I was responding to his Wikipedia Jab :p
Printable View
At the very least and with Cider ports, I'm certain the costs aren't as grand as you speculate. We're talking about integration, not a complete re-write.
I am not a Mac hater. My NAME is Mac!!! My household has multiple Apple products as well as multiple PCs. It wouldn't cause me to be upset at all if Trion decided to make a native port for Mac OS. I just don't expect they will however. Why spend the money to pick up the very few players who only have access to a Mac and refuse to use boot camp?
Please don't repeat information that's literally years out of date. As of this past October, they're were at almost 14%. And there are far more gamers on the platform than you think, they just don't get much in the way of games because of biased outdated thinking like that 4% nonsense.
I'm actually shocked you said that without the slightest bit of research, given how you're usually more meticulous about things than that.
Yeah, 14% is still less than Windows, but it's steadily increasing, as are other platforms. If it was a platform that didn't make money, there would be no games on it at all.
One tidbit of history, just for fun. You know that Xbox franchise everyone loves to hate on? And the developer that used to be part of Microsoft's game stable? Yup, I'm talking Halo and Bungie. Want to take a wild guess where they got started?
Programming games for the Mac. The precursor to Halo was a game called Marathon. Before Microsoft bought them out and reshuffled the deck, Halo was slated to be a Mac/PC title.
The hardware is essentially the same on both platforms these days. The only real difference is the OS. Publishers can easily create the games, and there would be a market. Unfortunately few of them have the balls to actually do it.
Would they make as much as the PC alone? No, but it's obviously not that hard to do, and profitable enough to warrant the resources, or companies like Blizzard (WoW, Starcraft and Diablo), Aspyr (Bioshock Infinite), Firaxis (Civ 5), Electronic Arts, Bethesda (Elder Scrolls Online) and others wouldn't be publishing games for the platform.
and i will point out to you the world is bigger then the US, given it was the latest figures i could for global market, at short notice (2008), (wasnt that desperate because i knew it wasnt far off) its only at 7%
http://www.netmarketshare.com/operat...10&qpcustomd=0