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Attn Developers: Please expain limited use grenades. Will we lose our Orange Grenades

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  • 09-03-2013, 01:31 PM
    JxSiN
    Quote:

    Originally Posted by Krazy Karen View Post
    color of shield means NOTHING FYI.

    I actually don't mind the grenades, how the work, AOE or recharge time.

    I looove how this game did grenades, so hopefully they don't change too much

    Lol, like the color of a shield totally means something... seriously, like totally. I made like this shield guide that like explains like almost everything and it is totally awesome and like it totally differ--er--in-she---differenshia--- um, like totally shows the difference of what all those colors mean

    PS: Back to the top until we get an answer!
  • 09-03-2013, 01:32 PM
    JimmyRustler
    Quote:

    Originally Posted by JxSiN View Post
    Lol, like the color of a shield totally means something... seriously, like totally. I made like this shield guide that like explains like almost everything and it is totally awesome and like it totally differ--er--in-she---differenshia--- um, like totally shows the difference of what all those colors mean

    Dude, you just won the whole damn interwebs
  • 09-03-2013, 02:06 PM
    Krazy Karen
    Quote:

    Originally Posted by JxSiN View Post
    Lol, like the color of a shield totally means something... seriously, like totally. I made like this shield guide that like explains like almost everything and it is totally awesome and like it totally differ--er--in-she---differenshia--- um, like totally shows the difference of what all those colors mean

    PS: Back to the top until we get an answer!

    LOL!,

    ok well not NOTHING your right, but like, the color of a shield wont make u a great player from a bad one, or vice versa ya know??

    Don't get me wrong, orange is almost always better, just not like, make or break better!
  • 09-03-2013, 02:15 PM
    Atticus Batman
    Quote:

    Originally Posted by Krazy Karen View Post
    LOL!,

    ok well not NOTHING your right, but like, the color of a shield wont make u a great player from a bad one, or vice versa ya know??

    Don't get me wrong, orange is almost always better, just not like, make or break better!

    No matter what game you play, an orange (Legendary) will NEVER change you from a bad player to a great player. It is NOT the character.weapon progression that makes a person a better player, it's actually puttting the time into learning to get better that makes you better.

    I've seen people play Me3 MP with what their forum considers an OP char build and weapon loadout, and do bad and in the same game I will have what is considered a weak char build with the weak starer gun loadout and wipeout that OP build in score, and I am not a great player.

    I just learned how to use everything effectively for my playstyle, whereas Mr. Op build was just speccin and playing his char they way he was told to to make it OP.

    You can mimic and use op stuff all you want but unless you are a decent player who can alter it to fit your play style, then the OP stuff is a hinderance NOT a help!
  • 09-03-2013, 02:15 PM
    Slyfox2001
    Quote:

    Originally Posted by Krazy Karen View Post
    LOL!,

    ok well not NOTHING your right, but :confused:, the color of a shield wont make u a great player from a bad one, or vice versa ya know??

    Don't get me wrong, orange is almost always better, just not :confused:, make or break better!

    Edited it for you.
  • 09-03-2013, 02:17 PM
    Slyfox2001
    Quote:

    Originally Posted by Atticus Batman View Post
    No matter what game you play, an orange (Legendary0 will NEVER change you from a bad player to a great player. It is NOT the character.weapon progression that makes a person a better player, it's actually puttting the time into learning to get better that makes you better.

    I've seen people play Me3 MP with what their forum considers an OP char build and weapon loadout, and do bad and in the same game I will have what is considered a weak char build with the weak starer gun loadout and wipeout that OP build in score, and I am not a great player.

    I just learned how to use everything effectively for my playstyle, whereas Mr. Op build was just speccin and playing his char they way he was told to to make it OP.

    You can mimic and use op stuff all you want but unless you are a decent player who can alter it to fit your play style, then the OP stuff is a hinderance NOT a help!

    Where is the helpful Batman image to help illustrate your point??
  • 09-03-2013, 02:19 PM
    Krazy Karen
    Quote:

    Originally Posted by Slyfox2001 View Post
    Edited it for you.

    Wow still trolling me?

    like, I was going to ignore, but now im reporting all 4 of your trolls!

    lol, I have another stalker!!!! yayyyyyyyyyyyy
  • 09-03-2013, 02:19 PM
    Zugo
    Quote:

    Originally Posted by Slyfox2001 View Post
    Like, Edited it for you.

    Fixed for you.
  • 09-03-2013, 02:20 PM
    Krazy Karen
    Quote:

    Originally Posted by zugo View Post
    fixed for you.

    omg!!!!

    <3 <3<3<3<3<3<3<3<3
  • 09-03-2013, 02:24 PM
    GS Wraith
    From a different thread.... 4:40PM EST

    Originally Posted by Zabuza
    Dahanese could please add some clarification to the grenade thread? The answer to that question is much more important than this thread IMO (seeing as the this thread is mainly about Rift anyway, and should be in Off Topic) http://forums.defiance.com/showthrea...range-Grenades

    Originally Posted by dahanese
    Trick's already been alerted to this one. I'm getting him to answer.
  • 09-03-2013, 02:32 PM
    Zugo
    Quote:

    Originally Posted by GS Wraith View Post
    From a different thread.... 4:40PM EST

    Originally Posted by Zabuza
    Dahanese could please add some clarification to the grenade thread? The answer to that question is much more important than this thread IMO (seeing as the this thread is mainly about Rift anyway, and should be in Off Topic) http://forums.defiance.com/showthrea...range-Grenades

    Originally Posted by dahanese
    Trick's already been alerted to this one. I'm getting him to answer.

    Great news. I wonder if we will read it here, or in a new thread.
  • 09-03-2013, 02:35 PM
    GS Wraith
    I would hope here since the link to this post has been in every private message, tweet, and reply to dahanese. If it is somewhere else, I will place a link to it however. I have also been placing developer info in the first post of this thread.
  • 09-03-2013, 02:39 PM
    GS Wraith
    Btw, Thanks Zabuza for posting that in the other thread. I just happened to come across it in the developer topics.
  • 09-03-2013, 02:46 PM
    Indra Echo
    The questions this thread seems to have raised include but are not limited to these things (what I remember):

    1. Why is this being done? Specifically it certainly seems like a step backwards in terms of functionality and play in the game and not something a resounding number of players have requested?

    2. What does it mean when they say foes will often drop grenades that will replenish your supply but when they're gone they're gone? Does this mean a grenade is permanently lost or can it be replenished?

    3. What things in game will replenish grenades (besides ammo/grenade drops from some foes) and will there be some sort of fee (scrip or bits) attached to consumables? Example: will stims replenish them and will those have to be purchased or will we have to purchase grenade refills as in some other games?

    4. What steps are being taken to reduce lag so that trying to change our loadouts to get a new grenade type won't cause the almost a guarantee lag/timeout hidden feature of the game?

    5. Since it's a given that any new thing added to the game adds to complexity and thereby may also add to lag, why are they considering a new game mechanic that no one seems to want, showing it as a feature added to DLC, which may merely add to more lag issues with no discernible benefit to players?

    6. What does this mean for arenas?

    7. How many "grenades" are in this limited use pool?

    8. What instances will have this feature and what will not?

    9. If this is part of a new system of getting players to pay (scrip or bits) for consumables, please reference that specifically. I am not saying that it is but I for one do need clarity on this issue. I don't like the pay for consumables model in other games and believe it would be a huge mistake here.

    10. Some questions do require clarity on the subject of stims as well-how they will be obtained and if they are consumables.
  • 09-03-2013, 02:52 PM
    Zugo
    Yeah, and pretty much just want to know if our orange grenades are toast after DLC2.
  • 09-03-2013, 02:56 PM
    GS Wraith
    And as stated in the beginning:

    - What happens to our existing orange grenades? Do we lose them? Are they meaningless and worthless after DLC 2? For example, let's say they are converted to lets say x number of grenades. After I use them all up, are they gone completely, and next time I use that type it may be a green grenade with lower stats or will I retain the rarity and stats of that grenade type and I just need to replenish them like ammo?

    - Also what happens to the perks, synergies, weapon and shield abilities, and weapon rolls which are all based upon grenade bonuses like refresh rate?

    - Off topic, Is the currency to bring down arkfalls (1 for minor, 4 for Major) going to be another revenue stream for Trion. (ie. bits to purchase) Same question for stims.
  • 09-03-2013, 03:00 PM
    Indra Echo
    Quote:

    Originally Posted by Zugo View Post
    Yeah, and pretty much just want to know if our orange grenades are toast after DLC2.

    My question number 2 (added numbers). And this is not only about orange grenades but any of them. I like infector grenades and I have a zero det time purple pyro, as well as a pyro with better tick damage. I don't believe they will be lost for good, but would like to know what will happen.
  • 09-03-2013, 03:23 PM
    GS Wraith
    Quote:

    Originally Posted by GS Wraith View Post
    And as stated in the beginning:

    - What happens to our existing orange grenades? Do we lose them? Are they meaningless and worthless after DLC 2? For example, let's say they are converted to lets say x number of grenades. After I use them all up, are they gone completely, and next time I use that type it may be a green grenade with lower stats or will I retain the rarity and stats of that grenade type and I just need to replenish them like ammo?

    - Also what happens to the perks, synergies, weapon and shield abilities, and weapon rolls which are all based upon grenade bonuses like refresh rate?

    - Off topic, Is the currency to bring down arkfalls (1 for minor, 4 for Major) going to be another revenue stream for Trion. (ie. bits to purchase) Same question for stims.

    Indra, These are all my original questions. Some are simular but ask for a more detailed explanation to clarify without any question.
  • 09-03-2013, 03:32 PM
    CozySwiftkilla
    After reading about these changes I guess it is finally time to say good bye to defiance and hello to diablo 3. I really enjoyed this game but they ruined the scopes on all my guns and didn't give me an option to remove just one mod and ruined my 4 saws now this is just enough I have finally got my frag and now I read this.
  • 09-03-2013, 03:55 PM
    Bonehead
    bump for the cause
  • 09-03-2013, 03:56 PM
    August Barkley
    Today I broke the orange AR. Just wanted to remove the sight, and hit "retrieve mod" in Salvage Matrix... As a result, the rifle is gone. It will be assumed as rehearsal for the upcoming losses... :D
  • 09-03-2013, 04:00 PM
    GS Wraith
    Oh man. Sorry to hear that. You are right though. I have orange grenades right now. I was going to buy my 5th for the set but waiting to hear on this first.
  • 09-03-2013, 04:05 PM
    JxSiN
    How long does it take to get an answer around here?
  • 09-03-2013, 04:09 PM
    A s0t
    Quote:

    Originally Posted by JxSiN View Post
    How long does it take to get an answer around here?

    by the time dlc 3 rolls around
  • 09-03-2013, 04:11 PM
    Bonehead
    Quote:

    Originally Posted by A s0t View Post
    by the time dlc 3 rolls around

    you hope................
  • 09-03-2013, 04:19 PM
    dahanese
    Quote:

    Originally Posted by JxSiN View Post
    How long does it take to get an answer around here?

    Trick's going to pop in here. He's also working on the game, but he knows about this thread. :)
  • 09-03-2013, 04:21 PM
    TigrisMorte
    Quote:

    Originally Posted by Raekur View Post
    As far as mobs dropping "grenade ammo" or something like that...NOT.
    So far I have gone through 3 blue grenades without the mobs dropping a single replacement.
    Guess the only option now is the hold the flash grenades and throw them only when absolutely needed with the mindset that it is gone once you throw it.

    It isn't in game nor preview server yet, so...
  • 09-03-2013, 04:22 PM
    Wraieth
    Quote:

    Originally Posted by dahanese View Post
    Trick's going to pop in here. He's also working on the game, but he knows about this thread. :)

    Meaning he is going to probably say more to come soon. And we will hear about it when the next dlc or that particular stupid decision hits.
  • 09-03-2013, 04:23 PM
    TigrisMorte
    Quote:

    Originally Posted by dahanese View Post
    Trick's going to pop in here. He's also working on the game, but he knows about this thread. :)

    You're one O from something terribad there! Please ask if he's regular first.
  • 09-03-2013, 04:33 PM
    Peavstar
    Quote:

    Originally Posted by JxSiN View Post
    How long does it take to get an answer around here?

    They are too busy locking other threads on the forums. Seems like they are able to do just about anything but what seems to be important to there customers lol
  • 09-03-2013, 04:43 PM
    GS Wraith
    It is now 7:40 PM EST which means it is almost 5 PM PST. I do not know how long Trick works but if he leaves at 5PM we may not get an answer today.
  • 09-03-2013, 05:13 PM
    Bonehead
    bumpin for an answer
  • 09-03-2013, 05:15 PM
    Sanguinesun
    Quote:

    Originally Posted by TigrisMorte View Post
    You're one O from something terribad there! Please ask if he's regular first.


    That made me almost snort laugh tea through my nose. :P
  • 09-03-2013, 05:25 PM
    GS Wraith
    I have sent a private message to Trick Dempsey with a list of questions.
  • 09-03-2013, 05:29 PM
    GS Wraith
    Here is the private message sent to Trick Dempsey:


    Questions from Thread that Dahanese said you would answer


    Trick,

    The following are some of our main concerns and questions that we have from the PAX Live Stream and why we have started the forum thread: "Attn Developers: Please explain limited use grenades. Will we lose our Orange Grenades?" which Dahanese has requested that you answer for us. It currently has almost 4000 views because many people are worried about losing their precious grenades that they have paid a lot of scrip for or earned.

    Thanks,

    Ed (GS Wraith)


    HERE IS THE QUOTE FROM THE PAX LIVE STREAM

    "Grenades are a limited use item. And Trick has told me that he also plans on lowering the cool down considerably because he wants the number of grenades you have to be the main limiting factor..."

    "When you equip a particular type of grenade you'll find that the enemies that you're fighting very often drop that same grenade type, so that you can keep [it]. But if you completely run out, you're out. And you've got to go equip a new type of grenade. It's gonna make people use a lot of different types of grenades as they run out of different kinds."


    QUESTIONS

    - What happens to our existing orange or other rare stat grenades? Do we lose them? Are they meaningless and worthless after DLC 2? For example, let's say they are converted to x number of grenades. After I use them all up, are they gone completely, and next time I use that type it may be a green grenade with lower stats or will I retain the rarity and stats of that grenade type and I just need to replenish them like ammo? Some of us have spent a lot of scrip on forums to purchase these rare grenades so we are very concerned.

    - Also what happens to the perks, synergies, weapon and shield abilities, and weapon rolls which are all based upon grenade bonuses like refresh rate?

    - Everyone is very happy with the current grenades. Why is this change even being done?

    - What things in game will replenish grenades (besides ammo/grenade drops from some foes) and will there be some sort of fee (scrip or bits) attached to consumables? Example: will stims replenish them and will those have to be purchased or will we have to purchase grenade refills as in some other games?

    - Another concern is switching grenades load outs during battle because of the time required (as in Arenas – trying to keep up multiplier)

    - What steps are being taken to reduce lag so that trying to change our loadouts to get a new grenade type won't cause the almost a guarantee lag/timeout?

    - Another concern is lag from all of the extra objects (grenades pickups) on the ground

    - Will this change be in all game modes?

    - Off topic, Is the currency to bring down arkfalls (1 for minor, 4 for Major) going to be another revenue stream for Trion. (ie. bits to purchase)
  • 09-03-2013, 05:32 PM
    GS Wraith
    If you have additional questions that I have missed, please send them to "TrickDempsey"
  • 09-03-2013, 06:04 PM
    dahanese
    Please stop bumping this thread. Trick will get to it - until then you guys are spamming - please don't.
  • 09-03-2013, 06:12 PM
    Sanguinesun
    Quote:

    Originally Posted by dahanese View Post
    until then you guys are spamming

    Only one person did a bump from what I can see. GS Wraith was just trying to speak to things more with what he subsequently wrote. I certainly didnt take it to be spamming. O.o
  • 09-03-2013, 06:13 PM
    GS Wraith
    How is this spamming? We are all just discussing this topic which is very important to all of us. When Trick has time to answer, we will have a definitive answer. In the meantime, what is wrong with us discussing as a community? Is this not the purpose of the game to come together socially.
  • 09-03-2013, 06:20 PM
    CoolStoryBro
    /NotSpam

    With the little information I have, I don't like the idea of changing a system that works.
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