There are people working at Trion or on this game?
Screenshot or it didn't happen. :p
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The worst is when the posters ramble on & on about all the games they've played and all the "awesome" they've achieved, yet they have lil' to no patience/understanding about the actualities of the development side of things. Like watching kids zoom around in their latest 4-banger import and you know they have zero clue about engine displacement, horsepower/torque formulas, chassis flex, the differences between naturally aspirated and forced..... blah blah blah car stuffz. They just think it goes fast cuz' the muffler they got has a flame decal and the paint job elicits speed yo'.
that first week...
/shudders
It's the old saying, "be careful what you wish for". I'm as guilty as anyone but posts I reject are those that say what most of us here wanted or want. I actually think Trion needs to stop listening for a bit and make their game. Fix stuff, enhance stuff, don't just go after the action-oriented thing because some of that is what ends up causing problems. People want stuff to shoot at and then either find that stuff too hard, too easy, too plentiful, or too sparse. Take under advisement what we say and what fracks up the game, but take control of it. If they keep listening to that unknown variable labeled "us" they will constantly be getting blown away by the winds of change.
I'm again reminded of that funny bit, think it was on the Conan Show--Everything's Amazing, Nobody's Happy. About how we take everything for granted.
In my lifetime, I've gone through the rotary phone, the touchtone phone, the cordless phone, the toaster oven sized car phone, the cell phone, the smart phone, records, 8tracks, cassettes, cds, mp3s, 8mm, videotape, digital video, typewriters, keypunch, room sized computers, pcs, tablets, black and white tv, color tv, cable, satellite, internet streaming, board games, text adventure games, text and some graphics games, sprites, live action capture games, 3d graphics, and 3d gaming, forays into virtual reality gaming, and just about every type of gaming that has existed since I hooked up my vic 20 to my tv. I've gone through all of these things and am always amazed at the things we can now do, things that most people younger than me take for granted.
Today we ask a lot of the stuff we use for productivity and for entertainment and we take it all for granted, as if it just pops up magically. And we expect it all to work all the time.
Over the past 15 years of MMOs I have witnessed many launches. Some good, some bad, some horrible. Regrettably, Defiance is among the worst and no fanboy love can fix that.
Sometimes games with a bad or mediocre launch still pulled through, sometimes those with a good launch failed. To me it looks like Defiance is not going well. We'll see how it goes.
Pretty sure none of those have been on consoles. Very few games on consoles are great examples of bug free gaming. And a fine lot of them have extremely bad initial problems, as well as persistent ones-some that never get fixed, because the next cookie cutter game in the franchise is being announced. If you want to compare MMOs, that's for you to do. But you can't avoid also realizing this is truly an experiment that pushes the envelope. I knew it wasn't going to be a smooth ride, because I've played a lot of console games, and I've played a lot of games.
'Assumptions'...? How pedestrian.
No, where I come from, taking information as it's presented and fusing reason into the mix is called Inferred learning. Ya' know, when a subject offers up small pieces of a puzzle but not quite the whole thing. After awhile with common sense and real world experiences even the velcro-shoe crew can stitch together a pretty close facsimile of what the issue is and where it's heading.
Back on topic though >.>
This sort of thing will always happen and if some of you took the time to drop the h8torade juice boxes you'd realize that. Especially when dealing with Online Games. You're all honestly going to think that a game that starts development now - this literal moment - on 8-27-13 and takes roughly 3-5 years should be launched with absolutely ZERO bugs whatsoever? Riddle me this then, the current trend of tech as it stands will undoubtedly make another if not 2 more epic leaps in graphical standards, memory storage and interface functionality. How will a game that starts today be able to anticipate the technology that becomes available "tomorrow"?
Forget the fact that this particular game is a cross platform launch. Let's just deal with the Pc side for the moment. Unless you bought your rig out of them 'Box Stores', most of the pc's today are a serious hodgepodge of differing components with only a CPU to guide their development. This future game's dev crew has to be able to pull a geek version of the master-key setup that will allow any pc the ability to play w/o question. Easier boasted from our armchair dev crew than actually done.
Now lets add the 2 new consoles soon to plop out of the chute. The station/box has set limits on what it can do. There is no getting around this. The CPU is final, the GPU... Done Son! Yea, you can increase your memory storage but that's about it. Now you have to take the 3 systems you plan on making this future game for and gauge the weak link. One of them will undoubtedly have issues keeping up in this lil' footrace of gaming awesome and that's when the problems emerge.
System "A" can handle loading the entire map and resources, system "B" can aswell. System "C" has limited vid-memory that it can allocate to both the player model, the open world and all the other players present. Guess what happens yet??? That's right, now we lower the bar the game can run at inorder to allow all 3 systems to preform 'optimally'. What's that, a new OS for the station/boxes just released??? Something that wasn't technicaly in existence when the game was developed but now it has to get shoehorned into the game and work like greased sweetness... Or else.
What I spun here is a very limited outlook that skims many of the issues that any of you can easily research when learning about the Development side of Gaming. Or you can continue to think standing in a gamestop/walmart/target/costco/sam's club/bj's/toysRus reading a gaming magazine while watching a promo vid and getting into arguments on interweb forums = Complete Illumination of all things Game Creation.
Try opening your mind and shuttin' your word hole. You might end up better off for it.
BUMP For unplayable game. WHERE ARE THE DEV's RESPONSES?