I would like to just quote this, so the point gets further solidified.
As for porting, I have no idea what this title is written in from tier to tier... so I wouldn't begin to assume the resources required to port it to Mac.
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Pardon me if this has already been said... but couldn't a Mac user still run it with a Windows emulator? Something like Parallels? :confused:
(Similar to what most of us Linux geeks have to do with either emulating or porting...)
EDIT: Or as I just scrolled and saw somebody mention Boot Camp... indeed. :p
On a side note...
^ I love this, and seriously too. Love the fact it points out that there are still several, almost just as many, that use WinXP as there are Win7 users. Which I still find ironically funny that MS refuses to support XP anymore, nor allow XP to have DX10 support. I mean, even myself, a hardcore geek, I dual-boot Windows XP and Ubuntu/Linux. I even had Vista at one point, and purposely wiped it out and reformatted with the soul purpose of going back to WinXP.
Well, I can understand that. Similar to how I have objection with how Microsoft has monopolized the PC/Mac/Computer market so that Microsoft is the standard that everything is written for now. Back in the day, things used to release in Windows, Mac, even Linux versions. I'd honestly love it if I could run everything 100% natively in Linux... but alas, the corporate giant Microsoft has taken the throne, and as such, we "minority users" need to learn to adapt, emulate, port, and work around. :cool:
(Further proof Microsoft has monopolized... used to be computer/networking-based certifications were generalized for all systems, all specs... now most, even bare-bones A-Plus certifications have tied in Microsoft specifics... which I do find quite odd.)
lol 12% isn't a large percent and 50% of apple users are getting the phone and their ipod.
http://cdn.macrumors.com/article-new...2_us_trend.png
No, it's not just iOS devices, as the above chart demonstrates with respect to Mac sales. While there is truth that many new Mac users purchased an iPhone or iPod as their first Apple product, there is a definite trend that these devices are generally the first of many. In my experience in the computer retail space, this conforms to the kinds of people I see buying Macs every day.
As the past 6 years of Mac sales clearly indicate, their popularity is definitely on the rise. What confounds this, however, (and was originally pointed out in my earlier posts), is the shift of consumers to rule out PC purchases altogether and opt for one computer per household, and replacing older computers with tablets. This means that software developers need to somehow integrate tablet-based apps into their deployment in order to stay on the cusp of user attraction and retention.
As an example, Mass Effect had a mobile game that one could download and play, and while it was not a full version of the game, what you did in the mobile version directly impacted what you did in the XBox version. World of Warcraft has a mobile app that allows you to use the auction house, view your characters, and talk to guild mates through the app. While tablets may not have the power (yet) to play full-blown games like their computer and console counterparts, we're not that far off, and will likely see this capability within this decade.
That said, we now turn to tablet popularity. Again, I can post more statistics, but Apple has dominated in this market. Couple that with the rise in popularity of Mac sales, and you have the basis of my argument. Like it or hate it, the market is shifting.
Sources: http://www.macrumors.com/2013/01/14/...s-for-4q-2012/
Both Bootcamp and Virtualization (eg. Parallels, VMWare, etc.) are indeed options, but here are the Pros & Cons:
Bootcamp
Pros: Runs optimally according to system specs as it is a dedicated install, and Apple provides all drivers with recommended updates for you, so you should never have out of date or impossible to locate drivers for your Windows installation.
Cons: Requires you to completely re-log your system, which prevents you from having access to all other applications on your Mac including email, stored bookmarks in your browser, installed applications on your Mac client. Should you need to use anything in MacOS such as check your calendar, refer to an email urgently, perform a quick task at home for work, etc., you have to:
1. Log out of your game,
2. Reboot into Mac OS
3. Do what you need to do
4. Relog back into Windows
5. Relaunch the game
By this point of course, your teammates have long since left you behind... and your reputation for reliability is tarnished). Clearly, for those of us who are often interrupted by real life, this is not an option.
Bootcamp is not an option for Mac Users who do not have sufficient HD space to run a full copy of Windows plus the game client (with sufficient space left over for Windows' memory intensive "extras" which the average user don't bother to disable... or even know how to). Generally a minimum of 80GB is required.
That leaves...
Virtualization (eg. Parallels, VMWare)
This runs a copy of Windows as if it were a program within MacOS. You are literally running two operating systems at this point, using up your system resources to do so. There are also a number of funky driver issues with software that tend to happen, like the mouse not functioning properly (delays, spinning environments, etc.). This is largely caused by the software that you are running (eg. the game itself), rather than the Operating System. You may experience a problem in one game, but not in another. It is largely unpredictable and unreliable, and the hit to many Mac systems is enough to render a game unplayable (poor frame rates, lack of hardware function, etc.).
Again, you would require sufficient HD space to run your virtualization software, a copy of Windows, and then your game client.
There is actually a third option, but this is better employed when the game developer controls the deployment...
Cider Port
One of the alternatives many Mac and Linux users have opted for to run Windows-based applications without having to run Windows itself is by using Cider Port software, like Wineskin. It requires a substantial grasp of technical understanding, and is not for those who don't have a basic command of following detailed technical instructions. It also requires a fair amount of "fudging" to get things working properly, and without sufficient support from the software developer (of the application you are trying to run), it comes with a number of stability and reliability problems particularly when software is patched.
This is why it is preferred at the very least by consumers that software developers create their own Cider Ports. It will still create a reduction in overall application performance than if it were a dedicated Mac client, but if this is not an option, it is a preferred alternative.