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PSA to BMG users during Sieges

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  • 09-05-2013, 03:56 PM
    chilipino
    Quote:

    Originally Posted by Bonehead View Post
    I think there are lots of things not working as intended in this game.

    Absolutely. Just trying to point stuff out in a constructive, good-mannered way.
  • 09-06-2013, 12:48 AM
    Tekrunner
    Quote:

    Originally Posted by chilipino View Post
    What would be great is if the whole "kill shot" bonus was removed entirely and the points upon a target's death get distributed based on % of damage done for each player that's damaged the target. This would also bring about a feeling of camaraderie to all those in the siege. Right now it feels like everyone's just DPS'ing for that kill shot (or "sniping" them with detonators...).

    I agree with this. Kill shot bonuses are a source of frustration at sieges (not necessarily for me as I don't have trouble getting 20k+ points, and don't really care about what happens after that; but I know it annoys others). I can understand why they exist in PvP, but at sieges I don't think they make a lot of sense. Why should the person dealing the killing blow get a bonus? Isn't every person's contribution to the kill just as important?

    Same with attack / defense bonuses. I'm not sure I understand why they exist. Volges are attacking cap points no matter what, right? So why do I get a bonus for killing one just because he's close to one? On some waves it's actually more effective to defend cap points by staying a little far from them. And if the team doesn't defend correctly it's going to be penalized anyway, through the loss of the bonus from holding points.
  • 09-11-2013, 05:16 PM
    Jellobiafra
    Little word on BMG's in PvP...something weird is going on right now...only happens in PvP and not PvE. Way too often, and this seems to have started around the DLC release, you connect to a target and do zero damage. Turning it on yourself also won't heal. Only way to fix this is to switch to the backup weapon, and then back again. Unfortunately, when this happens you are mid fight and switching weapons, doing no damage, means almost certain death. BMG's are bugged at the moment...hope someone looks at this.
  • 09-12-2013, 06:28 PM
    soria
    i think the people who use bmgs miss the point of sieges,a round ends when a certain amount of damage is dealt therfore they are not helping the rounds advance also you dont actually have to blue everthing for the whole siege a quick pulse and then switch weapons seems to work and you get the best of both.
  • 09-12-2013, 08:03 PM
    Sauria
    During seiges I am too busy trying to shoot and not get shot to be able to see who is who. I don't know how some people can keep track of that. I just try to help out when and where I can. I do not like the type of weapon the first person listed anyway. And to be honest I am not worried about whether or not I get the 'Kill shot"
    Yeah leveling up and getting good points is great but I play the game for casual enjoyment. So if any of you out there who can keep track of who is who in the game and you see me (same user name) then feel free to play along side and add me to your list. I just like stress free game play for the fun of it.
  • 09-12-2013, 09:50 PM
    Indra Echo
    Quote:

    Originally Posted by Sauria View Post
    During seiges I am too busy trying to shoot and not get shot to be able to see who is who. I don't know how some people can keep track of that. I just try to help out when and where I can. I do not like the type of weapon the first person listed anyway. And to be honest I am not worried about whether or not I get the 'Kill shot"
    Yeah leveling up and getting good points is great but I play the game for casual enjoyment. So if any of you out there who can keep track of who is who in the game and you see me (same user name) then feel free to play along side and add me to your list. I just like stress free game play for the fun of it.

    I agree with this-the problem for me is that the lag created by others often just makes the game unplayable. I can't change what anyone does so it's unrealistic to attempt to, but some who don't know that they're actually not helping when spamming the things might play differently.

    Some people do care about points-some don't. Unless I'm going for a pursuit or maybe to see if I can get a good reward, I don't really care either. But I want the siege to advance as far as possible because that's the challenge that most seem to go for too.

    Spam use of heal on healthy people achieves nothing. It would be far better to use the damage function. And my best example of the kind of lunacy that goes on is at the last siege I played. I was down on the ground needing to be revived and a guy with a BMG was pointing it at me and "healing" as if he was doing something but wouldn't revive me. I extracted.
  • 09-22-2013, 06:00 PM
    Sauria
    Has anyone else experienced the press E for self heal not working at certain times?
    I have also accidentally ran my quad runner off the road and into one of those agave mutated looking plants and got so stuck I could not even move or get off of the atv. (And no I do not drive like that in real life. LOL)
    Exited the game wasn't even an option as it locked all controls. Finally just had to shut down the pc to get out.
  • 09-23-2013, 05:22 AM
    Wizx13
    If they don't want people BMG'n in sieges why do they have the heal assist score factoring into the personal score? If you take out healing as part of the score problem is solved.
  • 09-23-2013, 05:26 AM
    PseudoCool
    Frankly.. I think the kill shot bonus is a far bigger issue than people trying to keep me alive at a siege when there's only 2 of us defending a point at stage 9.. just sayin!
  • 09-23-2013, 06:49 AM
    crasher
    Quote:

    Originally Posted by Wizx13 View Post
    If they don't want people BMG'n in sieges why do they have the heal assist score factoring into the personal score? If you take out healing as part of the score problem is solved.

    I could just as easily say they don't want you rezzing anyone because there's no category for that. :)
  • 09-23-2013, 07:54 AM
    SydSynister
    I'm one of those stinky BMG healers.

    I guess I'm wrong here, but I've always felt like it was easier to heal people getting their rears stomped by Viscera than it was to go revive them with a herd of Viscera blurring around,or wait for them to extract and come back to the point... I thought it kept the siege moving.

    Although, for what it's worth, I really only do it at the later stages and only when there's not very many people.
    The rest of the time I'm shooting.
  • 09-23-2013, 08:08 AM
    Zugo
    Quote:

    Originally Posted by SydSynister View Post
    I'm one of those stinky BMG healers.

    I guess I'm wrong here, but I've always felt like it was easier to heal people getting their rears stomped by Viscera than it was to go revive them with a herd of Viscera blurring around,or wait for them to extract and come back to the point... I thought it kept the siege moving.

    Although, for what it's worth, I really only do it at the later stages and only when there's not very many people.
    The rest of the time I'm shooting.

    Some people here are considering themselves "PRO" Defiance players, but since there's no way to figure out who is who in game just go ahead with whatever suits you. Asking other people to change their play style is unrealistic at best.
  • 09-23-2013, 08:19 AM
    KylieDog
    BMG users who turn up to regular DM arkfall are worse. I can easily solo a DM arkfall, but when people turn up and don't bring some real damage or pull their weight I end up getting overwhelmed by increased numbers of enemies and buffed up health they all have.

    Oh, and those people who sit on the far edge of DM arkfalls and snipe...useless.
  • 09-23-2013, 11:40 AM
    Wizx13
    Quote:

    Originally Posted by crasher View Post
    I could just as easily say they don't want you rezzing anyone because there's no category for that. :)

    If there was a score for extraction I would be #1 :)
  • 09-23-2013, 02:49 PM
    Atticus Batman
    Quote:

    Originally Posted by KylieDog View Post
    BMG users who turn up to regular DM arkfall are worse. I can easily solo a DM arkfall, but when people turn up and don't bring some real damage or pull their weight I end up getting overwhelmed by increased numbers of enemies and buffed up health they all have.

    Oh, and those people who sit on the far edge of DM arkfalls and snipe...useless.

    Says you, but those of us that are good at sniping fast can get into the top 5 just sniping when we actually bother focusing on the useless score.

    Personally, I play for fun, KNOW the score is USELESS, like sniping and could care less if OTHERS are too score hungry, to realize us snipers are all that are keeping you from getting taken down from behind since we keep head shoting those enemies behind you and saving your arse.
  • 09-23-2013, 03:03 PM
    Wizx13
    For me DM arkfalls and Volge sieges are fast weapon skill lvls for BMG heal side, I use the kill side in scrapper and hell bug arkfalls. Even using it all the time its still a VERY slow lvl.
  • 09-23-2013, 03:07 PM
    crasher
    Quote:

    Originally Posted by Atticus Batman View Post
    Says you, but those of us that are good at sniping fast can get into the top 5 just sniping when we actually bother focusing on the useless score.

    Personally, I play for fun, KNOW the score is USELESS, like sniping and could care less if OTHERS are too score hungry, to realize us snipers are all that are keeping you from getting taken down from behind since we keep head shoting those enemies behind you and saving your arse.

    Yeah, there's a lot of stuff that happens around ppl that is completely missed because the situational awareness one can maintain is so abbreviated.

    And sniping with sniper's cache only repays 2-for-1 on a kill, so you can expend a lot of ammo for little return when it takes so many to whittle a Volge down.

    I'd like to see the 'You were rezzed by: XXX' info as a system msg at events as a start. '"Your arse was saved by XXX sniping behind you' is a little tougher to implement, but I'm sure a lot of people would be surprised how often something like that does happen.
  • 09-23-2013, 03:30 PM
    Atticus Batman
    Quote:

    Originally Posted by crasher View Post
    Yeah, there's a lot of stuff that happens around ppl that is completely missed because the situational awareness one can maintain is so abbreviated.

    And sniping with sniper's cache only repays 2-for-1 on a kill, so you can expend a lot of ammo for little return when it takes so many to whittle a Volge down.

    I'd like to see the 'You were rezzed by: XXX' info as a system msg at events as a start. '"Your arse was saved by XXX sniping behind you' is a little tougher to implement, but I'm sure a lot of people would be surprised how often something like that does happen.

    Agreed. My major point is, yes the Bmg visual is VERY annoying. But Healers and those "lurking" snipers ARE and ALWAYS WILL be more helpful than anyone EVER wants to acknowledge.

    If that healer, didn't heal you as your scren turned red, you WOULD have died and then you'd have to hope you have a selfie left or somebody sees your pitiful but dragging across the ground and picks you up.

    If that "useless" sniper wasn't on the border wtaching the action, that GROUP of enemies headed your direction shooting your back, would have killed you, but instead they ALL 4 lost their heads to that same "USELESS" sniper who just saved your back.

    Sorry people, but we ALL play a role, and most of us are good at it. It's not OUR faults you can't realize it, or refuse to admit it.
  • 09-23-2013, 05:02 PM
    GG4 Life
    I was sniping well on perimeter of a miner ark and saw someone crawling around I blured to the field and picked him up...20+ were present at the arkfall and didn't help
    and too few bow (crouch repeatedly) in thanks for saving them

    snipers/medics are hero support and with out them RAMBO wont be able to lay the beat down if hes on the floor
  • 09-23-2013, 06:59 PM
    Mess7739
    My sentiments exactly. The chat is too messed up to coordinate any focus of strength/fire and rarely does anyone accept my group invite or play in a group during the events so most players wing Arkfalls "solo" or stay silent in Co-Op maps and attribute the victory to everyone gunning things down. If it wasn't for players redirecting enemy fire with grenades and tactically retreating or performing rear guard duty and managing enemy concentrations with sniper fire or healing those large groups during DM Arkfalls when the Mono attacks using Artillery then thats a longer Arkfall or a lost one. I would love to see added bonus points for personal scores or even event medallians for those of us who can see the bigger picture and flow of battle, for rescue kills, revives, and etc.
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