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Attn Developers: Please expain limited use grenades. Will we lose our Orange Grenades

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  • 09-01-2013, 07:35 PM
    GS Wraith
    Attn Developers: Please expain limited use grenades. Will we lose our Orange Grenades
    The following was said on the twitch live stream on Friday about grenades in the DLC2 that was announced. I as well as many others are worried about losing our coveted orange grenades. Grenades have become the second most expensive item to buy in the game behind ARs/LMGs. It has taken me a long time to get a few orange grenades and the following quote from the stream sounds like we will lose them once they are used.

    Some have speculated that the quote was mispoken and that grenades will not be lost but instead be treated like guns with ammo. If this is true, then we will not lose our orange grenades, but instead need to replenish the "ammo" in them. Please clarify which is correct. I was going to buy another type of grenade but I do not wish to if it will become "useless" after the 2nd DLC.

    Another thing to consider are the perks, synergies, weapon and shield abilities, and weapon rolls which are all based upon grenade bonuses.

    "Grenades are a limited use item. And Trick has told me that he also plans on lowering the cool down considerably because he wants the number of grenades you have to be the main limiting factor..."

    "When you equip a particular type of grenade you'll find that the enemies that you're fighting very often drop that same grenade type, so that you can keep [it]. But if you completely run out, you're out. And you've got to go equip a new type of grenade. It's gonna make people use a lot of different types of grenades as they run out of different kinds."


    Here is the live stream for those who missed it on Friday.

    http://www.twitch.tv/twitch/b/453840098

    Fast Forward to 2 hours and 15 minutes to see Trion.


    DEVELOPER ANSWER:

    *Originally Posted by TrickDempsey
    *

    So, I have a longer discussion incoming, but I figure this clarification is important:When a stack of grenades, or any consumable, is reduced to zero, that stack remains in your inventory unless it is salvaged or sold. You may visit most vendors to get that stack refilled. Additionally, enemies will drop spikes, stims, and grenades with greater frequency based on the stacks in your inventory. So, keeping your orange grenades will still be important.

    *Originally Posted by TrickDempsey *

    Hi folks!One quick clarification, grenade stacks which reach zero will remain in your inventory. You can go to most vendors and refill those stacks for a fee.Now, for a peek behind the curtain!When we changed the grenades to being consumable, we did so to address a variety of issues.Grenade Identity
    The variety of the grenades in game lacked identity. Due to the four axis variability of each grenade mod, many of the rarer mods were not an actual improvement over the lower rarity mods. The only axis which provided significant benefit to our players was damage. (And duration for flashbang, pyro, and bio grenades.) This created a deeply negative experience for players when looting higher-tier grenades, and generally cluttered and already cumbersome inventory. By focusing on grenade identity, we are able to guarantee that each type of grenade is distinct and each rarity an improvement.
    Risk-reward
    Grenades had a serious risk-reward imbalance in a variety of common situations. With a fast-fire grenade thrown from a third-person perspective, misses were common and the long cooldown on grenades made this incredibly punishing. As such, grenades become something which lacked real strategic choice. Even with all the cooldown reduction synergies and bonuses, grenades could not be relied upon as a problem solving tool. Ideally, players should be able to make significant strategic decisions prior to a fight to enable themselves to play in the style they most enjoy. The original execution of grenades did not feed this dynamic.
    Economic Issues
    Ark hunters are the elite scavengers and warriors of the New Frontier. They are equal parts treasure hunter, bounty hunter, and monster hunter, and an infinite supply of high explosives really stretched this fiction and prevented a players from making significant economic decisions. An intended mechanic which never played out was that players should be making a significant decision between selling their loot and scrapping it. However, there was no viable economic sink for scrip, and this removed a significant choice from players. The answer was always to break down loot for salvage to get ark keys. This robbed players of choice and the ability to own their decisions.The consumables (grenades, spikes, and stims) provide an economic pressure with significant gameplay implications. They allow players to convert scrip into significant short-term power increases. Now the scrip vs salvage decision has teeth.
    Now, for clarification on some issues. “Grenade ammo” is not a thing. When a person picks up an uncommon frag grenade loot, they will get a stack of 3 uncommon frag grenades added to their inventory. If they pick up an Orange bio grenade drop, they will get three orange bio grenades added. “Smart Loot” ensures that players will primarily see drops of things they already have of the same rarity they have or lower. Essentially, players who don’t want to spend money to refill grenade stacks will rely on the luck of the drops to refill the grenades that they have in their inventory.

    RESULTING FINAL POST FROM ME TO DAHANESE AFTER SEVERAL THREATS FROM HER FOR POSTING THIS THREAD AND DISCUSSING THIS TOPIC - ACCUSED OF SPAMMING AND GOING AGAINST TOS

    If you want me to leave per your warning emails, then fine, I will leave. I will trade in my game tomorrow. I am in founder status for a clan that has 6000 members and I will be sure to tell everyone there this tale. All I did was start a thread with concerns about upcoming changes in the game. I have played this game since day 1, reached level 5000, reached level 20 in all weapon and vehicle skills, and still continued to play. I have recruited other players for this game and helped new people to get started in this game. I was even going to tell you I liked your dachshund in the picture since I had some while I was growing up as a child. But apparently, you do not want me here, so I will leave. I will miss the rest of you. This has been my first MMO and I have really enjoyed the social aspect of it. Have Fun and Enjoy. Ed
  • 09-01-2013, 07:59 PM
    GS Wraith
    Added bump request to the post
  • 09-01-2013, 08:04 PM
    Firefly
    Quote:

    Originally Posted by GS Wraith View Post
    Some have speculated that the quote was mispoken and that grenades will not be lost but instead be treated like guns with ammo. If this is true, then we will not lose our orange grenades, but instead need to replenish the "ammo" in them.

    In which case, a page would be taken from Borderlands: you have the protean grenades (the consumable item you can buy or find) whose actual properties are determined by whichever mod you have equipped (this is what the current grenades would become).

    Quote:

    Originally Posted by DLC 2 Preview
    When you equip a particular type of grenade you'll find that the enemies that you're fighting very often drop that same grenade type, so that you can keep [it]. But if you completely run out, you're out. And you've got to go equip a new type of grenade. It's gonna make people use a lot of different types of grenades as they run out of different kinds.

    I have to agree with you: no, just no.
  • 09-01-2013, 08:17 PM
    Frozen
    This is how is should be :

    Why not just give more grenades on hand before your recast?
    White=1 grenade 32 sec recast
    Green=2 grenades 30 sec recast
    Blue=3 grenades 28 sec recast
    Purple =4 grenades 26 sec recast
    Orange =5 grenades 24 sec recast

    (i.e. You hold up to X amount, with a repeating timer until you are full)
    Now everyone is happy and still get bonuses from grenade timer skills.

    Of course it is a ballpark example. None of us want to be mucking around in our inventories every time we throw a few grenades. Then we have to start doing the math to figure out which is the next best to equip for another few throws. That or the whole system becomes broke because nobody cares anymore and we just throw anything.
  • 09-01-2013, 08:28 PM
    Frozen
    Or, you could also simply add additional grenade "charges" with the other ego level benefits, like salvage and inventory slots. Say for example, every 800 ego levels you gain an extra charge.

    The way it's worded now sounds a lot like:
    "don't worry guys, your grenades can now be thrown 5 times. Up to 4 times and you can loot grenades with your ammo drops... But throw it that fifth time and say goodbye to your favorite one"
    Cause, like, ya know, that's gonna work great with the ongoing lag problems.
  • 09-01-2013, 08:31 PM
    GS Wraith
    Not only that but how ticked would you be if you got involved in an intense battle and did not realize that you just threw your last orange grenade that you had saved up for and spent 600,000 - 900,000 scrip on.
  • 09-01-2013, 08:47 PM
    Overtkill21
    I have played this game since Day 1 and I have to say these limited use grenades sound like they might be the thing to get me to lay off this game for a while.

    Playing since Day 1 I fully expect that this change is likely to be accompanied by a few things:

    Completely breaking the Synergy - Grenadier and all Grenadier Weapons
    Breaking the roll - "15% Grenade Recharge on Kill"
    Breaking all Grenadier Shields

    ...and experience tells me they won't do anything to fix these either. The lack of forethought by these devs would be astounding if not completely expected.
  • 09-01-2013, 08:50 PM
    Ssdmiddleman
    I like the way the cooldown works on grenades in this game.. they shouldn't change it.
  • 09-01-2013, 08:53 PM
    GS Wraith
    Overtkill21, I agree completely. I have many items that use grenade perks and the perks would all become useless. How crazy would that be to have it come up as your experience roll after the dlc2 is in place or even before for that matter. Basically, you just lose that perk or roll. I have stuck with it since day one and left 3 times for 1 week because of getting upset with game breaking bugs. I was very unhappy when I saw this in the live stream. I could not wait until Saturday to get clarification. Now today is Sunday and I still do not see an answer so I wrote this post. I have pending trades for grenades that depend on the answers to this question.
  • 09-01-2013, 08:55 PM
    Heinzlee
    Quote:

    Originally Posted by Overtkill21 View Post
    I have played this game since Day 1 and I have to say these limited use grenades sound like they might be the thing to get me to lay off this game for a while.

    Playing since Day 1 I fully expect that this change is likely to be accompanied by a few things:

    Completely breaking the Synergy - Grenadier and all Grenadier Weapons
    Breaking the roll - "15% Grenade Recharge on Kill"
    Breaking all Grenadier Shields

    ...and experience tells me they won't do anything to fix these either. The lack of forethought by these devs would be astounding if not completely expected.

    Not to mention, they're FINALLY spending valuable dev time fixing the horrible situation with grenades that EVERYONE has been complaining about.
  • 09-01-2013, 08:56 PM
    GS Wraith
    Ssdmiddleman, I agree. Why break something that is working? Why not instead spend time fixing what is broke?
  • 09-01-2013, 08:56 PM
    Valentine
    Quote:

    Originally Posted by Ssdmiddleman View Post
    I like the way the cooldown works on grenades in this game.. they shouldn't change it.

    Agreed I wish they'd change something else instead >.<
  • 09-01-2013, 09:00 PM
    Overtkill21
    Quote:

    Originally Posted by Heinzlee View Post
    Not to mention, they're FINALLY spending valuable dev time fixing the horrible situation with grenades that EVERYONE has been complaining about.

    Yeah, it doesn't seem as though this game is meant to last much longer, with the console refresh, tons of quality titles dropping, the game population dwindling daily...

    I liked this game, I hope in the future more games like this come out for consoles... but hopefully they don't ruin themselves.
  • 09-01-2013, 09:02 PM
    RealHoosier07
    You guys are all misinterpreting what they said.
    If you have an orange grenade, you WILL NOT lose it because you threw your fifth grenade. You will have zero of those orange grenades left until you replenish them. He said the enemies typically drop the grenade you are using, so switching to another grenade will give you something different to throw, OR...OR you can keep your orange grenade equipped and just wait to get a grenade drop for whatever type of grenade it is.

    If you have a frag grenade equipped, you will get frag grenade drops from enemies. So you have to make a choice. Do you want to keep that orange frag equipped and just go without a grenade until you get a drop...or switch to a different type of grenade(bio, flash, cluster etc) and use it instead.

    The way I took it was that you only lose the grenade you ran out of until you replenish it. This is actually one of the few good things they have done. It makes the game a tad bit harder, which is needed because this game is a very easy game.

    There are way more things for us to complain about....most importantly our lack of content and lack of any reason to level past 1600. The only thing we really get is a smaller trade market as you level up, which kills the trade market for any high level player(since most of the population can't use his/her high level weapons). The limited grenade is a good thing imho.

    What I worry about is the lag issues are horrible and now I have to go into the loadout screen to switch grenades, which will get you killed.
  • 09-01-2013, 09:03 PM
    JxSiN
    Why mess with a core foundation we have bad since day 1? Nothing is wrong with the grenades the way they are now. Why not FIX the problems going on with the game and work on ADDING new content to the game instead of changing the core that we are use to? Is that too hard to understand? As you can see, devs, no one wants this. It is just plain dumb.
  • 09-01-2013, 09:05 PM
    SamEStabs
    Quote:

    Originally Posted by RealHoosier07 View Post
    If you have an orange grenade, you WILL NOT lose it because you threw your fifth grenade. You will have zero of those orange grenades left until you replenish them. He said the enemies typically drop the grenade you are using, so switching to another grenade will give you something different to throw, OR...OR you can keep your orange grenade equipped and just wait to get a grenade drop for whatever type of grenade it is..


    From what I understood they said that the mob targeted by said grenade will have a higher chance of dropping the grenade. So is that grenade type? rarity included? I think the point is that if said grenade goes down to 0 is that not the same thing as losing that grenade entirely until you find one that is like it? Again it depends on what they mean is it just type? is it rarity also? we need an answer
  • 09-01-2013, 09:16 PM
    GS Wraith
    Exactly. If you read my original post, this is a question, not a complaint. I am very, very concerned about the way I am understanding it and I want confirmation by a developer. My friends and I were talking about it all Friday night and we thought we would wait for Q&A session at PAX on Saturday but we have never got an answer to our question yet. I keep checking the Dev Tracker for answers but so far have not received any. I started this thread to hopefully get some real answers as to what is going to happen. I asked for anyone to bump this thread to show that they want an answer as well. We will continue to discuss until we receive a response from a developer and have the actual facts.
  • 09-01-2013, 09:20 PM
    GS Wraith
    BTW, I currently have someone who wants to trade a Clusternova to me for one of my weapons. I am interested in this trade but if this grenade will become useless after DLC2, then there is no way that I would trade for it. When I say useless, I mean that if it gets converted to lets say 5 grenades rather than the infinite supply I have now, that means my 6th grenade I throw may be a white lower powered grenade that I picked up after running out of my 5 orange grenades.

    There are still grenades selling for 1 -1.5 miliion on the forums that may be worthless after the next patch / DLC. Wouldn't it be nice to know the facts of what is going to happen for sure? I think some people are trying to dump all of their grenades so they do not get stuck with them.
  • 09-01-2013, 09:29 PM
    WARDUKE
    What's worse now is that if the public outcry is loud enough and they choose to scrap the changes, that too will take more dev time away from something useful.

    Welcome to DLC 2, aka Grenadegate
  • 09-01-2013, 09:34 PM
    Chump Norris
    Wait till you hear the new feature coming with DLC 3. All shields will now have to be repaired or they risk permanently breaking.

    ^ Thats totally not true but it wouldnt surprise me.
  • 09-01-2013, 09:35 PM
    GS Wraith
    WARDUKE, Agreed. But better than making changes that will make even more people leave the game.
  • 09-01-2013, 09:37 PM
    GS Wraith
    Chump Norris, Yes and the feature can also be explained as getting players to experience more of the different types of shields available in the game.
  • 09-01-2013, 09:39 PM
    GS Wraith
    DLC 4 can have weapons which break down like in Deadrising 3 and you need to change to experience different weapons and DLC 5 will have the same happen to vehicles.

    The thing to understand is that we try different weapons, vehicles, shields, and grenades and then pick our favorites. Since your EGO in the game does not really mean anything, the only thing left to work towards is improving the quality of the items that you have. If grenades are disposable, it takes that away. I am EGO 5000 and level 20 on every vehicle and weapon skill. The only thing I have left to look forward to is improving the quality of my items and new content. I love this game but do not take away what I have left to do.
  • 09-01-2013, 09:41 PM
    A s0t
    Quote:

    Originally Posted by GS Wraith View Post
    Ssdmiddleman, I agree. Why break something that is working? Why not instead spend time fixing what is broke?

    have you not played defiance? they break more **** than fixing things, and make the game less fun with every patch
  • 09-01-2013, 09:45 PM
    GS Wraith
    A s0t, Unfortunately that seems too true. They break enough on accident that I hope they do not start to try doing it on purpose though.
  • 09-01-2013, 09:50 PM
    JxSiN
    Will grenade "ammo" drop separately than grenade loot? Lets say you are using a white frag, will all white frags count as ammo or will different types (a pro vs a standard for example) count as loot? Are they going to keep them separate? This is worrisome for those with purple or orange grenades as those don't typically drop as loot
  • 09-01-2013, 09:54 PM
    Spiltmilk
    So I'm guessing grenades are going to work just like how our primary weapons run out of ammunition. We just pick up grenade ammo... doesn't it? I mean we don't lose our rifles or LMGs when they run out of ammo. I don't see why you guys would lose your hard earned grenades.

    This way they can stuff us in a box and we won't have grenades being refreshed and the only thing we have left is the power of our elbows. Defiance DLC 2: Elbow Wars. Game changer right there.
  • 09-01-2013, 09:57 PM
    GS Wraith
    In the live stream, the grenades were picked up like loot rather than like ammo which also worried me. This also makes for a messy screen of one more item littering the screen with all of the lag we already have.
  • 09-01-2013, 10:02 PM
    JxSiN
    Quote:

    Originally Posted by GS Wraith View Post
    In the live stream, the grenades were picked up like loot rather than like ammo which also worried me.

    Yep, I noticed that. That has me extremely worried as there are many different types of grenades as well as rarities. 2 rarities do not drop (minus purples from golden skitterlings). Does that mean our orange grenades are going to become obsolete.

    And like Overtkill21 pointed out, what about the effects of this on the grenadier synergy as well as the grenade refresh on kill weapon rolls?
  • 09-01-2013, 10:18 PM
    Frostdrift
    I would prefer grenades to stay as they are.
  • 09-01-2013, 11:27 PM
    Chump Norris
    Quote:

    Originally Posted by Frostdrift View Post
    I would prefer grenades to stay as they are.

    I think most if not all of us feel the same way.
  • 09-01-2013, 11:30 PM
    SynchroMystik
    Trion needs to stop, we dont need to reinvent the wheel just keep it fun, different and interesting.

    most things can just stay the way they are,

    fix the bugs, polish, polish, add content, polish, add moar content,
    polish some moar and LISTEN TO THE DAMN COMMUNITY (the reason you have a job) :D


    Leave the nades alone.
  • 09-02-2013, 01:02 AM
    Chump Norris
    Quote:

    Originally Posted by SynchroMystik View Post
    Trion needs to stop, we dont need to reinvent the wheel just keep it fun, different and interesting.

    most things can just stay the way they are,

    fix the bugs, polish, polish, add content, polish, add moar content,
    polish some moar and LISTEN TO THE DAMN COMMUNITY (the reason you have a job) :D


    Leave the nades alone.

    So much troof in this post it demanded a quote. :)
  • 09-02-2013, 01:10 AM
    Tekrunner
    Eh, I'm in the camp of not complaining about things before actually experiencing them. It seems pretty obvious to me that grenades will work a bit like they do in Borderlands (like so many other things in this game), so there's no need to worry about orange grenades becoming useless.

    What I do wonder however is how we will be supposed to change grenade types on-the-fly. I mean, the devs have voluntarily made it difficult to change weapons in the middle of a fight (no key to change loadouts), so that we would commit to the 2 weapons we are currently using. But now if we need to switch grenades in the middle of a fight, how is that going to work? If it's not any easier than switching weapons now, I fear that this will not change anything compared to the current situation.
  • 09-02-2013, 02:08 AM
    ten4
    So grenades become another drop plus 20-50 people at an arkfall spamming 'spikes' as well. Add in weapon/ability spam, mobs, + ammo, scrip, and salvage piles....good idea? NOPE!

    This will make the game unplayable due the engine's inability to render things when it gets busy.

    It's already bad now; these additions/changes will make it even worse!

    I mean, come on.

    Why 'fix' something that isn't broke and say fix....THE ENGINE so it does not suck so much or maybe actually add REAL content that is not 'touch three data recorders' baloney. Just to name a few things they can work on rather than changing things that does not need to be changed.
  • 09-02-2013, 04:33 AM
    GS Wraith
    Add to that the confusion on the screen between drops and grenades and ammo and such. It it sometimes hard now to distinguish between ammo and white drops. More lag from objects and then more disconnects. The arenas were supposed to be multiplayer and they could not get them to work. They are now single player and are loaded with lag. Where is it coming from? It cannot be from too many people at the event. I just really cannot wait until a developer gives us some definitive answers.
  • 09-02-2013, 05:04 AM
    GS Wraith
    Here is the live stream for those who missed it on Friday.

    http://www.twitch.tv/twitch/b/453840098

    Fast Forward to 2 hours and 15 minutes to see Trion.
  • 09-02-2013, 05:13 AM
    hardy83
    Personally.
    I don't care less if they got rip of grenades the way they are.

    However, if they do end up becoming a consumable, they SHOULD do something to compensate people who have epic and orange quality ones right now.
    Like give them x amount of a like-quality consumable grenade in DLC 2 in exchange for losing the ones you have.

    Like 100 consumables of orange quality if you have on, or 500, I dunno, a reasonable number. lol
  • 09-02-2013, 05:28 AM
    GS Wraith
    Thats the problem. How many would they give? Right now we have an infinite supply so no number would come close to comparing to it. Once we ran out, we lose.
  • 09-02-2013, 05:35 AM
    hardy83
    Quote:

    Originally Posted by GS Wraith View Post
    Thats the problem. How many would they give? Right now we have an infinite supply so no number would come close to comparing to it. Once we ran out, we lose.

    I wouldn't expect them giving people an insane amount like 1000 or more.
    Bear in mind, no matter what they do to compensate, there will be people who won't be happy simply because they are changing a system or they never gave enough.
    So either way they won't win. lol
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