard so people can’t be trapped inside any more.
    Fixed an exploit in Scrapworks Salvage that allowed players to skip past a majority of the Co-op Map and start the Boss Encounter.
    Added Elemental Hellbug variants to Island of Lost Soldiers.
    Smoothed out the spawning of the additional enemies that accompany Jackleg Joe for a cleaner, more manageable experience.
    Added new Volge LMGs. (Not old but are we getting more than ONE)
    Adjusted time and cost for weapon remastery.
    Shotguns are being tuned to bring them in line with the other weapons and personalities we want to obtain with each type of shotgun.
    Mag Size Changes: We have made changes to the mag size of all bonus size mods and rarity bonuses. This was largely due to shotguns getting more shots per clip then intended.
    Rarity Bonuses that increased Mag Size have been decreased.?
    Clip Mods that increased Mag Size have been decreased.
    These two types of Shotguns are being tuned to bring them in line with the other shotguns.
    * Rate of Fire change for the VOT Auto Fragger: We have made this change due to speed at which a player could kill its intended target. This weapon now has slightly lower rate of fire to bring it in line with the other combat shotguns.
    * Recoil Increase in the TACC Auto-Shotgun: This change was to add a bit more variance in the recoil with the amount of shells it could shoot from its high mag capacity.
    Cluster grenades now properly update kill counts within pursuits.
    Mods can now be broken down to Ark Salvage.
    Vendors are available during the Dodge Challenger Race events to sell special Challengers. Find them scattered around the world and by the start of the races.
    Added ability to choose which regional server (North America/Europe) you connect to. (Note: Your characters remain associated with your original server; they do not switch servers.) (Not really old but already implemented)

    These are the ones I noticed.

    You missed increased scrip at emergencies, rampages, and hot shots. I'm pretty sure that was implemented a few patches back already. The alpha guys also said they didn't notice an increase on the alpha server
  • 08-20-2013, 01:24 PM
    JxSiN
    Quote:

    Originally Posted by DarknessEyes PT View Post
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.
    * Repositioned an Emergency that was too close to Mine 98 and was disappearing as you approached it.
    * Increased Scrip rewards on all Emergencies to make them better sources of Scrip.

    Double scrip rewards!!!! We gonna get rich!!!!

    Lol, we posted at the same time. You should read my post
  • 08-20-2013, 01:28 PM
    Sanguinesun
    Quote:

    Originally Posted by Arsenic_Touch View Post
    There's quite a few old patch notes still present in the list. And some items you added in the alpha client that did not make it into the patch notes.

    If you read this Morgana, you have a pm with some things I noticed.

    The patch notes forgot to include the changes made to scopes.
    Also forgot to include the changes made to the salvage matrix costs for adding mod slots and removing/retrieving mods.

    This was just a cursory glance, if you notice anything else, go ahead and post them here, hopefully they'll make some changes.

    Another thing...

    Bolt Action Pistols (no such item exists)
    Pistol ammo changes were not included.
    Adjusted time and cost for weapon remastery. - already done.

    I know you et al couldnt have expected any different really with this. I sure didnt when they kept kiting releasing the patch notes :P
  • 08-20-2013, 03:15 PM
    Tekrunner
    Quote:

    Originally Posted by Tekrunner View Post
    Hmm, that's strange, because even though I tried with several different weapons, I just couldn't get chain syphon procs. And several other people reported the same thing. But it was also more difficult to see procs accurately without the delay between proc and damage/heal, so maybe it was just patch placebo. We'll see soon enough.

    I can confirm that the nano effect cooldown is in place. My syphon tachmag pulser procs pretty much every second and a half when I unload in a Volge's head. It used to proc something like 7 or 8 times per 3 seconds.
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