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Scoring parameters at sieges and DM A-fall question, among other stuffs.

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  • 08-28-2013, 09:03 PM
    gonzo570
    Using a BMG to heal others between baddy waves can make a big difference in your score as well. The first time I did that I got a huge score jump.
  • 08-29-2013, 12:50 AM
    Deirachel
    Quote:

    Originally Posted by Nighthawk62 View Post
    There are people who use the consoles even during the "breaks". Getting the boost is useless when there are no enemies around to use it on ;) .

    Not always true.

    The DM Arkfalls combine both the "red" and "blue" crystal type of minors. You have to read the screen to find out the objective of the minor you are at. I was just at a DM arkfall that timed out, because people assumed all the minors are the same. During breaks for "defeat waves", using the consoles/green boost is useless. During breaks for "destroy the ark core", getting EVERYONE to boost and hit the core at the same time is IMPORTANT.
  • 08-29-2013, 03:20 AM
    Iceberg
    Quote:

    Originally Posted by ten4 View Post
    Nah, I use a frc carbine or SAW with stalker instead. Wolfhound is awesome when you are in short range but really lacks when a target is outside of that which at a siege is always the case. I suppose the real tricks to getting 20k personal score is this...get there within 2 minutes of start and NEVER stop shooting unless between stages.

    Thats just it, the troopers always come at me since I camp the capture point. So I can get the close range crit hits all day long. Getting 20k score is the easy part, the hard part is getting past stage 10.
  • 08-29-2013, 05:28 AM
    Tekrunner
    Quote:

    Originally Posted by Arsenic_Touch View Post
    No. Troopers always die first, elite or non elite. They're the ones that can capture the points. Troopers, then bombers then viscera. Anything else and you're doing it wrong.

    I'm sure that works well when there are many other players with you. But I know that if I'm with a limited number of people, and I'm doing a bomber-heavy wave, I should focus on bombers first, otherwise I'll just end up being stun-locked by the blue and pink rain of death.

    Visceras and Elite Visceras can definitely cap points btw. They don't seem to have a capture animation, they just stand in front of the ark core, but they can cap pretty damn fast. I think they're more easily distracted by turrets and other players than troopers, but if left completely alone they will cap your points, so be careful.

    @crasher: if you need info on DM arkfalls, read this: http://forums.defiance.com/showthrea...nd-feedback%29. And for sieges: http://forums.defiance.com/showthrea...ps-feedback%29.

    Quote:

    Originally Posted by ten4
    Only thing that matters to me is getting rank 10 since there is now way in hell a pug zerg will ever go past rank 11. Usually it only goes to 8, 9, and occasionally 10.

    Yesterday I was in a siege that reached wave 13 (completed wave 12). I don't think it was a clan event or anything like that, just random people. But everyone was using decent weapons, no one was leeching healing points or trying to level up their immunizer, all turrets were upgraded, and people remained spread out fairly evenly between points. That's pretty much all you need to make it past wave 10.
  • 08-29-2013, 10:26 AM
    Nilxain
    Quote:

    Originally Posted by Tekrunner View Post
    I'm sure that works well when there are many other players with you. But I know that if I'm with a limited number of people, and I'm doing a bomber-heavy wave, I should focus on bombers first, otherwise I'll just end up being stun-locked by the blue and pink rain of death.

    This is my reasoning too. Trooper > Bomber if there are enough people. Bomber > Trooper if there are too few People - for the exact reasons you stated. Default order is Trooper first for sure though.

    Quote:

    Originally Posted by Tekrunner View Post
    Yesterday I was in a siege that reached wave 13 (completed wave 12). I don't think it was a clan event or anything like that, just random people. But everyone was using decent weapons, no one was leeching healing points or trying to level up their immunizer, all turrets were upgraded, and people remained spread out fairly evenly between points. That's pretty much all you need to make it past wave 10.

    I recently posted the scores from a large range of weapons. What I believe it shows is that if you want to get to the higher stages you need to use weapons that can put a lot of sustained DPS on their heads at range. But, if you just want to get T4 you can pick a great many weapons to do so.
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