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How to - Fix the 120hz bug (Temp fix)

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  • 04-01-2013, 07:16 PM
    Smauzt
    Quote:

    Originally Posted by Leo Crow View Post
    Um..... you could also just edit graphics in config.ini file in folder?
    At least until trion fixes the issue.

    If you have the location of the config.ini, please share.

    Quote:

    Originally Posted by Lemon King View Post
    Only thing this alters is max frames rendered by the monitor, image quality doesn't change.
    Just as an FYI for people that fall for this stuff.

    Really... When you change the in-game settings on the graphic tab the quality will change. (Default settings is not the optimal settings).




    Regards, Smauzt
  • 04-01-2013, 07:20 PM
    Lemon King
    Yes when you set it to high, but I'm talking about stuff like Anisotropic Filtering, FSAA, Transparency AA, Adaptive VSync, and Triple Buffering the client lacks.
    The only thing this does is bypass the cap of 60fps for 120hz monitors and thats if it even works on some monitors (depending on screen model and qualuty).
  • 04-01-2013, 07:24 PM
    Smauzt
    Quote:

    Originally Posted by Lemon King View Post
    Yes when you set it to high, but I'm talking about stuff like Anisotropic Filtering, FSAA, Transparency AA, Adaptive VSync, and Triple Buffering the client lacks.

    Yes, sadly you have to force those graphic settings through Nvidia inspector or other ways.

    Quote:

    Originally Posted by Lemon King View Post
    The only thing this does is bypass the cap of 60fps for 120hz monitors and thats if it even works on some monitors (depending on screen model and qualuty).



    If you go custom and max everything it will have a pretty big difference than default settings anyway (Atleast my default settings was like playing on a xbox 360).


    If this fix does not work, just simply say it and please post your screen, driver version and hz compatibility.


    Regards, Smauzt
  • 04-01-2013, 07:36 PM
    Skaliwag
    k i got it to work just deleted all the duplicate monitors on the CRU tool besides my main monitor, then restarted and it worked
  • 04-01-2013, 07:37 PM
    Smauzt
    Quote:

    Originally Posted by Skaliwag View Post
    k i got it to work just deleted all the duplicate monitors on the CRU tool besides my main monitor, then restarted and it worked

    Great to hear!

    Regards, Smauzt
  • 04-01-2013, 08:25 PM
    Serina
    :mad:
    this does not sovle the proble at all... What do you expect from usa software...

    i7-920, 12gigs ram, GeForce 660-ti 2gigs vram sli-mode, 120hz flat screen...

    :confused: you would think that when importing game from game console to pc they would fix this... guess it still beta game or is it alpha still...

    (ps: tell me where do it by manually and I fix it my self) :rolleyes:
  • 04-01-2013, 08:48 PM
    Jarlo
    Same exact crash here using a Viewsonic 120 ghz monitor.

    Silly...
  • 04-01-2013, 08:49 PM
    Servedindrag
    I have a 60 ghz monitor and I am getting the crash as well.
  • 04-01-2013, 08:55 PM
    Tecton
    120hz has not been fixed yet.
  • 04-02-2013, 03:07 AM
    Spoonie
    Thanks this worked for me - I really want to find the config file. The FOV is terrible, yet another console port. Hopefully they will give us some sort of FOV tool, or someone will find something.
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