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DLC 2 on Friday's PAX livestream

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  • 08-30-2013, 01:21 PM
    Valaska
    Quote:

    Originally Posted by Krazy Karen View Post
    Nooooooo

    Like, where are you all seeing this stuff?

    They just stated it while they were running inside of an arfkall, full health AND shields instantly, its going to shatter PVP's flow, as well as the grenades, Notturno pointed out his kill 75% players in one nade so yeah.
  • 08-30-2013, 01:22 PM
    Arsenic_Touch
    Game changing.... I went in with low expectations and they were actually lowered... not surprising..

    And the inside of the arkfall instance, you used the final mission? and saying the major arkfall was different? all you did was double the minor arkfall x.x

    I hope these were just place holders, because to reuse the final mission for these instanced arkfalls, that's kind of insulting.

    Grenades sounds like it could work.
    Stims sounds like they could work.
    The little drop that can be used by everyone seems useful.

    Nothing shown is "gaming changing" though, unless by game changing you mean you'd have to revamp certain mechanics so they're not OP.
  • 08-30-2013, 01:22 PM
    duction
    they will all be the same ;p
  • 08-30-2013, 01:22 PM
    Nefarious
    Quote:

    Originally Posted by duction View Post
    im going to say, i bet to call down the social arkfalls you can buy credits from the store to use to bring down an arkfall and start it.

    I think that the Arkfalls should happen naturally. No need to call them down. But that's just my opinion.
  • 08-30-2013, 01:22 PM
    A s0t
    Quote:

    Originally Posted by duction View Post
    im going to say, i bet to call down the social arkfalls you can buy credits from the store to use to bring down an arkfall and start it.

    itll cost bits lol
    hey new revenue stream
  • 08-30-2013, 01:24 PM
    Mclovin913010
    So I guess the legendary grenade I just grinded for almost two weeks for is pretty much on a countdown to extinction. Great.
  • 08-30-2013, 01:25 PM
    Nefarious
    Quote:

    Originally Posted by Arsenic_Touch View Post
    Game changing.... I went in with low expectations and they were actually lowered... not surprising..

    And the inside of the arkfall instance, you used the final mission? and saying the major arkfall was different? all you did was double the minor arkfall x.x

    I hope these were just place holders, because to reuse the final mission for these instanced arkfalls, that's kind of insulting.

    Grenades sounds like it could work.
    Stims sounds like they could work.
    The little drop that can be used by everyone seems useful.

    Nothing shown is "gaming changing" though, unless by game changing you mean you'd have to revamp certain mechanics so they're not OP.

    They just announced it. Calm yo self.

    Hell they might cut down the ammo pools for guns making Ammo Spikes critical to use. That would be pretty game changing.
  • 08-30-2013, 01:25 PM
    MacDeath
    Quote:

    Originally Posted by PseudoCool View Post
    Notes from PAX - Dahanese please make sure I'm not confusing anything:

    Defiance PAX Notes:

    World Exclusive: DLC2 -

    Instanced Arkfalls - Deployable Arkspikes.. which call down FULL ARKFALL's like in the show, both Minor and Major (1 person drops a arkspike, minor arkfall.. 4 or more drop an arkspike spawns a major arkfall).. LOOKS like in the show! Can have ANY of the NPC's as enemies - open world for anyone. After the first stage, you go INTO the ark, between 4 to 16 people, so it springs up new instances and each will populate multiple instances. You can do this AS A TEAM!! SWEET!!! These include DYNAMIC SCALING for enemy mobs. Inside instances are all random events and enemies. New arkspikes show on map as small red icons. Final instanced Arkfalls WILL have Bosses :)

    Tactically Deployed Items:
    Spikes - Put down by players, that applies a buff to any friendly players while around the spike. (At this point, OverloadUT died TWICE..lol)

    Stims - Instant use cool-down power that you have that applies a short term power/benefit to your character.

    LIMITED GRENADES! Heck Yeah! Grenades are a limited use item with a lowered cooldown. The number of grenades will be based on what you pick up. You CAN run out.

    New Clan Interface! Clear and Smooth look, so let's hope this makes it through.


    Only drawback to the "early release" twitch feed.. no date on DLC2 release, or on when it's going to the Alpha Server.

    It's not on the 'PLAYER Accessible' Alpha just yet. I was just there, I got a patch downloaded but the servers aren't available to us yet.
  • 08-30-2013, 01:25 PM
    digetey dank
    Quote:

    Originally Posted by Mclovin913010 View Post
    So I guess the legendary grenade I just grinded for almost two weeks for is pretty much on a countdown to extinction. Great.

    I don't think it will go "poof" just be out of ammo till u get more
  • 08-30-2013, 01:26 PM
    SymbolicGamer
    How the hell is this all going to work with a 360 or PS3 controller?

    Stims and Spikes are limited use as well, judging by the decreasing number.

    The whole limited grenade thing sounds horrible. I don't mind picking up new grenades like ammunition, but I'm gonna be upset if I'm forced to "use up" my equipped grenade type, which seems to be the case. I've grown quite fond of my level 10 orange. I'm level 5000.
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